New 3DMark scene has fire, brimstone, particles

The folks at Futuremark say they’re "deep into final testing" of the next 3DMark, and they’ve posted a fresh trailer to get us all hyped up. This clip shows a new DirectX 11 scene, dubbed Fire Strike, which 3DMark calls its "most ambitious and technical benchmark ever." Ooh…

Well, that sure does look nice.

Futuremark says Fire Strike makes use of "tessellation, dynamic particle illumination and shadowing, smoke simulation using grid-based fluid dynamics, volume ray casting with shadows and a wide variety of post processing effects including depth of field, blooms, distortions and various lens effects." The firm expects those techniques to be "commonplace" in PC games in two or three years. That’s not such an outlandish proposition, since we are, after all, nearing the end of the current consoles’ life cycle.

Incidentally, Fire Strike really reminds me of that Unreal Engine 4 demo Epic Games showed in June. I guess there’s something about red-hot embers that really shows off those state-of-the-art DX11 particle engines.

Comments closed
    • ludi
    • 8 years ago

    Pyrotechnic Covenant Arbiter de-rezzes skinless Cortana, Master Chief MIA.

    Film at Right Now.

      • MadManOriginal
      • 8 years ago

      I’m not sure what all you’re talking about, but you wrote lots of strange words with capitals and that makes it sound all important and sciency.

      +1 to you!

        • ludi
        • 8 years ago

        In plainer language: these characters look like partial riffs on some classic characters from Halo, which itself contained a few nods to Tron.

      • Arclight
      • 8 years ago

      Speaking of Cortana in Halo 4, hm hm hmmmm that’s one fine hologram….

    • Arclight
    • 8 years ago

    Sauron killing iRobot. Makes sense, cast that monster into the flames of mount Doom

    • grantmeaname
    • 8 years ago

    Fire strike and UE3 demon should totally fight for my entertainment!

    • alienstorexxx
    • 8 years ago

    if you copy youtube link to jdownloader you can download the original 2560×1440 video. maybe with atube catcher you can do it too.

    • henfactor
    • 8 years ago

    YouTube compression sucks at high-res 🙁

    • codedivine
    • 8 years ago

    Fire-person, why don’t you go pick someone your own size 🙁 ?

      • Grigory
      • 8 years ago

      Or on someone with knees that bend in the same direction.

        • MadManOriginal
        • 8 years ago

        Or on someone who doesn’t come in your house and attack you. (I assume fire-person lives in fire-cave place.)

          • indeego
          • 8 years ago

          Or on someone that doesn’t move like they are attached to a computer program and give unnatural human-like movements.

            • sweatshopking
            • 8 years ago

            or someone without tits!

        • Meadows
        • 8 years ago

        Their knees already bend in the same direction.

    • My Johnson
    • 8 years ago

    Tim Sweeney makes a smooth game engine. I’m delighted to see others getting into the game.

      • bittermann
      • 8 years ago

      If you mean it makes EVERYTHING shiny then I agree….

    • Bensam123
    • 8 years ago

    If only they had more to go off of. They’re really trying, I give them credit for that. But there aren’t any new effects or doodads to add to their demos that other games don’t have. Like the UT4 demo Cyril mentioned and I think the new FF14 demo, they all pretty much have the same level of eye candy. All they can do is keep increasing the texture resolutions. The models look kind of stiff as far as animation goes in the 3D mark trailer too… :l

    I honestly would say the UT4 trailer looks better.

    Too bad OGL isn’t plowing ahead of the DX train since MS left us all out to dry with DX10 and 11.

    • Thatguy
    • 8 years ago

    I’ve never seen so many non-flat surfaces in one place!

      • internetsandman
      • 8 years ago

      Not even in over-tessellated Crysis?

        • Thatguy
        • 8 years ago

        They just over-tessellated things like water you couldn’t see and flat objects such as road medians. This is all like look at my sexy bumps.

    • rrr
    • 8 years ago

    Great, now can we play it?

    Oh wait…

    • kitsura
    • 8 years ago

    Given the lowest common denominator route that games are going with these days I’ll be surprised if any of these ever show up in a game.

      • jessterman21
      • 8 years ago

      Depends how quickly UE4 is adopted into games… And how powerful the PS4/X720 end up. I’d love to see a return to Oblivion in ESIV that looks like this.

      • Sahrin
      • 8 years ago

      It’s less important that they be powerful and more important that they are feature-complete. If the developer writes a DX11 shader for mid-range GPU on a X720, it will be accelerated and improved on PC, and further improving its visual quality is much simpler than if they write a DX10.1 shader and then have to add new code to support DX11 on PC.

      • Joerdgs
      • 8 years ago

      Oh it will. In a short 2 hour QTE-filled campaign.

      I’m afraid that achieving this quality of graphical fidelity is going to take priority over making large open-ended games. There’s so much money and manpower involved they’re forced to play it safe.

    • Grigory
    • 8 years ago

    Sadly I can’t watch this at work. Fire and brimstone, is it about the American economy?

      • Arclight
      • 8 years ago

      Get A BRAIN! MORANS

      Go USA

      • nanoflower
      • 8 years ago

      It’s a MSI ad.

        • Grigory
        • 8 years ago

        Thank you! 🙂

        • Chrispy_
        • 8 years ago

        Hot fiery death beats cool blue thing during MSI advertising campaign.

        The only message I can read into that is that MSI’s cool solutions are too weak, hot fiery death wins.

          • willmore
          • 8 years ago

          So, no Ivy Bridge?

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