New GeForce drivers optimized for Black Ops 2, Assassin’s Creed III

These next few days are going to be busy for us PC gamers. Call of Duty: Black Ops 2 comes out tomorrow, and then a week later, we’ll get to enjoy the PC version of Assassin’s Creed III. Right on cue, Nvidia has unwrapped a fresh set of beta drivers containing sizable performance optimizations for both of those games.

The GeForce 310.54 beta drivers are available here on, and according to Nvidia, they boost performance by up to 26% in Black Ops 2 and up to 18% in Assassin’s Creed III compared to the 306.97 WHQL release. The company also promises “smooth, shimmer-free graphics with TXAA antialiasing” in both titles.

The release notes tout more modest performance optimizations in several other titles for systems with GeForce 400-, 500-, and 600-series graphics cards. Nvidia warns that the gains will depend on your system config, but as an example, it quotes the following increases for the GeForce GTX 660:

  • Up to 10% in Battlefield 3
  • Up to 7% in The Elder Scrolls V: Skyrim
  • Up to 5% in Dragon Age II
  • Up to 5% in Assassin’s Creed III
  • Up to 4% in Batman: Arkham City
  • Up to 4% in Medal of Honor: Warfighter

In addition to the performance tweaks, Nvidia has added or updated SLI profiles for a boatload of games, including Dirt: Showdown, Dota 2, Dou Zhan Shen, F1 2012, FIFA 13, Red Orchestra 2: Heroes of Stalingrad, Hawken, Hitman: Absolution, Natural Selection 2, and Primal Carnage. There are even more changes and additions in the 3D Vision profiles section—you can check that out in the release highlights section on the driver download page.

Or, if you prefer, a full set of release notes is available in PDF format. (Thanks to TR reader SH SOTN for the heads up.)

Comments closed
    • DrCR
    • 7 years ago

    I’m looking forward to seeing such posts for Linux AMD/NVIDIA binary drivers once Valve’s venture into Linux begins to take effect.

    E.g. the results of this:

    • Farting Bob
    • 7 years ago

    Odd that neither game really stresses the current generation of GPU’s, both are built using fairly mature engines and both being standard console ports. Do they really need specific optimizations?

      • ALiLPinkMonster
      • 7 years ago

      At least ACIII looks… decent… COD still looks like it could run on a Gamecube without a hitch.

        • Airmantharp
        • 7 years ago

        CoD DOES run on a Gamecube without a hitch.

      • tviceman
      • 7 years ago

      Not that this means much, but Black Ops 2 will use DX11.

        • lilbuddhaman
        • 7 years ago

        For some misc. smoke effect and nothing meaningful.

        • alienstorexxx
        • 7 years ago

        as far as i know, ac3 will too.

      • moose17145
      • 7 years ago

      yup. This way we can get 350 FPS instead of 320 FPS.

        • ClickClick5
        • 7 years ago

        On a 60Hz screen lol

        Except for those of you who still game on overcharged CRT monitors pumping 400+Hz.

          • DarkUltra
          • 7 years ago

          You know, there are 120hz LCD “gaming” monitors with as low as 2ms response time. they make games at 100+ fps look very solid in fps games and the cursor precise in rts games and pn the desktop. also improves panning in rts games and window motion on the desktop. especially in windows 8 since it always renders things at 120fps
          [url<][/url<] you can even get 2560x1440 at 120hz but they dont look as clear when you look around in a fps game since they are only 6ms pixel resøonse time and overlord computer - Wonder in amazement as the 120Hz display produces an easily observable higher fluidity in the animation. - The ASUS VG236H was my first exposure to 120Hz refresh displays that aren’t CRTs, and the difference is about as subtle as a dump truck driving through your living room.

        • travbrad
        • 7 years ago

        Caring about 350FPS makes about as much sense as buying what is essentially the same game they’ve released the last 5+ years.

      • UberGerbil
      • 7 years ago

      But how else will they induce you to beta test for them?

      (More generally, you’d hope that experience with an ever-larger number of games with specific optimizations will feed back to the design phase for the next generation so that generalized optimizations down the road make specific optimizations less necessary).

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