Valve job posting teases hardware plans

Is it me, or is Valve growing more and more eager to break out of its niche? In just the past two months, the company has announced both Steam’s arrival to Linux and the service’s expansion into non-gaming software. Valve head honcho Gabe Newell has also publicly slammed Windows 8, expressing a desire to see Linux thrive, instead.

Now, a fresh job posting on Valve’s website has all but confirmed that the company has its eyes set on the hardware business. The posting, which you can see here, is for an industrial designer, and its description includes the following paragraph:

Valve is traditionally a software company. Open platforms like the PC and Mac are important to us, as they enable us and our partners to have a robust and direct relationship with customers. We’re frustrated by the lack of innovation in the computer hardware space though, so we’re jumping in. Even basic input, the keyboard and mouse, haven’t really changed in any meaningful way over the years. There’s a real void in the marketplace, and opportunities to create compelling user experiences are being overlooked.

The description also details the prospective employee’s duties, which will include joining a "world-class group of electrical, mechanical, software engineers and designers who are busily defining new entertainment experiences through both hardware and software." Valve adds, "We’re hoping to add your expertise in product design and manufacturing, ergonomics, usability, aesthetics, and surfacing to our team."

This isn’t the first evidence we’ve seen that Valve has a hardware project brewing—a job posting for an electronic engineer popped up on its website this April—but it’s by far the most explicit and unambiguous. We’re left wondering exactly what Valve has in the works. Company spokesman Doug Lombardi shot down rumors about an impending Valve console reveal earlier this year, but he stopped short of ruling out the idea altogether. Hmm.

Comments closed
    • ronch
    • 7 years ago

    So are they planning to produce uber-expensive gaming devices? Large keyboards with specialized keys on them instead of letters and numbers? Or perhaps they wanna produce their own graphics processor that can outclass those from AMD and Nvidia? Or a processor? A console? Microsoft makes an awesome console and they can pull it off because they have boatloads of cash. I’m not so sure Valve has the resources to pull off a similar project.

    If you ask me, Intel, AMD and Nvidia are doing an awesome job at advancing technology. So are the input device guys like Logitech and whoever else makes hardware. What does Valve know that those aforementioned hardware industry veterans don’t? Yeah, they make games, but the hardware industry is a totally different ballgame.

    • My Johnson
    • 7 years ago

    A steam gaming tablet?

    I recently read how the quick transition from desktop to mobile is what caught Facebook off guard and is allowing twitter to do so well in comparison. I can’t imagine they’d see any large gains in the desktop or console.

    • yogibbear
    • 7 years ago

    This is 100% confirmed going to be a new input device…. something like… a mash-up of the google glasses… the 3D goggles we saw at quakecon, a gaming mouse, a gaming keyboard, a 360 controller, 7.1 surround headphones and…. GabeN combined into a strawberry sundae, mixed together and allowed to rest for 1 minute before bringing to a simmer and tossing with some balsamic sauce for flavour. I am going with the “GabeNumalator 9000” as the name. But we all know it will include a free copy of Half-Life 3 which will tie your steam account to your DNA and then 10,000,000,000 steam drones will pop out of secretly hidden blow-up GabeN dolls and TAKE OVER THE INTERWEBS and then we’ll all pop back to reality and realise that the cake is indeed a lie.

    • thanatos355
    • 7 years ago

    [quote<]Even basic input, the keyboard and mouse, haven't really changed in any meaningful way over the years.[/quote<] That's because they [b<][i<]work[/i<][/b<]! Until the time comes that direct neural interface is standard, I can't imagine a better way to interact with our beloved, and at times much maligned, machines.

      • Deanjo
      • 7 years ago

      [quote<]That's because they work![/quote<] Sort of like a start button and desktop.

        • moose17145
        • 7 years ago

        Not sure why you were down voted. I agree. The start button and menu should stay. They work and people know and understand how to use them. I have no issues with metro as long as i have the option to not use it if i do not want to. That’s all i want, is the option to choose which interface i want to use.

        But on the whole i agree… there is nothing wrong with the mouse and keyboard and despite everyone going crazy for touch interfaces, they are really only good for messing around and wasting time. I wouldn’t wanna even think about trying to get actual work done and being forced to use only a touch screen. Especially if that work requires extreme precision with the cursor. Idk… maybe most people here have more time to mess around and play games than i have anymore.

      • Anonymous Coward
      • 7 years ago

      No! They are too old to work! Give me touch screens!

      • l33t-g4m3r
      • 7 years ago

      K/M works best, but that doesn’t mean they can’t be augmented with things like the Occulus Rift, or improve joysticks and racing wheels. There hasn’t been a worthy new peripheral for a long time, aside from the mandatory 360 controller, and the other things just aren’t worth the money. Competition and innovation are just what the doctor ordered. How about a new gaming mouse with a thumb hat switch, trackball scroll wheel, tons of buttons, rumble, all with the look and feel of the mx518, not the cheesy paint of the g500.

    • Arclight
    • 7 years ago

    A Valve console? Meh……..

    Also:
    [quote<]Even basic input, the keyboard and mouse, haven't really changed in any meaningful way over the years[/quote<] If they can make better basic input devices for playing first person shooters or real time strategy games....by all means do it. Fact is nobody thus far could that's why keyboard+mouse combo has remained mostly unchaged.

      • homerdog
      • 7 years ago

      Gabe is all about *biological* input these days. Heart rate and stuff like that. They already use those metrics in development and I’m sure he would love to implement it client side.

      It would be badass. Maybe a scary game where the object is to keep you heart rate down.

        • thanatos355
        • 7 years ago

        Instead of artificalaiming, people would be going to the dr for their hax!

        • Grape Flavor
        • 7 years ago

        Valve Vitality Sensor

    • Bensam123
    • 7 years ago

    I don’t think they have a niche anymore or really make software for that matter. They actually have to release products to get a name for it and they haven’t really been doing much of that. I guess this is an example of the aspirations of it’s employees outgrowing their company.

    Shit, Valve has been talking big for the last few years, but they have relatively little to show for it (outside of Steam). I want to see this world class hardware and software they so talk about. If Dota2 is the cream of the crop, I have been very sadly disappointed. What ever happened to the HTPC mode for Steam? Guess that’s one of many promises that wont make it past Valves time dilation field.

      • Waco
      • 7 years ago

      Steam is a monstrous success. Every Valve game in the past 10 years has been a monstrous success. What the hell is your level of success that makes a company “successful” if Valve isn’t?

        • sweatshopking
        • 7 years ago

        right, so they’re a retailer? You’re agreeing with him. he’s saying they don’t really produce anything anymore, just sell other peoples stuff, and you’re saying “what are you talking?!?! they sell tons of other peoples stuff!!”

          • Anonymous Coward
          • 7 years ago

          Real work is done with your hands. And a chromed up truck. Preferably with a V8 engine and “heavy duty” written here and there.

        • Bensam123
        • 7 years ago

        Yeah, Steam is a ‘monstrous’ success… But as game developers they’ve sat around with their thumbs up their asses for the better part of a decade, a la Blizzard.

        Portal 2 is the only notable game that has come out since the Half-Life episodes, everything else have been made by other companies or modders that were indoctrinated into the company. CS, TF, L4D… Their engine used to lead the industry and now it’s a monolithic relic of the past that reminds me of when I was in highschool, which is when it came out.

        Dota 2 is still in ‘beta’, so I’m not going to include it out of common courtesy as from what I can tell it’s a blasphemous creation designed on a whim because people at the office decided they were good enough to make their own Dota clone too.

          • ish718
          • 7 years ago

          haha they can’t even make a next gen engine, now they want to work on hardware.

          • sweatshopking
          • 7 years ago

          You’re right that they haven’t done anything original in a long time. Dota 2 isn’t even theirs. The only 2 original games they made were half life and portal, and portal wasn’t even theirs. It was a copy of an unreleased game.

          EDIT: for those that believe portal was a valve game, i’m sure there are some of you, this is the original game that valve cloned: [url<]https://www.digipen.edu/fileadmin/website_data/gallery/game_websites/NarbacularDrop/[/url<]

            • Forge
            • 7 years ago

            You were SO close!

            You almost got it. It’s true that Valve hasn’t made anything original since HL2 Ep2. However, when Valve saw Narbacular Drop, they promptly hired everyone connected to it, and it was enlarged, extended, and extrapolated into Portal. Then the lead designer left Valve and made this game called Quantum Conundrum. The remaining team members plus Valve staff made Portal 2.

            So it’s kinda a Valve property, but they purchased the idea and rough draft.

            • sweatshopking
            • 7 years ago

            It is true they hired the team. The initial idea wasn’t theirs though

          • khands
          • 7 years ago

          Well there’s rumor of a Source 2 to be coming out shortly which I’m sure will be quite competent. Source itself has had quite the legs but is definitely overdue for an update. As for their games, yes a lot of them started as mods but can you really say (outside of CS) that they would have had anywhere near the success or charm that they’ve had if they hadn’t gotten Valve development time out of it?

            • sweatshopking
            • 7 years ago

            sure, but it shows that valve is really unable to actually innovate and create new games. they just see other peoples ideas and capitalize on them. it’s worked so far, but the lack of creative vision at the company is concerning.

            that being said, i’m not really sure i’m that interested in a valve system. if they’re going windows, why bother, if they’re going linux, where are the games going to come from? would the price REALLY be that much lower to warrant buying from them? would it be worth losing (note: not loosing) the ability to customize your rig? i can’t imagine this taking off in the pc space, so that pretty much only leaves a console, but…

            is there room for a 4th console? does anyone want one? the xbox vs ps3 wars aren’t bad enough?

            I can’t see this really going anywhere. they might have an idea of something cool, but i doubt it’ll take off to any large extent.

            • Sargent Duck
            • 7 years ago

            [quote<]but it shows that valve is really unable to actually innovate and create new games. they just see other peoples ideas and capitalize on them. it's worked so far, but the lack of creative vision at the company is concerning[/quote<] Welcome to business. IBM doesn't actually inovate, they just buy other companies. Apple doesn't innovate, they just take what's been done before and wrap it up in shiny aluminum. EA doesn't innovate, they just buy other companies. Companies become successfull by seeing potential, buying that potential, integrating it into their portfolio and reaping the rewards. Very few "big" companies innovate.

            • sweatshopking
            • 7 years ago

            You’re right.

            • Bensam123
            • 7 years ago

            Apple sure… IBM and EA?

            Both EA and IBM make purchases that will benefit their company, but they also make their own line of products that are differentiated from the rest of the industry. They don’t just buy what other people have any make it theirs.

            • Washer
            • 7 years ago

            You have ABSOLUTELY ZERO details and yet you already know if you’re interested or not. Sometimes in this world I feel like I’m the deranged one. What brain function am I missing that allows me to judge what I don’t know?

            Also, if Valve keeps bringing in the talent who made those mods in to games…. how are they suddenly lacking in creativity? I thought they just bought the creative talent? So which is it? Does being hired by Valve suddenly zap your creativity?

            • sweatshopking
            • 7 years ago

            I’m not sure what’s confusing. If they make a console, I wouldn’t care, because I don’t like consoles. If they make a PC, there are too many compromises. If they make a new peripheral, that might be interesting, but its unlikely.

            • Bensam123
            • 7 years ago

            Wut…? To the first part.

            They actually have to produce content after being indoctrinated. Basically Valves just buying content. Even if the talent is there, they aren’t utilizing it in any sort of meaningful fashion.

            • Bensam123
            • 7 years ago

            Keep in mind I don’t believe Valve lacks creativity, they just lack focus and vision. No one is directing things over there and as far as I can tell nothing good is coming of it besides giving their employees a hassle free work environment. They definitely have the potential talent… that’s like their entire hiring methodology.

            I wouldn’t be interested in a Steam box either. There are many ways for them to improve their Steam platform in a open way that allows users to use PC hardware more effectively (such as a spec rating system), which I’ve talked about before.

            • Bensam123
            • 7 years ago

            There have been rumors about Source 2 and Episodes 3 since like forever… I’ll believe it when I see it just like when this giant industry juggernaut gets off its ass and actually moves the rest of the industry forward. A decade is a long time to sleep in the tech world.

            …I suppose if it was just sleeping it would be different. But they aren’t. They’re tooting their horn and talking about how the rest of the industry should do things without leading by example.

        • indeego
        • 7 years ago

        > Steam is a monstrous success.

        Except the daily users on Steam is ~.01% of the Internet operating system public.

          • Washer
          • 7 years ago

          Therefore Steam is only a moderate success? Not a success at all? What is a success? Are you sure that’s not just a ridiculous way to try and measure Steam’s success?

          EDIT: And not just Steam’s success but any product/services. It’s not even a good measure of success for products/services that exceed the mark.

            • indeego
            • 7 years ago

            Insignificant marketshare where it matters. There have been gaming platforms/systems released after steam (many years after,) that have eclipsed it by many times (iOS and Android, Zynga, etc.)

            In short, I don’t think this is a wise move versus focusing on a mobile port of Steam.

            • Washer
            • 7 years ago

            Do you consider Steam to be successful at all? Do you think Valve considers Steam a success? Do you believe Steam’s competitors see it as a success?

            Do you see the entirety of the “Internet operating system public” (could you clarify what that defines?) as being Valve’s target market for Steam? Do you think any company sees that as their target market?

            See… I think you’ve defined such a large market (by basically including everything) it isn’t a useful measure. Valve (or any company for that matter) would be unable to gain any useful information on how to improve their product without significantly segmenting your defined market in to smaller chunks.

            I also think market share alone is a useless metric. It leads you to thinking Zynga is in good shape.

        • Joe Miller
        • 7 years ago

        The only monstrous success of Valve is Half-Life 1. Counter-Strike is huge, but not theirs. Half-Life 2 – I did not like it. The spirit of Half-Life 1 was lost, scripting and in game movies…

      • Washer
      • 7 years ago

      In the last 5 years I seem to recall… HL2: EP2, Portal, Portal 2, Left 4 Dead, Left 4 Dead 2, Team Fortress 2, Counter-Strike: Global Offensive and soon DOTA 2.

      Basically… people are going to continue discounting all Valve game releases until Half-Life 3 is released.

      Doesn’t matter that they’ve released a number of extremely successful games that were highly entertaining. Doesn’t matter that they’ve changed the way PC games are distributed. Doesn’t matter that they’ve greatly improved the social experience of PC gaming. Doesn’t matter that they help push the best gaming deals every year. Doesn’t matter that they’ve made it appear Linux could have a gaming future. None of that matters apparently. Oh, and of course we’re just going to discount the 8 games they’ve released in 5 years.

      I just don’t get it. You can’t name a company that has done more to improve PC gaming in the last decade than Valve. And yet… none of it counts until HL3 is released.

        • sweatshopking
        • 7 years ago

        The point is that none of it is internal. They’re a bank account that buys talented people for projects they’ve already started.

          • BobbinThreadbare
          • 7 years ago

          Is that his point? He says they are not releasing products, which is quite a different story. Valve is definitely releasing new games whether they are making them or not.

            • sweatshopking
            • 7 years ago

            it’s my point.

            • Bensam123
            • 7 years ago

            Their IP consists of mods and games they bought up. Most of which were produced outside of the company. They’re talking smack to everyone else, but have almost nothing to back this up besides an extremely dated engine and Portal 2.

            About the only game that doesn’t fit this is TF2, which has changed quite a bit over the years (there are still people at the company interested in it), but still can’t be taken seriously outside of playing it for shits and giggles.

          • Washer
          • 7 years ago

          Except the vast majority of it is internal. If you’re going to draw a line where Valve does and does not get credit for the work of employees then at least give some examples. Your Narbacular Drop one doesn’t hold any water. Portal and Portal 2 were entirely internal.

            • sweatshopking
            • 7 years ago

            They hire the teams. Dota 2 is a valve game, and ice frog works for valve. Did the innovate though? No, they hired ice frog and cloned dota 1

            • Washer
            • 7 years ago

            They do hire the teams and they bring them internal and provide them with a wealth of resources, like money, developers and ideas. Which is precisely why DOTA 2 is a Valve game. They’re making a sequel. Did you expect DOTA 2 to be a completely new concept? You said it was external but it’s clearly not, DOTA2 is an internal game. How far do you want to take this “ideas” nonsense? Was Half-Life 2 not innovative because of Half-Life 1? Has any FPS since the early 90s been innovative? I mean once we had 3D all games have been taking the logical steps.

            Valve has released 8 games in the last 5 years. They certainly release software. Some of those games have been innovative and others pretty direct sequels. That alone is a lot. But on top of that they’ve grown Steam in to the dominant PC game distributor.

            What I find so confusing is how you’ve tried to turn all those positives in to negatives because you want to draw this blurry line on defining where they’ve earned credit. That to me suggests you’ve got some other issue with Valve. Which is probably either Steam = DRM (which is true, it’s my biggest issue with Valve) or that Half-Life 3 hasn’t been released. So, which is it?

            • Bensam123
            • 7 years ago

            I don’t think something is an original Valve work if the majority of it was finished or conceived outside of the company.

            This leaves Half-Life, Portal, Dota2, and TF2. The last two of which were conceived completely outside of the company. TF2 being the only example that has changed quite a bit over the years (there is still love at Valve for that game).

            From a company that has hundreds of employees that could be putting out Battlefield style games like clock work, this is just ridiculous. So much squandered talent simply because they have no leadership structure and a clearly defined direction.

            • sweatshopking
            • 7 years ago

            I don’t care about DRM, and half life 2 was mediocre at best. Too damn much unskippable talking. I just don’t understand why they would get credit as an game innovator. They take other projects, buy them, and release them. That’s not innovating

            • Bensam123
            • 7 years ago

            L4D modders were bought up before the game was complete, they then released L4D after having almost completed it entirely. They then produced L4D2, which was little more then a slightly more robust version of L4D (probably because that was what they originally intended to make if they had free reign).

            TF1 was made before Valve hired its creators. They then went on to create TF2, which is one of the few games the company actually supports and releases new content for.

            Alien Swarm was made and Valve snatched up the makers just before it was released so they could put their branding on it.

            Counter-Strike was made and completed before the modders offered employment at Valve. After being employed they released all sorts of different versions of CS, which are all remarkably almost identical to eachother, even CS:GO. It looks like someone decided to improve these games on their lunch break.

            Day of Defeat was finished before the modders were employed by Valve. They then made the same thing on the source engine, Day of Defeat Source.

            See the trend? Valve ‘buys up’ employees right before they finish a work outside of the company and then puts their branding on it. NONE of the above work was originally started or inspired at Valve. The only one outside of this trend is the Portal series.

            Dota 2 can also be glomped in here, but it really is such a terrible step back in the MOBA genre that I was giving them the decency of exempting it from their resume.

            So… Valves original IP IMO is Half-Life, Portal, TF2, and DOTA 2. The originality of DOTA 2 of which can be very much disputed and how much work was inspired at Valve concerning TF2 remains a mystery. Like 90% of their IP was completed before those employees ever set foot in the company.

            Valve itself only has Half-Life and Portal to attest to it’s amazing success as a company. As soon as employees become indoctrinated at Valve, all work ceases.

            • Bensam123
            • 7 years ago

            Actually, after reading through SSKs replies and doing a bit of researching. They hired the maker of the original DOTA series to help make DOTA2, so that doesn’t even count. It would also explain why DOTA 2 is such a huge mess.

          • MrJP
          • 7 years ago

          I don’t think you’re giving them fair credit. If EA (for example) had bought up the Narbacular Drop team, do you think we’d have got anything like Portal?

          Whether all the basic ideas are “theirs” or not is irrelevant. The quality of the end product has been excellent practically without exception for at least 5 years now. I think that deserves some credit.

            • sweatshopking
            • 7 years ago

            That’s like saying if you bought dollar store candy vs Swiss. They buy talented people with projects that are heavily developed. I’m not disputing that valve makes good games. I’m saying they didn’t innovate those games.its the smack they talk that’s annoying

          • Bensam123
          • 7 years ago

          To be more clear on this point, the majority of the games in Valves IP were started and sometimes finished before the employees of said IP made it into the company. In other words it’s not a Valve original work.

          They haven’t integrated and produced something far beyond the scope of their original entry piece.

        • Sargent Duck
        • 7 years ago

        Don’t forget Alien Swarm.

          • Bensam123
          • 7 years ago

          Alien Swarm was made by a mod team who was hired by Valve. Valve did not make Alien Swarm.

        • Bensam123
        • 7 years ago

        As I detailed to Waco:

        [quote<]Yeah, Steam is a 'monstrous' success... But as game developers they've sat around with their thumbs up their asses for the better part of a decade, a la Blizzard. Portal 2 is the only notable game that has come out since the Half-Life episodes, everything else have been made by other companies or modders that were indoctrinated into the company. CS, TF, L4D... Their engine used to lead the industry and now it's a monolithic relic of the past that reminds me of when I was in highschool, which is when it came out. Dota 2 is still in 'beta', so I'm not going to include it out of common courtesy as from what I can tell it's a blasphemous creation designed on a whim because people at the office decided they were good enough to make their own Dota clone too.[/quote<] After they hit the company they get pulled into the Valve life style which doesn't generate any new content after their original entry idea. Crytek has improved PC gaming by leaps and bounds more then Valve has. And yes I will and can say that as Crytek at the very, very least has pushed forward graphic fidelity by leaps and bounds. Gameplay be damned, at least they're doing something.

          • Washer
          • 7 years ago

          You take graphics over gameplay. Well… that explains everything.

            • Bensam123
            • 7 years ago

            LOL!

            If you simply believe looking at one point in the entirety of all my replies, spinning it out of context, and then posting solely on that explains everything so be it.

            Perhaps I’m not the only one that has trouble admitting when they’re wrong?

            • Washer
            • 7 years ago

            It seems simple to me. Crytek’s only innovation is pushing graphics, they’re not even the leader though. The Crysis series is hardly a gameplay stand out, it’s standard FPS. Being confused that graphics are more important than gameplay is the only way you could spin Valve’s last half decade negatively. The Portal series alone is tremendously more innovative in gameplay than Crysis. Both are also just flat out better games. So are the other Valve games.

            So yeah your comment explained your view point.

            • Bensam123
            • 7 years ago

            Crytek isn’t leading graphics? Who do you believe is then? Dice? Have you looked at the new Crysis 3 footage? Here I’ll even link it to you.

            [url<]http://www.youtube.com/watch?v=Y0ffBZI5PpM[/url<] NO where, at any point, did I say that Crytek did anything more then push graphics. I said they are innovative in that department and I even said 'gameplay be damned' as their gameplay generally DOES suck. What they do well though, IS graphics. They DO push things forward. How long was Crysis the pinnacle of graphical fidelity for PC gaming? People still make jokes and some uninformed opinions about being unable to run it with all it's settings turned up. To that end Valve is still running their same engine from 2004. Immersion is a very important aspect of video games and graphical fidelity most definitely helps with that. Valve has changed relatively little over the years while Crytek has spit out three different games with a new engine attached to each one. I already said in all my other posts that the only thing new that has come out of Valve IS Portal1/2. They pretty much invented the action puzzle game. A puzzle game is just one thing though. And quite honestly if you can't appreciate a technological marvel, I don't know why you're talking about innovation in the first place. Do you believe skyscrapers are pish-posh simply because they're bigger then other buildings? Great things take on many forms and technology most definitely can be a facet to that end.

            • Washer
            • 7 years ago

            Battlefield 3 is much more visually interesting than the Crysis series. Crysis 3, and I have watched that video, looks to continue along the path of incremental graphics engine improvement but the same stale art. Great… Crytek the innovator in graphics engine buzz words yet again!

            I don’t know what you’re disputing. You quite clearly seem to value graphics buzz words higher than gameplay in… a game. Confuses me to no end but hey it’s not the first time I’ve seen it on a computer enthusiast forum.

            Source today is not the same Source engine used in 2004. Similarly the current Cryengine builds from the base used in Crysis. It would be ignorant to assume Crytek creates a new engine for each of their games because they increment the version number publicly.

            Immersion is extremely important but graphics are only a portion of that equation. If your games story line sucks or the gameplay sucks (hi Crysis) then graphics can not save it. A perfect example is the Portal series and in fact immersion is my single favorite quality of most Valve games, they continually nail it. It’s a large reason why Half-Life 2 was so amazing.

            I can appreciate a technological marvel but you have presented none. I think it’s ridiculous to say Crytek is doing anything on that level.

            Your skyscraper line misrepresents your view. You believe the greatest skyscraper is the biggest one. That’s silly. A skyscraper is first and foremost a building and if the biggest skyscraper is a mess inside it doesn’t matter how large it is.

            • Bensam123
            • 7 years ago

            You know what’s interesting about all of this is you took my points after I said them, then said them yourself only in a way that makes it seem like you said it first and that I said something completely different. One example is how I mentioned immersion and you said nothing of the sort till I did. Not only that, but you also said what I did only changed how you worded it.

            So, one of two things is happening here. Either you have really poor comprehension skills or you’re willfully cherry picking lines from my posts and taking them out of context in order to make it seem like I’m wrong. I believe your smarter then the former so the latter would be the answer.

            As far as motive I suppose this is the only post you remotely had a chance of ‘disproving’, even if in a completely dishonorable fashion. You used the commonly known as wrong ‘graphics = gameplay’ meme and purposefully misrepresented my position with it. This is generally called a [i<]straw man[/i<]. [url<]http://en.wikipedia.org/wiki/Straw_man[/url<] This is something that Techreport is better then and amounts to trolling. People do this all the time on less savvy sites and I remember this experience quite fondly from the WoW forums before they put in the 'report' button. People here ARE smart enough to understand what you're doing here and it's generally frowned upon. Can-a-tuna did the same thing and was banned for it. Due to the above, none of what you said is worth replying to. My last post had a similar strongly worded assessment in it, but I edited that out as I thought maybe I was misreading your post, so I gave you the benefit of the doubt... that turned out not to be true. If you choose to pursue this course of action in the future I will make sure that such posts make it to the right eyes.

            • Washer
            • 7 years ago

            You think Crytek has done more for PC gaming than Valve. It didn’t need to go any further to show you quite clearly don’t care about gameplay. That’s the only possible way to come to that conclusion. Crytek, in my opinion, is the exact opposite I want from gaming. I see no artistic vision in their games, I see no passion.

            Disputing the other “points” you have relating to what Valve should and should not get credit for is pointless. Given the exact same story we arrived at different conclusions. DOTA 2 for example, developed entirely within Valve, you try to not give Valve credit. How am I going to dispute your stance? We don’t seem to disagree on the real life events but yet diverging views. So… why continue there? It was much more fun to be mock outraged by your silly views on PC gaming. They are silly, but I don’t care.

            As for posting on TR… you do realize SSK posts here right? Please for all of us make sure my posts see the right eyes. I want only the best viewing them.

            • Joe Miller
            • 7 years ago

            Crytek made Far Cry 1, the only game comparable in immersion to Half Life 1.

            • Washer
            • 7 years ago

            Well… I enjoyed Far Cry a lot but your opinion is the highest praise I’ve seen it given. I’d point to another game released in 2004 that I found had much better immersion.

            Regardless, Far Cry was released 8 years ago and in the span since they’ve made games that are less fun to play.

    • sweatshopking
    • 7 years ago

    would anyone here actually be interested in this?

      • lilbuddhaman
      • 7 years ago

      As long as Valve doesn’t go public. Stockholders ruin everything.

        • My Johnson
        • 7 years ago

        Who pays you?

          • derFunkenstein
          • 7 years ago

          Your smartassery doesn’t even make sense. What percentage of companies are publicly traded? Not very high, honestly.

            • BobbinThreadbare
            • 7 years ago

            Also, stockholders don’t pay employees (well maybe in an initial stage), the company’s revenue does.

            • derFunkenstein
            • 7 years ago

            Good point. I know my paycheck isn’t written or signed by stockholders. 😆

      • Chrispy_
      • 7 years ago

      Me, but I’m totally unqualified and inexperienced.

      I’ve long wanted to add a dose of common-sense to things like GUI’s and hardware usablity.

      • Sargent Duck
      • 7 years ago

      I’m interested to see what they can cook up. We’ve got the keyboard/mouse, touch screen, game pad controller, wiimote, Kinetic, the neural headband OCZ put out a few years ago that fizzeled and a “gun controller” (think Duck Hunt). What else is there besides direct neural implant?

        • mattthemuppet
        • 7 years ago

        direct anal implant?

          • MadManOriginal
          • 7 years ago

          Direct oral implant. Gabe owns everyone.

      • BobbinThreadbare
      • 7 years ago

      Interested in what, the job?

      • anotherengineer
      • 7 years ago

      Hmm designing keyboards, mice, etc. throw in cases, coolers and more and valve will get an application from me, however being CND might kybosh that.

      • superjawes
      • 7 years ago

      First, note that they aren’t necessarily teasing a system…and it doesn’t quite sound like they are.

      Given that perspective, yes, and they are already working on similar things. Remember when Steam set up native Hyrda support? I think consoles have been working on a lot of things that have worked better than keyboard + mouse for certain situations (analog sticks come to mind), but none of that has permeated into the PC market. Working on peripherals could be very intersting.

      If we could get some new stuff, I do think it would be cool and do a lot of good for PC gaming.

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