Battlefield 4’s Mantle patch delayed until January

Battlefield 4 is the first game scheduled to take advantage of AMD’s close-to-the-metal Mantle API. A Mantle-optimized BF4 patch was slated to come out this month and expected to deliver better performance for folks with AMD hardware. However, according to an EA representative quoted by SemiAccurate, that patch has now been delayed to January. Here’s the full statement:

After much consideration, the decision was made to delay the Mantle patch for Battlefield 4. AMD continues to support DICE on the public introduction of Mantle, and we are tremendously excited about the coming release for Battlefield 4! We are now targeting a January release and will have more information to share in the New Year.

The delay appears to be related to issues that have nothing to do with Mantle itself. EA sources told SemiAccurate that it’s taking longer than expected to fix bugs in the standard version of the game. That explanation certainly seems reasonable given a statement made by EA earlier this month. "We’re not moving onto future projects or expansions until we sort out all the issues with Battlefield 4," the publisher said.

The BF4 problems have been so severe that EA is facing two class-action lawsuits alleging that it made "materially false and misleading statements" about the quality of the game. One of those suits points out that senior executives sold quite a lot of stock before BF4‘s release. The lawsuits seem to be backed by disgruntled investors rather than unhappy gamers, so I doubt we’ll see Radeon owners banding together to take AMD to task for being a month late on the Mantle patch. Let’s hope EA can work out its BF4 issues fast enough to avoid further delays.

Comments closed
    • Shoki
    • 6 years ago

    Battlefield 4 might be messed up but it sure is a lot of fun to play. I’m really enjoying it.

    • HisDivineOrder
    • 6 years ago

    Oh, but I thought Mantle was so easy to develop for that it practically developed itself?

    No?

    Well then, that just proves that a lot of resources are required to develop for it. Resources that, in this case for example, are better applied toward developing the patches the game requires. This is what everyone tried to tell the people on a high of, “Mantle is so awesome and easy and it’s just like consoles!”

    No. It’s not. It’s different and requires more effort. Just imagine if BF4 wasn’t getting reamed and affecting EA’s stock price. You’d have patches being delayed to support Mantle and patches requiring longer to release because they’d have to incorporate Mantle changes in it, too.

    This is why Mantle is doomed. It requires more effort in a time when developers are pressured by publishers to do as little as possible to sell as many copies as possible. Why spend resources on an API so few (no APU’s currently released, only 7xxx series and greater) can actually use?

    EA has proven why Mantle is DOA. That didn’t take long.

      • LostCat
      • 6 years ago

      I don’t believe anyone said that it developed itself, but they did say what resources were required already.

      The performance is certainly more like consoles, but the rest sounds like you were talking to some strange people.

      With 15 Frostbite games, several other games, and a future game engine confirmed already…DOA? I think not.

        • renz496
        • 6 years ago

        isn’t that need for speed rival based on frost bite 3 as well? i tried look around but there is no info regarding NFS:Rival will have Mantle support. if i remember it correctly they mention NFS will be one of the title that use mantle.

          • LostCat
          • 6 years ago

          I don’t know if it’s been mentioned directly, but Ghost Games was listed on the Mantle slides and they did say 15 Frostbite 3 games would support it, so it seems likely.

          • kn00tcn
          • 6 years ago

          ya & rivals comes with a 30fps rendering AND game speed lock, sounds like ghost games doesnt know what they’re doing on PC, not a good place for mantle

      • Mr. Eco
      • 6 years ago

      From the third paragraph in the article:
      [quote<]The delay appears to be related to issues that have nothing to do with Mantle itself[/quote<]

        • Klimax
        • 6 years ago

        Doesn’t contradict him. Both bug fixes and Mantle require two finite resources – developers and testers, so although unrelated in concept they both compete for implementation.

        • alienstorexxx
        • 6 years ago

        it’s obviously related to the game being totally fucked up. they have already said that they will only concentrate on solving game problems, nothing else, no dlc, no mantle, no upcoming games. why do we have to read such stupid conclusions from people who doesn’t care about reading the article nor has been following the case even a little, just waiting the moment to puke all the shit they have.

      • Fighterpilot
      • 6 years ago

      HisDivineOrder
      Dec 3101:08 AM
      +–3
      #51
      “Oh, but I thought Mantle was so easy to develop for that it practically developed itself?

      No?

      Well then, that just proves that a lot of resources are required to develop for it. Resources that, in this case for example, are better applied toward developing the patches the game requires. This is what everyone tried to tell the people on a high of, “Mantle is so awesome and easy and it’s just like consoles!”

      No. It’s not. It’s different and requires more effort. Just imagine if BF4 wasn’t getting reamed and affecting EA’s stock price. You’d have patches being delayed to support Mantle and patches requiring longer to release because they’d have to incorporate Mantle changes in it, too.

      This is why Mantle is doomed. It requires more effort in a time when developers are pressured by publishers to do as little as possible to sell as many copies as possible. Why spend resources on an API so few (no APU’s currently released, only 7xxx series and greater) can actually use?

      EA has proven why Mantle is DOA. That didn’t take long.”

      Another “Mantle is doomed” crybaby.
      I’m afraid just wishing it away won’t work….hope your NV cards don’t tank to badly once Mantle assimilates BF4 and most of the following blockbusters 😉

        • Airmantharp
        • 6 years ago

        How is your AMD stock doing? Finally a few pennies above worthless?

          • NeoForever
          • 6 years ago

          The stock is not the company and the company is not the stock.

        • maxxcool
        • 6 years ago

        It’s ok, since the APU’s run 20% slower that their normal AMD non-apu counterparts the marginal 20% gain from mantle in plants vs zombies will help offest that those fps losses

      • maxxcool
      • 6 years ago

      2x the dev cycles
      2x debug cycles
      2x the patch cycles
      sub 5% of market share target user audience.
      incompatible patches for two different render engine fixes
      completely useless for hard core gamers
      steep learning curve that requires third party support.

      yeah… not a winner.. but for a company that is no longer developing OPTERONS, am3+, FX cpus and ceeding the power user/mainstream user market 100% to intel.. not a surprise.

      • Jigar
      • 6 years ago

      I really really need to know your employer, I need a job desperately.

    • Bensam123
    • 6 years ago

    Yup… the more I play BF4, the more I hate it compared to BF3. They wrecked so much stuff in the game for no apparent reason. It’s a half broken mess. It reminds me a lot of the Simcity launch, only Simcity is fun to play if only for a bit before the simulator breaks apart from too many sims. BF4 is a huge PITA to play.

    The biggest thing that irks me in the game is the shear ridiculous amount of caked on HDR. They made it so people hiding in shadows are practically invisible. This of course, gives John Doe the camper who can’t play fast games a real advantage, but makes it super annoying for anyone that likes fast paced games. I cruise through areas and I never see anyone because the game doesn’t let me, not because of camo and not because I’m moving so fast. It’s like a free cloak for people. BF3 was sorta like this, but it got worse in BF4. It’s really disgusting how intense the HDR is in game.

    They ruined the balance in the game, from things like stealth jets being completely worthless to attack choppers being flying bathtubs. My favorite is the anti-air with active radar missiles that can launch them from across the map towards the general vicinity of aircraft and they’ll tractor to them. There really is no balance resemblance in the game anymore. Which is hilarious because all they needed to do was copy balance from BF3.

    They added a bunch of gimmicky BS to the game that is half broken in a half assed attempt to make it more like CoD. The one thing that comes to mind is the UCAV. Which is a radio controlled airplane that you can launch from anywhere on the map and instantly kill anyone else by running into them. Which you don’t think is a big deal, till you A – See it instantly explode a scout helicopter, B – See one of the best pilots in the world who is streaming get it done to him over and over again and there is nothing you can do about it, and C – Watch someone go 50-0 in operation locker by using ucavs the entire map. It’s a extraordinarily lame way to play the game and it’s one of a few things like that in game.

    Limiting damage types so YOU CAN’T HURT THINGS IF THEY DON’T WANT YOU TO. You know, this is alright if you’re trying to pistol a tank, but when it comes to doing absolutely no damage to helicopter with a APC main gun cause they don’t want you to, it’s out right silly. Another glaring example of this, flying the attack jet, it can blow up ANY vehicle in like one pass, but you know how much damage that 30mm main gun does to infantry? Nothing. One pass will net you about 10% of their HP if you keep it on them the entire time. Oh yeah, bombs are entirely worthless. One of the few skill related flying weapons is utterly pointless both in the way you use them and the damage they do.

    The performance of the game is still utterly atrocious. When I try to stream it, I have to turn down the quality of my stream quite a bit just to be able to stream without stutters. This seems to be a issue with the way the game interacts with streaming software. I can play perfectly fine (most of the time) when I’m not streaming, but as soon as I start up the encoder all hell breaks loose. It causes massive game breaking stutters. I’ve reached a point where OBS uses almost none of my processor and it still does it. No it’s not related purely to computational horsepower of my processor. I can make it so BF4 uses like 30% of my processor compared to the usual 60% and it’ll still do it (by limiting the max FPS). It has something to do with how the game handles threads and late delivery of threads as far as I can tell. I had no such issue in BF3.

    The new maps in the game were lame and repetitive. They’re either designed specifically for a certain type of game play or they’re just showcases for technology (like boat battles). They lack imagination and vision. Lockers is like a crappy version of metro which they just reiterated the same formula in hopes of doing the same thing. It really doesn’t feel like they had any creative freedom or they just weren’t creative. I especially like the giant open field we all get to go fight on that’s perfect for vehicles and soflams.

    This is all putting aside the buggy mess that is the game. Client crashing, server crashing, things like the ucav insta-gibbing choppers, invisible walls on some maps (Which are fun to fly into), the inability to jump over some objects no matter how big they are sometimes (which has something to do with a messed up anti-bunny hop script), a lot of really lame objects not being destroy able while you can blow up pillars, and the one shot bug that’s still in the game (! people sometimes just one shot you for no apparent reason, still don’t know if this is a cheat or a bug) are a few of them.

    Oh and the cheaters. The cheaters are back in spades. There is usually 1-6 of them in each 48+ server game. It’s actually rare to find a server where someone isn’t using a aimbot/wallhack. That guy with 50+ kills who hasn’t been in a vehicle all game? Yeah… I can go from completely obliterating enemies in PS2 (which has no cheat detection what so ever!) to dying constantly in BF4 for no apparent reason. Guys you’re sneaking up on to flank turn around and shoot you in the face. No one pointed you out, no UAV, no little pinging from a sensor. It’s fucking game breaking frustrating. It’s also why all the decent players learn to sit in vehicles all game (as you’re immune to headshots and it takes a bit of tact to blow you up, which hackers usually don’t have). Then you go watch people playing on the console which have no such problem with people like this, get tons of kills, but play like poop.

    For emphasis on this, it completely breaks some modes which are based more on assaulting from directions the enemy isn’t covering like domination and rush. If you can see through walls you can immediately shut down advances and it turns into a extremely lopsided game as one side just spawn and dies. This is why these game modes aren’t remotely popular! If you look at the server browser, there is almost no one playing them… and for good reason.

    This should’ve been one of the first things DICE worked on in the game, instead they broke tons of shit and delivered a subpar PoS. I would’ve paid $60 for good cheat detection as that’s the one reason I really didn’t play BF3 hardcore. I only played metro 32, because it’s a lot easier to deal with cheaters with limited amount of space. They can only come at you from so many directions.

    It’s really a shame, this is a AAA game and it’s in such a sorry state. I am hoping Mantle fixes the performance issues, which I believe it would. I almost feel bad that AMD is using this game as a hallmark, it seems like BF4 wont do mantle justice rather then mantle not doing BF4 justice. I’m actually really disappointed in DICE as BF4 was one of the games I was really hoping to play a lot. That said there are a couple things I do like in BF4…

    -Building destruction
    -Critical damage
    -The Wavepool (wave generation), which is only fun if you have a attack boat.

    That’s pretty much it.

    Sadly after BF4, I’m looking forward to Titanfall. Since it’s a different brand name it may garner a new interest and player base then CoD, which will be good. BF4 didn’t deliver a good solid shooter experience, which is what I was after and what I valued the first game for (putting aside the cheating).

      • Srsly_Bro
      • 6 years ago

      that’s…a….lengthy post you got there.

      • Krogoth
      • 6 years ago

      The tl, dr verison

      BF4 is COD:MW2 with vehicles.

      • Airmantharp
      • 6 years ago

      Why did you go on an anti-BF4 rant while commenting on an article about Mantle, which you don’t mention once?

      We know the game has issues. All games do; that doesn’t make BF4 not fun for most of us.

        • Klimax
        • 6 years ago

        Well, it is description of problems, which caused postponing of Mantle. Thus I’d say not OT.
        (Pity Mantle is delayed, sooner its hype dies the better…)

        • HisDivineOrder
        • 6 years ago

        It’s a smokescreen for people wanting to discuss Mantle. He hopes that by setting off a flamestorm about how bad BF4 is, people will rant about BF4 and forget the little engine that couldn’t start called Mantle.

        Wait? Do you hear that? They’re still trying to start up Mantle. That poor lil’ engine. It just won’t get going. Hey, give it a rest, guys! Let it sit another month. Maybe next year, right? 😉

          • LostCat
          • 6 years ago

          Doesn’t sound like you want to discuss Mantle either.

            • Bensam123
            • 6 years ago

            Yeah and neither read through my post before making claims to no mantle talk.

            ctrl+f would easily net them a result…

        • Bensam123
        • 6 years ago

        [quote<]It's really a shame, this is a AAA game and it's in such a sorry state. I am hoping Mantle fixes the performance issues, which I believe it would. I almost feel bad that AMD is using this game as a hallmark, it seems like BF4 wont do mantle justice rather then mantle not doing BF4 justice. I'm actually really disappointed in DICE as BF4 was one of the games I was really hoping to play a lot. That said there are a couple things I do like in BF4...[/quote<]

      • Tristan
      • 6 years ago

      Fully agree with these claims. This game is not real succesor of BF3, as it was excepted. Instead, it looks and feels like some primitive demo, quickly transformed to game.

      • Pwnstar
      • 6 years ago

      Jesus, man!

      • Sadheal
      • 6 years ago

      “Battlefield: Bad Company 2” is still the best one IMHO

      I bought Battlefield 3 and was already desapointed : less destruction possible, camping could be possible again (impossible in BFBC2 for more than a few minutes). The game was to much simulation, and not fun enough (BFBC2 is so much funnier, perfect gameplay balance between fun and simulation)

      And Battlefield 3 was a real scam : you had to buy the game and spend 20 more dollars to get the REAL good maps, 3 weeks after the game was out. So “Electronic Arts” style !

      So, I didn’t even buy Battlefield 4.

      I’m still playing BFBC2 and have great fun (the game is still quite beautifull by the way, just have to disable Bloom in settings.ini !)

      (sorry for my english :D)

        • Bensam123
        • 6 years ago

        Yeah, it’s come up a few times while I’ve been streaming BF4. BF4 really has some aspects of BC2 and BF3 mixed together, but they didn’t give it enough time to iron it all out.

      • squeeb
      • 6 years ago

      The UCAV is no different than what people were doing with MAVs when BF3 came out (Metro MAV swarms anyone?). Not a justification, just saying. I’ve yet to unlock it myself..

    • Sahrin
    • 6 years ago

    I like how they wait until the second to last day of December to announce the patch won’t ship in December. Fuck you EA.

      • LostCat
      • 6 years ago

      Like you didn’t know?

      • internetsandman
      • 6 years ago

      What? You thought they’d wait till tomorrow? Hell no, they’re busy spending their fat bonus checks on booze and nightclubs that cater to old white men in order to ring in the new year

    • tomc100
    • 6 years ago

    I recently played the single player campaign and it’s also full of bugs. The floor disappears when the elevator opens in the second level and the game has caused a BSOD on one occasion. The AI is just embarrassingly bad where I was able to sneak up on one soldier practically facing me. Also, got dropped in multiplayer multiple times as well. They really have to fix this game before any mantle patch or dlc is even release. The good news is that I bought the game for only $25 including S/H on Amazon during cyber Monday.

    • deathBOB
    • 6 years ago

    Point at EA if you want, but this is classic DICE. They always fix it eventually so I can’t be too mad.

      • internetsandman
      • 6 years ago

      I’m sure EA is making the situation better, in their own unique perception of better

      • lilbuddhaman
      • 6 years ago

      I’m going to minus you; they don’t always eventually fix it, whatever “it” may be. And don’t get me started on weapons balance. I find it hard to believe their balance guy actually plays their game.

        • Airmantharp
        • 6 years ago

        Have you played BF3/BF4?

        Bugs, sure- but weapon balance? Seriously?

          • moriz
          • 6 years ago

          weapon balance is much improved over BF3, though it is still not perfect.

          vehicle balance however, is positively screwed. while balance between vehicle types is generally acceptable, the differences between the faction specific vehicles is completely trash. there’s absolutely no reason that the abrams moves like a turd compared to the T90 and T99. there’s absolutely no reason that the BTR gets stuck on literally every knee-height bump (not to mention, it has misaligned sights). and there’s absolutely no reason why the SU-50 can turn at 15G while the J-20 and F35 turn at 10G and 8.9G respectively. speaking of jets… the F35 is so bad that it routinely gets slaughtered by CAS jets, and the SU-50 is so fast and agile that it can capture flags by flying in a horizontal loop. hell, the SU-50 guarantees air dominance; it can out dogfight every other jet even if flown with afterburners permanently pressed down – it’ll still turn so fast, that it will get behind every other jet by pure speed.

          let’s also not get into the vehicle specific bugs. i know a number of them that are so game breaking, that if widely known, will ensure that there’s no game left to play.

          at this point, i have zero confidence in DICE having any ability in putting together a game of BF4’s complexity. their track record suggests that any positives can be attributed to pure luck, and all problems can be attributed to sheer incompetence and lack of understanding about their own game.

            • Prestige Worldwide
            • 6 years ago

            Weapons are fine, DMRs are annoying as hell for the noise they make when someone shoots you / around you, but overall no problem with weapons.

            I agree about vehicle balance though, they broke it in BF4. Little bird helicopters are tiny flying tanks.

    • NeoForever
    • 6 years ago

    Usually people don’t want much to do with Charlie’s articles. I wonder how many people here a guilty of double standard towards SemiAccurate’s reporting.

    I guess I’ll just count number of down votes.

      • chuckula
      • 6 years ago

      I have no problems with the slivers of semiaccurate articles that directly quote somebody other than Charlie Dementerajan and that are easily verifiable (Mantle BF4 coming out tomorrow? No? OK, then quote is verified).

      It’s only when that idiot opens his trap with “analysis” that I have a problem with mostly-inaccurate*.

      * Oh, and you should too, unless you are a pro-Nvidia fanboy who believes Charlie’s article from last year that Kaveri is canceled….

        • NeoForever
        • 6 years ago

        Well I wasn’t talking about analysis. It’s nature of analysis and I myself don’t believe all analysis (But we haven’t seen Kaveri yet, have we? :P)
        I was referring to people dismissing his reports especially once involving unofficial sources.

        And for the record, I am mildly AMD fanboy (I don’t own anything AMD) and an Nvidia hater (I own a mobile GPU). I absolutely despise Nvidia’s business practices.

        Also, my post wasn’t about you personally, just FYI.

    • Star Brood
    • 6 years ago

    What. A. Surprise.

    /Alan Rickman voice

      • ronch
      • 6 years ago

      Ten points from [s<]Gryffindor[/s<] DICE [u<]and[/u<] EA!

    • UnfriendlyFire
    • 6 years ago

    Considering the fact that EA has been unapologetic with the Simcity 2013 disaster… I doubt they were going to change their habits.

    Also: [url<]http://www.youtube.com/watch?v=ZR6-u8OIJTE[/url<] (EA CEO John Riccitiello On Gaming Microtransactions) [url<]http://www.forbes.com/sites/insertcoin/2013/03/07/ea-just-kidding-about-microtransactions-in-all-games/[/url<] (CFO Blake Jorgensen) Yeah, EA's culture is not going to change that easily.

    • Prestige Worldwide
    • 6 years ago

    Only in Betafield (TM).

      • NeoForever
      • 6 years ago

      Rated M for Mature.
      (Not the way EA handles things)

        • juzz86
        • 6 years ago

        That rating only comes after about patch number ten 😉

    • windwalker
    • 6 years ago

    Well, duh!
    Saying something won’t be delivered this month is hardly news on the 30th of the same month.

    Anyway, this was quite predictable.
    There’s no way a patch like this is high priority for the game developer.
    Meanwhile the hardware sold better during the biggest shopping time of the year helped by the promise, especially to those that still believe in Santa Claus and vague promises.

    • kamikaziechameleon
    • 6 years ago

    When was the last BF game that didn’t launch in Alpha or Beta??? Dice is king of design but they are also king of releasing Beta and Alpha content to the masses. Seems as soon as the assets are in the game they flipping sell it without ever testing it or the tech driving it before launch.

    They are not in the least bit professional about their relationship with their customers.

      • NeoForever
      • 6 years ago

      [ Insert a vague and repeated comment about how it’s not Dice’s fault but EA rushed them.. blah blah ]

        • kamikaziechameleon
        • 6 years ago

        Did you live through 1942? IT was as bad or worse of a launch. The flipping audio in the game didn’t work till 3 patches in (about a month after launch) Not to mention it was a total mess till the time the first expansion rolled out. Crashing, booting, lagging, ghosting, If you compiled every major technical issue a game could have 1942 launched with it.

        And that was before EA was even vested in Dice

          • NeoForever
          • 6 years ago

          I was just making fun of those comments that defend Dice. I personally think Dice is just as accountable.

    • USAFTW
    • 6 years ago

    Why the hell do they not learn from their mistakes?
    Name one EA published game, and I will give you at least one severe bug at launch day.
    Stop bloody rushing the game and let the poor developers take their time fixing stuff!
    Not even Activision does this!

      • LostCat
      • 6 years ago

      Was there a relatively recent Blizzard game that didn’t seem rushed at release?

        • USAFTW
        • 6 years ago

        I have never played any Blizzard game in my life.
        Edit: Yeah, you mean the one that killed people’s GPUs even before they were in the game?

          • LostCat
          • 6 years ago

          Blizzard is owned by Activision.

            • USAFTW
            • 6 years ago

            Has Activision rushed any COD? Apparently not. I haven’t played COD since MW2, and no major game-breakers were present in my experience then. The fact that these problems plague a DICE game is insult to the 60 dollar injury.

            • Prestige Worldwide
            • 6 years ago

            It’s not that hard to not break COD, seeing as each year the new game is nothing more than a glorified map pack with no real changes to the game.

            • travbrad
            • 6 years ago

            [quote<]seeing as each year the new game is nothing more than a glorified map pack with no real changes to the game.[/quote<] The same could basically be said of BF4, yet they managed to break it horribly.

            • LostCat
            • 6 years ago

            I don’t know, but that doesn’t substantiate your earlier statement.

            Though I’ve never heard anyone accuse the CoD guys of doing amazing things with their game engine.

            • USAFTW
            • 6 years ago

            No, because people playing post-MW2 CODs are idioits, And when we are talking about PC gaming greatness you have to associate the name DICE with it (among other developers). You just don’t expect DICE to have so many dreadful bugs in their games.
            My feeling is that since 2012, game developers have become lazier somewhat. But that’s just me.
            I’m not in the least, defending Activison here, I hate them more than everybody. However, to my experience, some game devs like Codemasters are not so. Probably even Crytek.
            And again, I’m not defending any company. I expect service for my hard earned money and respect Quality.

            • slowriot
            • 6 years ago

            Huh? The problem is DICE. No Battlefield game has launched without serious bugs.

          • UnfriendlyFire
          • 6 years ago

          I heard that Diablo 3 had some popularity… Not the kind Activision-Blizzard wanted though.

        • Meadows
        • 6 years ago

        Hearthstone, because it’s not officially released yet at all.

          • Klimax
          • 6 years ago

          Well, they managed to break by Hearthstone Diablo 3 for EU players. (I am there)
          We got bloody new difficulty level called Massive Lag. (I was lucky and saw only 1s, but some got hit by 3+s). Playing HC was like Russian roulette…

          So I think they are on two fronts ahead…

            • Meadows
            • 6 years ago

            I don’t care for hardcore too much, I only did it for the achievements, reached level 60 and then I died.

            • Klimax
            • 6 years ago

            And all I got is this bloody grave.

            😀

            Edited to replace word, so people can see it better…

      • Cyco-Dude
      • 6 years ago

      EA published american mcgee’s alice, and the only bug in that game was one small typo for a location on the map.

        • odizzido
        • 6 years ago

        are you freakin kidding me? That game barely works. I only got it recently on a steam sale so I am assuming that this is the final version and no more patches are coming so it’s as good as it has ever been.

        It’s such trash that you can’t even rebind your keys in the menu screen without causing game breaking bugs that can only be resolved by starting a new game.

        It feels like the game was made by first year programming students…infact, I don’t think even first year students would fail at making a menu. Must have been EA’s pet chimp.

      • odizzido
      • 6 years ago

      Do you know what they have learned. They can release barely working trash and people will buy it up like their life depended on it.

      It’s the customers who do not learn from their mistakes, EA it just taking advantage of them.

    • Firestarter
    • 6 years ago

    [quote<]After much consideration[/quote<] After looking at the list of BSOD bugs I would guess. Not to say that Mantle is likely to be bad or that DICE/EA can't do it, but there are a lot of firsts here for both sides so I would not be surprised to hear that this has been more difficult to implement that we have been let to believe so far.

    • mkk
    • 6 years ago

    Sounds good to me. I’m eager to try it. My last 30 hours or so of effective gameplay have already been crash free, but a wee performance boost would be nice in some situations at least. For intense online 64 player matches I’d have to say that it looks just fine even with most of the options on Low. The poor sods who stutter along at ultra just because have themselves to blame.

      • LostCat
      • 6 years ago

      I leave it on Auto. It looks beautiful and plays smooth, and that’s all I wanted. 🙂

    • maxxcool
    • 6 years ago

    Working with EA must be like pulling your own teeth with a rusty pair of pliers ..

      • Deanjo
      • 6 years ago

      Vice versa as well.

        • Meadows
        • 6 years ago

        How exactly do you mean?

          • Deanjo
          • 6 years ago

          AMD isn’t the easiest company to get good developer support out of.

            • NeoForever
            • 6 years ago

            By that do you mean when AMD [i<]can't[/i<] support because the GameWorks code is locked-down by Nvidia like in Arkham Origins?

            • shank15217
            • 6 years ago

            You say a lot of things without any backup evidence and you are again making this somehow AMDs fault even though the developer said its their own internal schedule.

            • Deanjo
            • 6 years ago

            Speaking out of personal experience. I wasn’t blaming AMD for this delay, just mearly pointing out the fact that they are not the easiest company to get developer support out of post the ATI acquisition. With nVidia and Intel I can expect replies from their developer support usually within 24 hours, with AMD now days you are lucky if you get any reply.

            • Bensam123
            • 6 years ago

            Just because AMD doesn’t value you doesn’t mean they don’t value anyone. You might just not be at the top of the food chain right now. Looking at some of the developer views on working with mantle and AMD, I’d say your opinions here are definitely unfounded.

            • Deanjo
            • 6 years ago

            Spoken like someone that has never tried to get developer support from AMD.

            Why do you think it was Nvidia that worked along side Apple developing openCL?

            Why do you think Valve is saying nvidia supported only right now?

            Why are many of the game publishers saying nvidia only for their linux releases?

            Where was this stunning AMD developer support those companies?

            But hey lets get the word right from AMD’s own driver team:

            [url<]http://phoronix.com/forums/showthread.php?90956-Suggestions-about-how-to-make-a-Radeon-HD-7790-work-decently&p=384115#post384115[/url<] [quote<]AFAIK most of the tickets get read,[b<] but the devs only respond if they have questions or solutions/workarounds.[/b<][/quote<]

            • maxxcool
            • 6 years ago

            Historically, intel has been a better linux partner than amd ever has. And ironically.. ATI of the past has been pretty ANTI-OGL for years. now for them to go all glide 2.0 is just silly and hypocritical..

            • Bensam123
            • 6 years ago

            No I haven’t… But I also know anyone can be considered a ‘developer’. Just because you wear a title doesn’t mean you deserve someones attention.

            Notice how most of your issues are with nix? Notice how like all but 3% of gamers use nix. Also notice that mantle will eventually come to nix? There are priorities. It’s great and everything to hop on the fad wagon, but when it comes to the bread and butter money makers, you don’t axe one in favor of the flavor of the week.

            Nvidia and Intel have a lot more money to throw around then AMD, especially AMD right now. You’re smart, you should know that. That also means they have to make sure they take care of things that pay the bills. Nix does not pay the bills for AMD right now. If it does in the future, I’m sure they’ll spend copious amounts of time and money on it.

            It really is weird how you have this weird self-entitlement attitude that’s fixated on nix. It’s like you can’t see the world outside of it and think everything revolves around it. That and apparently limited staff and budgets are supposed to cater to your every whim.

            • Deanjo
            • 6 years ago

            [quote<]Notice how most of your issues are with nix?[/quote<] Ya and I also had a 7 year window resizing bug with ATI cards that were being run at a 1366x720 in many windows versions with the AMD drivers. The bug never has been fixed. Still, it does not matter if it is *nix or not. Guess what the the most used OS for GPGPU? Oh ya, that would be linux. It doesn't matter if it is Windows or *nix, intel and Nvidia offer better developer support to both. [quote<]Also notice that mantle will eventually come to nix?[/quote<] LMFAO, do you really think if AMD can't be bothered to fix their long outstanding openGL issues which all non-Windows OS's use that they are going to put that effort into Mantle for an even way smaller marketshare? Not to bloody likely. Hell even their own Linux driver devs have no knowledge of Mantle coming to linux. [quote<]Nvidia and Intel have a lot more money to throw around then AMD, especially AMD right now. You're smart, you should know that. That also means they have to make sure they take care of things that pay the bills. Nix does not pay the bills for AMD right now. If it does in the future, I'm sure they'll spend copious amounts of time and money on it.[/quote<] What makes you think that all of a sudden AMD is going to reaping in revenue from Windows (or even consoles)? They have been in both markets for decades and still have abysmal to mediocre earnings. Ask yourself this, why does nvidia and intel have more money then AMD? It comes from being able to properly execute their products and support. Ignore your developers and your reputation hurts and it has a trickle down effect.

            • Bensam123
            • 6 years ago

            Yeah and Nvidia has bugs like the color gamut bug for HDMI displays showing up as TVs that doesn’t display all the color gamut of a monitor that still haven’t been fixed. What’s that supposed to prove? Both don’t care? But you’re saying Nvidia does care… due to obscure bugs that have(n’t) been fixed.

            Mantle is a forward looking approach that encompasses much, much, much more then fixing OGL for a handful of users. It’s capturing the graphics API by the balls that ALL games and platforms may rely on in the future. The scope and precedent are completely different.

            …the majority of users that buy big bad expensive hardware are running the OS that can actually use it, which is Windows. You don’t think AMD will make money off the console deal? ><;

            The way it was meant to be played… It’s sorta interesting that you sum up all of a company based on earnings though, as if that is representative of the company or it’s work and that there are no other factors that play into it.

            • Deanjo
            • 6 years ago

            [quote<]Yeah and Nvidia has bugs like the color gamut bug for HDMI displays showing up as TVs that doesn't display all the color gamut of a monitor that still haven't been fixed. What's that supposed to prove? Both don't care? But you're saying Nvidia does care... due to obscure bugs that have(n't) been fixed.[/quote<] Nvidia's colour gamut "bug", again is fault of bad monitor EDID, however, it is still correctable via a reg hack in windows (in linux and OS X it is as simple as going to the settings and forcing the full gamut.) AMD's bugs however create a lockup situation which can only be fixed by a hard reboot. HUGE difference. [quote<]Mantle is a forward looking approach that encompasses much, much, much more then fixing OGL for a handful of users. It's capturing the graphics API by the balls that ALL games and platforms may rely on in the future. The scope and precedent are completely different.[/quote<] Handful of users? Pretty much every device out there utilizes openGL. How many devices use Mantle? Mantle is not a open standard, openGL is. [quote<]...the majority of users that buy big bad expensive hardware are running the OS that can actually use it, which is Windows. You don't think AMD will make money off the console deal? ><;[/quote<] The most expensive "big bad hardware" out there is geared towards openGL, sorry to burst your bubble. Hello FireGL/Quadro. AMD has been making graphics hardware for consoles for a long time, it still has not helped them and those consoles BTW are not using Mantle.

            • Bensam123
            • 6 years ago

            Ah, we all like fixing things in the registry. ><

            Indeed because OGL on your phone is the same as OGL in a operating system. Who cares if it’s open? I want something good. I guess this sorta poopoos on your nix parade though.

            Aye, volume means nothing when you sell a realllllly expensive graphics card. Way to be cryptic. Initial point was also to prove AMD can make money, but you twisted this into console not using Mantle (which seems to be a different point and would be about adoption).

      • Game_boy
      • 6 years ago

      On stage at E3, EA promised an “unprecedented partnership” with Nintendo for Wii U.

      They then proceeded to release nothing but late ports with features missing, followed by nothing.

        • chuckula
        • 6 years ago

        “unprecedented” doesn’t necessarily mean “successful”…

          • Game_boy
          • 6 years ago

          2011: “We look forward to seeing great EA content on this innovative new platform. Nintendo’s next console is truly transformational, a better platform than we’ve ever been offered by them before.”

          2013: “The Wii U is an awful console. [It’s] crap.”

      • kamikaziechameleon
      • 6 years ago

      The dodgy state of dice games at launch predates EA ownership. Don’t know if any of you place 1942 or Vietnam back in the day.

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