Etc.

Howdy, folks. As Christmas approaches, we’ll be scaling back our publishing schedule somewhat. We will be attempting to post some news today, but I’m afraid not much is happening at this point.

Personally, I want to take a second to thank Geoff for his work on the PC building guide, especially the full-length video. He wrote, filmed, narrated, and hand-modeled the entire project essentially by himself, a huge accomplishment made more impressive given that this was his (and our) first project of that type. Cyril, our resident graphic artist, did the title cards. Jordan, our podcast host and producer, then edited the video to produce the final cut. I think the result is pretty amazing, with production values that simply don’t look like a first effort. We are hoping it can be a resource that helps bring new people into the PC-enthusiast fold.

Now, Geoff is talking about resting, and everybody else is talking about the topic of our next guide. Heh.

I spent part of this cold and dreary weekend catching up on some video games. I hadn’t yet gotten into Far Cry 3 much, and I finally had some time to devote to it. Trouble is, having played a little, I’m now abundantly aware that much, much more time will be required in order to scratch the surface of what this game has in store. Not only is the open-world island setting massive, but the "Skyrim with guns" description really does fit this game. I’ve spent as much time harvesting plants and hunting down boars as I have doing missions, and I really need more skins in order to craft some packs so I can advance my character’s abilities.

Just typing that thought makes me tired.

Too much busywork and not enough shooting, I say. I never did like make-work homework, and I’ve come to despise its equivalent in games, too. Especially after having made my way through the entirety of Borderlands 2. I enjoyed it to the end—game of the year, to me, without question—but starting up on the Captain Scarlett DLC… well, it’s just too soon. I can’t collect all the pieces of something and return to the bounty board for my reward again. Not right now.

That’s how I wound up surprising myself by dedicating the most quality gaming time this weekend to the Scorchers DLC for Rage. You may recall that I actually enjoyed Rage quite a bit. Like a lot of folks, my main complaint about the game was that it was too short, and this new DLC pack addresses that problem, adding new content and allowing you to continue questing after finishing the main storyline. Even in this new expansion, the levels in Rage remain very linear and tunnel-like, but the shooter basics are so good, I don’t find it as confining as I might otherwise. After hours of Borderlands 2, which has very solid shooter mechanics with a nice kinetic vibe, Rage still feels like an upgrade. The smoothness of movement and the evident heft and power of the weapons is second to none. The imaginative selection of weaponry offers more true variety than the bazillions of guns in that other shooter, too. Having just devoted gobs to time complicated questing and inventory management, the purity of this game’s shooter core is a welcome change.

Oh, and at some point along the way, Carmack & company added that detail-texture patch I mentioned in my old blog post. Close-up textures without sufficient resolution now get procedurally generated detail and grit. It’s a small thing, perhaps, but if you were one who griped about the texturing in Rage, I think you’ll find it much improved. Also, I was admittedly playing on a very fast card with GPU-assissted texture decompression (a GeForce GTX 680), but there was virtually zero texture pop-in as I played. What’s left is striking, unique detail painted across a virtual world of almost unparalleled complexity. The character design remains some of the best we’ve seen yet, as well. Any red-blooded male who isn’t a little infatuated after meeting Sarah seriously needs to upgrade his video card. And the pristine, touches-every-edge multisampled antialiasing in this game reminds you how these things are supposed to work. Few contemporary games get that right.

After playing the Scorchers DLC a while, I was re-evaluating my candidates for best-looking PC game. Far Cry 3 is pretty astounding, and in some ways more advanced, but it’s a brutal workload for even the fastest GPU. Rage runs as smooth as glass on most recent GPUs and offers a kind of fidelity you won’t find anywhere else.

Comments closed
    • cphite
    • 7 years ago

    I would really have liked to get Far Cry 3 on PC but alas my machine ain’t up to it, and I don’t have the funds right now to upgrade. I greatly prefer shooters on the PC; keyboard and mouse just seems so much more natural.

    But the other day on impulse I got a PS3 copy of the game.

    Overall I am liking the game… the visuals are excellent… the island looks great, and it laid out well. I don’t have any major complaints about the game play – even the whole aiming and shooting thing (which I am usually pretty bad at with a controller) hasn’t been an issue so far. I do most of my killing either from a great distance or with my machete, so fast aiming hasn’t been necessary for the most part.

    I like the crafting system, even if it doesn’t make a whole lot of sense that you need specific animals to make a wallet versus a holster, and that you can make medicine that borders on magic from single plants. I can look past that as a game mechanics thing. Same with the skill system.

    The story isn’t awesome, but it’s good enough. The island is the star of the show in my opinion – I love the wildlife. Nothing like trying to sneak alongside a river to approach an enemy camp only to have a frikin’ crocodile shoot out of the water and drag you under… and those tigers… I think I’ve actually died to more wildlife than to pirates.

    There are two things I really dislike about this game. One, the constant pop-ups are annoying, especially when you’re in the middle of something. The other thing is the missions… the whole notion of you can wander around all you want but as soon as you get close enough to a mission to start it, you can’t leave the area or you fail. So if you approach a mission and then decide that maybe you need a different gun or whatever, it’s kind of a pain.

    Overall it’s a cool game. Could do with a little less hand-holding though.

    • michael_d
    • 7 years ago

    I finished DLC segment of the game on Ultra Nightmare. Quantity and aggression of the mutants was extremely challenging but human opponents were easy to defeat.

    I wish there were more tactical shooting instead of driving.

    The game is gorgeous due to its rich color palette and beautiful lighting.

    • Zarf
    • 7 years ago

    Rage was the most appropriately named game I ever wasted $2 on. At least, I think that’s what I got it for. Steam sale.

    Anyway, I was (And minus the Intel SSD, still am) running with a 3.6 GHz i7, an HD 7870, 8 GB of RAM, and an 80 GB Intel SSD (I’ve since upgraded to a 250 GB Samsung SSD). The game, and my OS, were both installed on that SSD.

    Despite those specs, texture pop-in was worse than an Unreal Engine 4 game by a long shot (Literally every time I moved my mouse, objects moving in to frame would have that terrible pop-in), and the textures looked like they had bad JPEG compression. I honestly felt like I was watching a 480p YouTube video in some segments. Is any of that normal for this game? Or was I merely dealt a bad configuration?

      • kamikaziechameleon
      • 7 years ago

      THAT WAS EXTREMELY NORMAL.

      Without modding the game it looked like butt and they never patched it to look or run remotely better though day one hacks addressed part of the issue it is inexcusable that they never addressed that.

      • cwj717
      • 7 years ago

      I have the same problem, the texture pop-in is really bad. I have an i5 2500k@5GHz and a Radeon 7950@1100/1400 with 8gigs of ram. Ive tried everything, new drivers, old drivers, core parking and config files… it just doesn’t go away.

      • michael_d
      • 7 years ago

      I was able to eliminate texture pop in when I set textures to 16K, I have 7970. Your card might not be able to handle it without hitching/stuttering.

        • Zarf
        • 7 years ago

        That’s strange. Your texture sizes are larger, so you’d think if anything, it would make the pop-in worse. Maybe “16K” simply means “MOAR RAMS LOL” so the textures remain in memory and are loaded in earlier. I’ll give it a shot. Did they still look like blown-up 800×600 JPEGs? 😀

          • michael_d
          • 7 years ago

          “16K” I think means that it will stream textures in larger chunks hence reducing load times but resolution remains the same.

      • squeeb
      • 7 years ago

      When I last tried this game in like August I was still getting pop-in on my 7870 as well (phenom x4 @ 3.6).

      I don’t think its my setup…

        • cosminmcm
        • 7 years ago

        Buy an Nvidia next time.

          • Voldenuit
          • 7 years ago

          Judging by the posts on the steam forum, nvidia cards are having a lot of trouble with the Scorchers DLC, moreseo than radeon owners.

          I just bought a GTX 660 to replace our ageing 5770, still waiting for it to arrive in the mail, will be interested to see how it fares.

    • kamikaziechameleon
    • 7 years ago

    do the engine improvements retro-actively apply to the original game or just the DLC???

    • kamikaziechameleon
    • 7 years ago

    The original games technical issues were so profound and up to the release of the DLC had not been resolved I’m burned in a way that really puts me off investing further in id’s games

      • l33t-g4m3r
      • 7 years ago

      Funny, it worked fine on my 470. Lemme guess, you have an AMD card and are somehow projecting responsibility of driver issues onto id software. The only real issue is that the engine doesn’t permanently cache textures into memory, but streams them, giving people with slow computers a lesser experience. Then again, Rage works fine on my spare athlon x2 with a Radeon 6850, so if you’re actually having problems it might be time to upgrade that single core 486 dx2. Either that or upgrade your driver past the original AMD rage fix, which wasn’t actually a fix.

      People have to be doing something exceptionally weird if they’re experiencing any issues with this game now. Like maybe installing it onto a 5400 rpm drive on a laptop with an intel gpu. That would probably be the worst case scenario.

        • kamikaziechameleon
        • 7 years ago

        I have the highest end ivy bridge processor and 16 gb of system ram I should not HAVE to install on a SSD to play the game at acceptable levels as every other game in the world works fine off my HDD I use. I also have a 7950 with the most current driver. At that Nvidia was better though still plagued with issues. You are either not telling the truth or exaggerating dramatically the quality of your experience. google around it isn’t an AMD issue its a RAGE issue and all gamers have it. Weather you accept it or not is up to you. I don’t pay premium price for a game to never get patched and look like crap.

          • l33t-g4m3r
          • 7 years ago

          LOL WEATHER. SNOW. Anyway, you’re either lying or exaggerating, especially if you actually have a high end system. Like I said, I have a spare 939 Athlon X2 with 4 gb of ram and a 6850, and that can acceptably play the game. There is no way you’re having issues, and if you are, they’re being grossly exaggerated, or you have a weird system specific bug.

          I know full well about any and all of the issues surrounding Rage, being as I bought it well before one of these steam fire-sales. Also, isn’t it odd that nobody with a decent nvidia card is complaining? (Actually it’s not.) Perhaps since you have all this disposable income to buy top of the line parts, you could just ebay your 7950 and buy a 670 to replace it. I think TR’s made it pretty clear that the 660Ti gives you a smoother experience than the 7950. The tests may have used cherry picked games, but the results prove AMD has serious driver issues. IMO, you’re incapable of discerning the underlying problem and are merely scapegoating the game.

          Also, in case you are too lazy to make your own config, I’ll give you mine. YOU’RE WELCOME.
          rageconfig.cfg in rage-base
          seta com_skipIntroVideo “1”
          seta r_useNewPrivateLighting “1”
          seta r_useHardwareTextures “1”
          seta r_useSMP “1”
          g_reactivateGibsForMover “1”
          seta image_lodbias -1 //-1
          seta vt_lodBias -2 //-2
          seta vt_minlod -1 //-1
          seta vt_feedbackLodBias -1 // or -0.5 <–distant textures sharpness
          r_dimShadowForceHighQuality “1” //(0 DEFAULT)
          vt_qualityHDPLossless “1” //(0 DEFAULT)
          vt_vmtrcompression “HDP” //(DCT, HDP and none)
          mt_genCompression “HDP” //(DCT, HDP and none)
          //vt_uncompressedvmtr 1 //(0 DEFAULT) no need
          //vt_uncompressedphysicalimages 1 //(0 DEFAULT) no need
          //image_usecompression 0 //(1 DEFAULT) no need
          vt_upsamplenoise 2 //default 8 is too high
          vt_upsamplesharpen 96
          vt_upsamplefilter 4 // 4 best quality/performance
          seta vt_pageimagesizeuniquediffuseonly2 “8192”
          seta vt_pageimagesizeuniquediffuseonly “8192”
          seta vt_pageimagesizeunique “8192”
          seta vt_pageimagesizevmtr “8192”
          seta jobs_numthreads 4 //THIS YOU MAY WANT 4 ON
          seta vt_cudaBudget 16 //16 12 14def 16 max for 60fps
          seta vt_maxPPF 64 //64 seems to work best def:128 / 32 / 16
          r_swapInterval “-1” //swap tear -1
          pm_togglesprint “1” //toggle sprint
          s_maxEmitterChannels “32” //24

          You may also want to look into that core parking thing mentioned earlier. It doesn’t apply to me, being as I’m using an AMD cpu on Vista. A problem with your system is not the fault of the game, no matter how much you want to scapegoat it. The game is only pointing out that you HAVE a problem, and is not the problem itself. If you can’t accept that a pc sometimes requires troubleshooting, then perhaps you should just get an xbox. (or ps3 if you want to play rage.)

            • lilbuddhaman
            • 7 years ago

            edited 11 times, that has to be a record. You are incredibly naive to say that it is a solely Ati problem, as he said, there were many issues from many users from both camps, as simple google of “Rage issues nvidia” produces hundreds of examples (funny how that works, huh?). As well, “acceptable” to you isn’t “acceptable” to him. He expected his [b<]top of the line[/b<] system to run it at maxed settings, without significant issues. He meets and exceeds the recommended, he shouldn't need to do a multitude of tweaks just to have it look as good as a console game.

            • l33t-g4m3r
            • 7 years ago

            In other words he’s a whiner and too incompetent to make a simple .cfg file. Since he’s obviously got more money than brains, I’d be willing to email him my .cfg pre-saved for $50. Also, the HURR TWEAKS HURT BRAIN argument is stupid and lazy. You don’t even need it, as most of the commands are found in the graphic settings. The additional settings do help though, and it’s completely your fault for not using them, and nobody else’s. Especially when I went through the trouble of listing it for you.

            Also, nice lie about the nvidia problems. There aren’t any. The closest thing I found searching was:
            [quote<]There are known stability issues on Nvidia graphics cards for users in OSX 10.8 (Mountain Lion).[/quote<] Here's a cfg maker for the lazy bums: [url<]http://online-source.net/tools/cfg-makers/rage-cfg-maker/[/url<] PS. This isn't opinion. AMD has royally screwed up their drivers. Carmack, AMD, and even TR have said as much. Go read TR's 7950 vs 660Ti review. So if you want to complain like a little baby, do so where you're actually going to get results. On AMD's bug report site. Otherwise, you DO NOT have my sympathy.

            • lilbuddhaman
            • 7 years ago

            The 2nd, 3rd, 4th, 5th, and 6th results from googling “Rage issues nvidia” provide stories related to users issues at release with both camps. The first result is specific to SLI, but is also an issue. So yeah there’s that.

            Second, Carmack complained about drivers from both camps ( example: [url<]http://www.tomshardware.com/news/RAGE-Radeon-GeForce-FPS-Pc-Gaming,13653.html),[/url<] and also blamed "out of date" OGL drivers shipping with the game. Third, how are either of Kamikazie's posts "whiny and crying like a little baby"? He made a legitimate comment about not trusting the DLC given the release issues (and in his experience, still existing issues) with Rage; along with a followup to your own "whining and crying like a little internet troll" detailing his experience. Yes, kamikazie should take the time to tweak a cfg, especially with such enthusiast hardware. But no, this shouldn't be the norm. And this certainly shouldn't be stuff he has to do with a product from Carmack of all people. Even with a tweaked cfg, fixes, etc etc, people still often comment that texture blur in/out on high end systems. But you know, you could be right, all these stories I found could be absolute b.s. Including this one final gem: [url<]http://hardforum.com/showthread.php?t=1640874&page=74[/url<] [quote<]page 74[/quote<]

    • tootercomputer
    • 7 years ago

    Can’t the game makers create original games with gorgeous rich graphics that do not involve blowing someone to smithereens?

      • rwburnham
      • 7 years ago

      Journey.

        • tootercomputer
        • 7 years ago

        Thanks.

        • MadManOriginal
        • 7 years ago

        Did you mean Journey [b<]Escape[/b<]? [url<]http://www.journey-tribute.com/journey/resources/atari2600/[/url<] [url<]http://www.youtube.com/watch?v=mFVEtVEYtBw[/url<]

          • tootercomputer
          • 7 years ago

          No, I think he meant this one:
          [url<]http://www.youtube.com/watch?v=92rrClVnGmc[/url<]

    • staceymon888i
    • 7 years ago
    • flip-mode
    • 7 years ago

    Far Cry 3 has a much, much, MUCH higher user rating on metacritic. 8.1 for Far Cry 3 versus 4.6 for Rage. I don’t think I’d be willing to spend money on a 4.6.

    Anyone here who’s played it, out of curiosity, what overall score would you give to Rage on a 1-10 scale.

      • Chrispy_
      • 7 years ago

      7, and that’s on a 1-10 scale, not the 5-10 scale that most review sites use such as “absolute stinker of a game with no redeeming features whatsoever – 46%”

      As Scott says, it’s a solid shooter with great graphics and satisfying mechanics. It may lack a little in the originality department, but so do many other enjoyable games.

      • yogibbear
      • 7 years ago

      I enjoyed the 4 hrs I spent playing it. Then I got bored. The mystery in the world was lost on me. The story was bland. And I fully understood the game mechanics at this point. Nothing really was going to surprise me further.

      • kamikaziechameleon
      • 7 years ago

      based on technical issues I have at 2560×1600 with a 7950 I’m pretty put off. I’d give it a 5 or 6 as its a full priced product that was released in a beta state that never got patched until you put down more money for a DLC pack. The game engine was clearly designed to look good on an xbox but has major popin issues on even today’s high end cards. texture resolution as mentioned above is also poor in many instances. The sole point of appreciation I had for the game was for the art design, best in the genre in my opinion.

      • Disco
      • 7 years ago

      It’s worth buying on sale. I’m actually nearing the end of it. It hasn’t been that short of a game. And the environments are pretty amazing. I can see how building these great sets, which are only run through (quickly) once, could have been a primary cause for the extremely long development time of this game.

      I should point out that I still have some texture lag issues, and I’m running a 7970. The worst texture problems occur in the first 30 min of the game (for whatever reason). Maybe it’s just that area with the really wide open view. Once your in the sewers/corridors its not an issue any more. The story is really awful, particularly the first 30 min. If you can get past that, then you’ll probably like it. I’ve enjoyed the racing in particular.

      I’d give it a 7/10. (the first bit gets a 4/10)

    • tbone8ty
    • 7 years ago

    question: i still get texture popping when i move quickly to the left or right, like the textures are delaying filling in. does anybody else experience this?

    of course im on an Amd card, that could be part of reason, but i thought they fixed this?

      • l33t-g4m3r
      • 7 years ago

      It’s a cpu transcode thing. You can alleviate it by using the auto mode with lower lods, or you can research the command settings and try to manually configure it for optimal performance/quality. Using the lower auto mode would be the simplest fix.

      [quote<]Another setting that will prove beneficial to gamers with 4 or less cores is to try different values for vt_maxppf. This particular setting changes how many texture pages are transcoded per frame. On systems with fewer cores reducing it from the default of 128 can greatly enhance performance and limit texture page-in artifacts. A value of 16 appears to be the best option in cases where the CPU is getting hammered because of fewer cores. The patch defaults this value based on the number of cores present but in the meantime gamers can use the following command line to see if it helps with any issues they may be seeing. (Valid settings for vt_maxppf are 8, 16, 32, 64, 128)[/quote<] I use 64 with my phenom x6, but you could try 32.

      • kamikaziechameleon
      • 7 years ago

      I experience the same issue @ 2650×1600 there was not outright way to resolve this issue just ways to lessen it. Part of why I didn’t play through the game. I don’t like hacking the game to get the game engine to function like a basic game engine. Modding a good looking game to look better is one thing, but modding a game engine to not look hideous and work properly is just unacceptable.

      • michael_d
      • 7 years ago

      I used custom config and set textures to 16K, it eliminated pop in

        • Arclight
        • 7 years ago

        If it’s the 2 GB version of the 7870 he shouldn’t have a problem.

    • Arclight
    • 7 years ago

    Regarding Rage, i recently bought and played it till the end and i must say it was a very wonderful game. The only issues gameplay wise was the ending which felt a bit rushed. I guess they made the ending that way either becaused they were rushed by the publisher to put the game out and/or to justify a second installment.

    Technically i did have issues with texture loading, but after trying out different video settings ingame i managed to get rid of the problem. Multiplayer is kinda barren, don’t know why they didn’t try to make it more like Enemy Territory: Quake Wars (gameplay wise)……maybe the megatexture is the cuprit, the gamefolder is already pretty big.

    • chelsie09xmarie
    • 7 years ago
      • willmore
      • 7 years ago

      Same message on multiple stories. SPAM!!!! Ban him!

      Edited to add “Again? thumbed down for warning of spam?”

        • superjawes
        • 7 years ago

        We found a spambot. May be [s<]burn[/s<] BAN him?

    • l33t-g4m3r
    • 7 years ago

    Hmm. Last I checked, software mode looked better than CUDA, making me think the new upsampling mode wasn’t supported, but maybe it’s working now. I’m using the lod tweaks as well as HDPLossless and vt_upsamplefilter 4.

    I think the biggest problem with the engine isn’t the technology, but how aggressively efficient it is. Even with large texture caching, rage only uses ~1.4 gb of ram. If you could force the game to keep textures permanently in memory, that would completely solve the pop-in issues, although it isn’t really a problem on fast systems.

    • dmitriylm
    • 7 years ago

    Although I used to build my own pc gaming setups for many years (starting with age 11!) I’ve been playing games exclusively on my xbox 360 for a good number of years. The expense of a build combined with relatively limited gaming time (don’t care for online etc..) have made building dedicated game PC’s a less attractive option so I’ve been using decent notebook’s for work/browsing and consoles for gaming. That said, I’ve dug many hours this past weekend into the xbox version of FarCry3 and I can say its been one of the best gaming experiences I’ve had in a very long time. Skyrim with guns is just about right although the developers carefully excluded a typical leveling system associated with RPG’s. I played the decently reviewed Dead Island some time ago and found it boring after a few hours. It didn’t have a hook while FarCry3 starts off a bit slow and ramps up quickly after.

      • kamikaziechameleon
      • 7 years ago

      Why one would post on a PC forum about PC gaming that they don’t participate is sorta lost on me.

      Why read this article on something you don’t do or care for then post about how you don’t… This is close to trolling.

      Simply speaking to the game without discussing how there is no value or time in the pc platform would have been enough.

      • rwburnham
      • 7 years ago

      Maybe if you spent less time complaining about whatever you wrote about, you’d have more time to game.

    • Kaleid
    • 7 years ago

    Far Cry 3 is quite big, but upon replaying one notices that it is mostly empty. It’s still an enjoyable game because the AI is vastly improved and stealth actually works.

    • Bensam123
    • 7 years ago

    Hmmm I may have to play through this DLC then, thanks for the tip. I was just going to leave Rage to it’s own ends. I ended up having to spend quite a bit of time tweaking it to get it to look pretty in a .ini

      • MadManOriginal
      • 7 years ago

      BE SURE TO DISABLE CORE PARKING WHEN YOU PLAY!

        • MadManOriginal
        • 7 years ago

        I made a meme just for you!

        [url<]http://cdn.memegenerator.net/instances/400x/32407346.jpg[/url<] (I know I replied to myself, but the meme is for Bensam123 :P)

          • Bensam123
          • 7 years ago

          Mad are you my one and only fan girl?!?! Where have you been my entire life?

      • kamikaziechameleon
      • 7 years ago

      I never got it to totally resolve its popin insues. let alone the poor quality texture resolution on a 2560×1600 monitor. Simply put the game doesn’t look good enough for the price and a DLC that patches that for a price is sorta stupid IMHO.

    • MadManOriginal
    • 7 years ago

    I checked out the full-size picture you have linked, Scott. The AA is very impressive, what level and type of AA were you using? And I’m assuming 16x AF. In any case, if there’s one thing Carmack and co. can do it’s make a pretty game engine that actually runs well even while pushing the envelope…even if they do push the envelope too far sometimes and end up with wierd issues that Rage had initially.

      • Damage
      • 7 years ago

      That’s just 4X multisampling. Game will go to 16X, but even 4X done right looks unfamiliar and quite nice these days.

        • MadManOriginal
        • 7 years ago

        4X…of what type? I know you love having people suggest article projects 😉 so while you do go over new AA methods when they come out in graphics card reviews, is there a chance you could do an ‘AA review’? It would be nice even if just as a reference article outlining the AA types, I know I get confused as to what’s what now with all the alphabet soup, and which level of which type is supposed to be equivalent in image quality. An in-depth version would include some benchmarks, even if just time-demo style without ‘inside the second’, to illustrate performance differences would be handy as a followup or Part 2 as well 🙂

          • Prestige Worldwide
          • 7 years ago

          He said 4X multisampling.

          4xMSAA

      • l33t-g4m3r
      • 7 years ago

      Rage only supports 4x AF, whereas AA can go much higher. I find 2x combined with FXAA to be fairly acceptable.

        • lilbuddhaman
        • 7 years ago

        FXAA = blurry vomit

          • l33t-g4m3r
          • 7 years ago

          It’s not quincuxx, and I haven’t noticed it making games blurry, but I have noticed it eliminates shimmering and other jaggies that regular AA doesn’t filter. FXAA is now my favorite setting that I always leave on, but you don’t have to use it if you don’t like it. IMO, the only thing that beats FXAA is ati’s old smoothvision, but those AA modes are too performance demanding in modern games and are usually hidden from the average user.

            • derFunkenstein
            • 7 years ago

            It also seems to be not all that intensive for the GPU compared even to 4x MSAA. And used together, MSAA + FXAA look pretty good in games like Batman AC or Alan Wake.

    • lilbuddhaman
    • 7 years ago

    Honestly, just play through the main campaign of FC3. The side stuff gets old quickly, and the massive amount of hold-your-hand-UI-markers kills the “secret finding” aspect. It’s still a beautiful game to run around in though.

      • yogibbear
      • 7 years ago

      The chaotic stuff that just happens… and the caves that seemingly never end that you just stumble upon are the BEST BITS of the entire game. Running into a convoy of red shirts, falling down a waterfall… grabbing a jetski and then racing through a cavern meanwhile flattening crocodiles getting out the other end into the beautiful beach to then jump out and go for a swim and them have to punch a shark in the face…. just brilliant!

        • Prestige Worldwide
        • 7 years ago

        Sounds like my honeymoon..

          • PerfectCr
          • 7 years ago

          Well played….

          • MadManOriginal
          • 7 years ago

          haha. It works until the ‘punch a shark in the face’ line. Then I get confused and wonder just wtf that could mean, and I’m a pretty dirty-minded fellow.

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