As we slowly inch toward BioShock Infinite's March 26 release, developer Irrational Games has revealed the PC version's hardware requirements. The minimum specs are nothing to get excited about—folks will be able to get away with a Core 2 Duo and GeForce 8800 GT graphics—but the "recommended" specs are steeper than I expected. See for yourself:
OS: Windows 7 Service Pack 1 64-bit Processor: Quad Core Processor Memory: 4 GB Hard Drive: 30 GB free Video Card: DirectX11 Compatible, AMD Radeon HD 6950 / NVIDIA GeForce GTX 560 Video Card Memory: 1024 MB
You can get that kind of GPU horsepower for less than 200 bucks today, but the Radeon HD 6950 cost a whopping $299.99 when it came out just over two years ago. That was after the first BioShock Infinite trailer hit the web, incidentally.
Today's announcement is about more than just hardware recs. Irrational Games also discusses the perks of the PC version, which will include full-resolution textures, DirectX 11 graphics, support for Steam Cloud and Steam Big Picture mode, support for multi-display gaming, and a wealth of graphics options. There will apparently be six graphical presets, not to mention a custom setting that will let geeks tinker with "anti-aliasing, texture detail, texture filtering, dynamic shadows, post-processing, light shafts, ambient occlusion, and object level of detail." Some of those settings will only be available on DirectX 11 hardware.
Speaking of which, Irrational says it worked on the game's DX11 support in close collaboration with AMD. (The title is part of AMD's Gaming Evolved program.) DX11-specific features will include "contact-hardening dynamic shadows, diffusion depth of field, high definition ambient occlusion and optimized antialiasing," the studio says.