Watch Dogs being developed first for the PC

With shades of Deus Ex, Sleeping Dogs, and Grand Theft Auto, Ubisoft Montreal's Watch Dogs is quickly becoming one of the most anticipated games of 2013. The cross-platform release is slated to arrive this holiday season, and there's good reason for PC gamers to be particularly excited. According to Ubisoft CEO Yves Guillemot, the PC is the lead platform for Watch Dogs development. And there was much rejoicing.

We first saw the news at VG24/7, but the original source appears to be this interview at Dutch site InsideGamer. Here's a Google translation of the relevant snippet:

We also expect fewer problems with porting games to the PS4 than the PS3, which had a completely different infrastructure. It is now easier. Previously, we developed first games on the Xbox 360 and which were then translated into the PS3. It took a lot of time and money to make that port. Now we develop from the PC and which versions are translated into a console like the PlayStation 4.

While the interview largely pertains to Ubisoft's work on Watch Dogs, neither Guillemot's statement nor the question that prompted it appears to be specific to the game. It sounds like the Xbox 360 might have been Ubisoft's lead development platform for the previous generation of console games—and that the PC has supplanted it for next-gen releases. Provided something hasn't been lost in the translation, that would certainly be great news for PC gamers.

Back to Watch Dogs, Guillemot says Ubisoft may show two versions of the game at E3 this year. One would be indicative of what to expect on the PC and next-gen consoles, while the other would pertain to systems like the Xbox 360 and PlayStation 3. Whether there are substantial differences between the PC and PS4 releases remains to be seen, but it seems we'll at least be getting a better version of the game than folks using older consoles.

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