AMD hopes to put a little Mantle in OpenGL Next

At Siggraph yesterday, we met with Richard Huddy, AMD's newly appointed Gaming Scientist. Huddy gave us some dirt on the incoming wave of FreeSync monitors, but that wasn't all. He also provided an update on Mantle, and he revealed some interesting details about AMD's role in the development of the next-gen OpenGL API.

Announced earlier this week, the next-gen version of OpenGL is a complete, from-the-ground-up rewrite aimed at slashing overhead and giving developers more control over the hardware. In that sense, the upcoming API, which Huddy calls "OpenGL Next," will follow in the footsteps of Mantle and DirectX 12.

Huddy told us AMD has done a "great deal of work" with the Khronos Group, the stewards of the OpenGL spec, on OpenGL Next. AMD has given the organization unfettered access to Mantle and told them, in so many words, "This is how we do it. If you want to take the same approach, go ahead." Khronos is free to take as many pages as it wants out of the Mantle playbook, and AMD will impose no restrictions, nor will it charge any licensing fees.

While Huddy didn't say how closely OpenGL Next might mirror Mantle, he repeated the contention that Mantle shaped DirectX 12's development. We expressed some doubts about that contention when we addressed it earlier this year, but Huddy was adamant. Development on DirectX 12's new features may have begun before Mantle, he said, but the "real impetus" for DX12's high-throughput layer came from the AMD API.

Speaking of which, Huddy told us 75 developers are now working on Mantle titles in the consumer realm. Enthusiasm, he added, "seems unbridled." Some of those developers see Mantle as a stepping stone to DirectX 12, while others view the API as an "opportunity to differentiate themselves."

Huddy expects developers to keep using Mantle after DX12 arrives, too, for two reasons. First, AMD can add support for new GPU features very quickly—much quicker than Microsoft, which rolls out major DirectX updates only every 4-5 years. Second, Mantle has full support for Windows 7, which DX12 may not. This second point is somewhat at odds with what Microsoft hinted at GDC, but we're still awaiting an official statement about DX12 backward-compatibility. The API is expected to ship with the next Windows release, according to Huddy.

Finally, Mantle is heading to the workstation space. AMD hasn't released a public Mantle driver for its FirePro graphics cards yet, but a beta program is underway. A number of software vendors, some of which are "not small," are already on board. Huddy was reluctant to name names, but he sounded very pleased. Enthusiasm about Mantle among workstation software vendors, he said, is "very high." But because things move slower in the workstation space, he doesn't expect the first Mantle-enabled workstation apps to come out until next year.

Comments closed
    • LostCat
    • 5 years ago

    I much prefer the DX11/OGL vs Mantle discussions to the dx9 vs dx11 discussions. Yay progress!

    • Milo Burke
    • 5 years ago

    Richard Huddy looks like an older, retired version of Agent 47.

    • Bensam123
    • 5 years ago

    Yup, having someone who is actually dedicated to updating a graphics API probably isn’t any small feat. OGL has largely followed in DX’s footsteps and DX is dominated by console release cycles. It’s really the only point of time at which MS feels like they need to do something about it and even with the latest consoles we didn’t even see that sort of motivation from them till Mantle came along.

    Something like Mantle has been long overdue.

    Reading through the comments it’s still amazing how many people here seem to think DirectX isn’t proprietary and somehow this is vendor locked still regardless of how many times they said otherwise. There wouldn’t be tons of companies signing on if this was Gameworks shenanigans.

      • LostCat
      • 5 years ago

      Until other vendors support it it might as well be vendor locked, so that I understand.

      • Terra_Nocuus
      • 5 years ago

      AMD offering “how Mantle works” for OpenGL Next is a good PR move. Still doesn’t mean Mantle will make it to Nvidia/Intel GPUs.

      I will agree, though, that Mantle has forced Microsoft to pay a pittance of attention to us PC gamers.

      And re: proprietary / vendor locked / Gameworks… [b<]Mantle is to DX12 as G-Sync is to DP 1.3[/b<] *edit: grammar fail

        • superjawes
        • 5 years ago

        [quote<]Mantle is to DX12 as G-Sync is to DP 1.3[/quote<] Eeeehhhh....not necessarily. Since G-Sync is a hardware solution, any vendor should be able to tap into it once the design is complete (they could do it now, but since G-Sync is still in prototype stages, things could change quite rapidly). Once everything is finished, Nvidia can try to block AMD solutions, but they would be fighting a losing battle. Proprietary software is a bit more problematic because software is much easier to change in one vendor's favor. "Oh, you just figured out how to utilize Mantle/Gameworks? LOL, update time!"

          • slowriot
          • 5 years ago

          Where has Nvidia talked about opening up G-Sync? G-Sync is proprietary too. Terra-Nocuus’s analogy seems to fit perfectly.

            • superjawes
            • 5 years ago

            Sure, G-Sync is Nvidia’s baby, but once it’s completed, it going to a lot easier for AMD to tap into it than it would be for Nvidia to tap into Mantle. That’s the point I’m trying to make.

            • Bensam123
            • 5 years ago

            Except AMD already said they’re letting people tap into Mantle. It only seems like people here are deciding AMD is pulling a Nvidia and trying to keep them out.

            Heck the entire news headline is about AMD giving Mantle essentially over to OGL and letting them do whatever they want with it. Unfettered access.

            • maxxcool
            • 5 years ago

            Hah, the trick is in plain view.. *if* they can hoodwink OGL to use it it benefits ONLY Amd .. do not think for a second OGL will fall for that horrible level of market segmentation.

            OGL will look at the 2 camps (Nv,intel) and (amd) opt to choose the camp which has 2 surviving players and 80% of the deskltop market versus AMD’s lonely share. And when MS counters and offers the same deal for dx12 sourced enhancements they will JUMP on it for the platform streamlining allowing easier dev between ogl and Dx libraries.

            • jihadjoe
            • 5 years ago

            > OGL will look at the 2 camps (Nv,intel) and (amd) opt to choose the camp which has 2 surviving players and 80% of the deskltop market versus AMD’s lonely share.

            Don’t count on it.

            One of the reasons OGL fell so far behind D3D was because they took a spec designed by a company that had literally no marketshare (3D Labs) and made it onto OGL 2.0.

            • maxxcool
            • 5 years ago

            Damn .. I’m getting old. Your right and i spaced that.

            • Terra_Nocuus
            • 5 years ago

            Also for the posts praising one & slamming the other when they’re roughly analogous.

            These companies [i<]don't owe us anything[/i<]; their purpose is to make money. They will do whatever builds value for their brand.

        • Bensam123
        • 5 years ago

        Aye… Something about basically giving them everything and anything on how Mantle works… and there are people whining about the beta period, completely putting aside what MS and Nvidia are doing with their APIs.

        Gameworks? Oh yeah, this really is vendor locked… as is pretty much anything Nvidia makes… and it’s also proprietary.

        DX? Microsoft doesn’t give two craps about anyone unless their console franchise is in jeopardy or they’re being one upped. Also proprietary.

        OGL? Might as well be called MS’s lap dog for lack of innnovation and attempt at actually differentiating themselves. Then AMD decided to give them innovation… for free… and I guess they said ‘why not’ cause AMD did most of the work already.

      • erwendigo
      • 5 years ago

      ” it’s still amazing how many people here seem to think DirectX isn’t proprietary and somehow this is vendor locked still regardless of how many times they said otherwise. ”

      Yes, it’s like Mantle too.

      Mantle is closed and propietary. And what is worse:

      AMD doesn’t give to the public access info or SDKs to the API. You need to register in the AMD portal for Mantle. With DX? No, you don’t neet it.

      And don’t think that it is only a trivial step, intel tried to go in the beta program and was rejected by AMD. Do you remember de great words of AMD about the free access to third gpu makers? Well, it’s all a LIE.

      Hurdy is the same hypocrite that said about the intel denied of access to Mantle that it isn’t a “reject”, that intel only have to “wait” to the public release of Mantle to access to the tools and info about Mantle. That it’s only a cuestion of two months or something like this.

      Well, it’s around two months now that he said it:

      [url<]http://www.pcworld.com/article/2365909/intel-approached-amd-about-access-to-mantle.html[/url<] And Mantle still be BETA, and it isn´t any evidence of the public release. So AMD was making the thing that they make best: LIYNG and MAKING faulty new techs. Cinema 2.0, ATIStream, Truform, etc.

        • bwat47
        • 5 years ago

        Stop spreading fud. Its still im closed beta. If they still haven’t released the public sdk when its out of beta, then those claims would have merit, but at this point you are just spreading fud based on speculation.

        We don’t have a public dx12 sdk yet either

          • erwendigo
          • 5 years ago

          No, it isn’t FUD. FUD is when YOU say that is all right with Mantle. In the 2013 presentation of Mantle, AMD made a bunch of promises, and between others, one was the full access to support of the API from other gpu makers.

          Is a FACT that AMD blocked the acces to the beta to intel (two months ago, if you didn’t know about it, is your problem, not the mine), when the last one tried to access it. So the great words of AMD about the free and open nature of Mantle is a lie.

          It’s imposible to give support from rival gpu makers to a API when AMD didn’t permit access to any document or SDK. AMD is retaining a locked access to this API, and creating a temporal advantage of more than half a year.

        • Bensam123
        • 5 years ago

        What is beta for 500 Alex!

        The saltiness around here when AMD does anything really awesome is pretty ridiculous. It’s like a bat signal for the Joker.

          • erwendigo
          • 5 years ago

          What is really “awesome” from AMD?

          The launch of a beta API months before that the beta API of microsoft go to the developers (january-february, then were the demos of DX12 with a GAME, a beta but functional and running API and functional drivers from nvidia).

          The difference is about microsoft only releasing final products for the client, and AMD only launching a very early beta with one/two games with buggy support via patches. Come on! If they, AMD, only launchs this to show off.

          Why they didn’t support correctly OpenGL or D3D?

          They failed with the implementation of “command lists” and other resources of DX11 to make more light the API to the cpu. They failed with the support to OpenGL 4.4 (only now they have it, and in a beta state). And what is worse, they supported very badly many new resources of OpenGL, with crappy performance.

          They are restricting the development of OpenGL/D3D apps/games with their “support”, so … Did they launch a new and propietary API? Yeah, only for marketing reasons.

          Within two years Mantle will be nothing, like other marketing things of AMD.

    • Klimax
    • 5 years ago

    Doubt we will see too many Mantle titles. On one side we have NVidia drivers killing Mantle code path, while on the other side Intel is already gearing up on DX 12…

    [url<]http://blogs.msdn.com/b/directx/archive/2014/08/13/directx-12-high-performance-and-high-power-savings.aspx[/url<] Why bother with proprietary, closed and vendor specific API, which is option only on newest hardware of said vendor, when you have already API available with good drivers and new API(s) incoming. All your effort would be just to work around crappy drivers and doing too many tings on your own...

    • alloyD
    • 5 years ago

    Here’s a little history on OpenGL and their “ground-up” rewrites:

    [url<]http://programmers.stackexchange.com/questions/60544/why-do-game-developers-prefer-windows[/url<] Disclamer: I'm a total Linux fanboy and wish nothing more than to see OpenGL succeed. Edit: I realized after I posted this that someone also posted this in the other OpenGL news article. oh well.

      • Terra_Nocuus
      • 5 years ago

      still a great read!

      • Airmantharp
      • 5 years ago

      Awesome read- and I really didn’t expect to see the (later) virtues of DirectX extolled instead of vilified!

    • LostCat
    • 5 years ago

    I just read Sims 4 will support Mantle. How weird is that? I don’t even know if it’s true yet.

      • HisDivineOrder
      • 5 years ago

      Not really that weird. Anything Frostbyte. I actually thought AMD giddily announcing Plants vs Zombies support with many of the articles about said announcement forgetting to toss in, “Garden Warfare,” looked far more bizarre to me.

      Then again, you have nVidia bragging about Borderlands as a pack-in for the highest of the high end, so that’s the world we live in, I guess?

        • LostCat
        • 5 years ago

        I have no info saying Sims 4 moved to Frostbite.

          • maxxcool
          • 5 years ago

          But the building and environment destruction is PERFECT for Sims! 🙂

            • LostCat
            • 5 years ago

            The rendering code probably is.

            • Terra_Nocuus
            • 5 years ago

            I would so play that

      • MadManOriginal
      • 5 years ago

      Maybe they can use it to accelerate the DRM.

      • puppetworx
      • 5 years ago

      I think it makes sense, there are loads of Sims players and they’re more the casual gamer type so there rigs are more likely to be low end where Mantle is more useful.

        • LostCat
        • 5 years ago

        Sims 3 is dx9. Simcity is dx9. I was pretty sure 4 would be too.

        But yeah, I’m not complaining.

    • Terra_Nocuus
    • 5 years ago

    [quote<]AMD has given the organization unfettered access to Mantle and told them, in so many words, "This is how we do it. If you want to take the same approach, go ahead."[/quote<] Wouldn't it be funny if OpenGL Next turned out better than Mantle? heh.

      • odizzido
      • 5 years ago

      That would be sweet.

      • maxxcool
      • 5 years ago

      Better or not.. it will have 100x the support.

        • LostCat
        • 5 years ago

        I still haven’t seen an OpenGL 4.x game afaik.

          • maxxcool
          • 5 years ago

          look at your phone or tablet.. they out number ‘game’ pcs by around 4:1 now.. and will go 5 and 6:1 in the next few years and there all a variant of OGL.

            • Deanjo
            • 5 years ago

            Those are openGL ES, not openGL 4.x

            • maxxcool
            • 5 years ago

            Still in the family and still fully capable of using the extensions if included.

            • Deanjo
            • 5 years ago

            There are several differences between openGL and openGL ES. ES is basically openGL lite that is also able to provide an interface to window managers.

          • maxxcool
          • 5 years ago

          Or mac Games

            • Deanjo
            • 5 years ago

            Not really, most are openGL 2.1.

            • maxxcool
            • 5 years ago

            True, but capable of being updated.

            • Deanjo
            • 5 years ago

            Yes, just as a DX 3 game can be updated to DX 12. It still doesn’t mean that they are openGL 4.x games. Unless they are updated (which only a few are) then they are still the older openGL spec.

      • maxxcool
      • 5 years ago

      double post.. damn delete won’t work..

    • Ninjitsu
    • 5 years ago

    [quote<] while others view the API as an "opportunity to differentiate themselves." [/quote<] Oh yeah, let's target a really small market or give ourselves another back-end and more validation to do, to see that small market get 10% more performance in certain cases. We'll differentiate ourselves as not being very smart, yes, that's what we'll do. DX12? NEVER! Everyone will use that! All hardware vendors will support that! Why would we [i<]ever[/i<] use DX12?

      • cobalt
      • 5 years ago

      I think “differentiate themselves” should be read as “hope to get some free advertising by being mentioned in upcoming articles about Mantle”.

    • ronch
    • 5 years ago

    Is it just me or has the trickle of new games claiming support for Mantle disappeared?

      • LostCat
      • 5 years ago

      The trickle of new games pretty much disappeared.

        • UnfriendlyFire
        • 5 years ago

        I wouldn’t count EA’s shovelware new games as actually games, just overpriced DLCs.

      • HisDivineOrder
      • 5 years ago

      That’s just AMD wandering off after a few minutes of screaming, “SQUIRREL!”

      They do this a lot. They’ll squeal about how they have the best solution to something nVidia is already doing some other way. They’ll make some noise, promise theirs will be “more open” somehow, and how nVidia refuses to play with them as if the Green Guys and the Blue Guys were the cool kids and the rich kids, respectively. Then the Red Guys will wipe their nose and waddle off home to two parents constantly screaming about the bills so much nobody’s getting much of anything done.

      Then they go upstairs and daydream about what the next big thing they’ll promise to do can be. They figure a lot of people will just go along because of how much they hate the Cool Kids and the Rich Kids, even if they’ve made promises before that rarely pan out.

      It’s all they have to do, really. The screaming fits between Papa APU and Mama GPU get really, really loud, y’see.

        • Concupiscence
        • 5 years ago

        Upvoted for insight, comedy, and how depressed I feel after reading it.

      • bwat47
      • 5 years ago

      There are plenty of mantle games known to be in development, they just have not been released yet. because they are still in development. So much idiotic FUD in these comments.

        • Airmantharp
        • 5 years ago

        There’s no doubt that there is a long list in development- I’m sure an accounting of such is just a quick search away- but I also empathize with the sentiments that support for Mantle appears to have died down along with the general hype of upcoming games.

        I don’t pay much attention to upcoming games, but I’ve seen more announcements concerning delays or cancellations than announcements concerning new, exciting releases.

          • sschaem
          • 5 years ago

          I think the hype is actually stronger then ever….

          But instead of the slides reading AMD Mantle , we see:
          Microsoft Dx12, A “The API you’ve been waiting for” tm
          OpenGL Next, Next generation of graphics API
          Apple Metal, State of the art of graphics API

          They all claim most of the same thing that AMD delivered 6 month ago…

          AMD already went thought all the phases, proof of concept, alpha release , beta, full commercial game release, public API beta release… So AMD is out of the hype stage, but I’m sure you will continue to hear open OpenGL NG for the next 18month and more.

          And I’m sure Microsoft will blow many horns when they get Dx12 under control and can show specs.

      • Antimatter
      • 5 years ago

      Mantle actually has a higher adoption rate than DX11/10 (if AMD is to be believed).

      [url<]http://community.amd.com/community/amd-blogs/amd-gaming/blog/2014/05/28/mantle-101[/url<]

      • joyzbuzz
      • 5 years ago

      “Huddy told us 75 developers are now working on Mantle titles in the consumer realm”

    • Ryu Connor
    • 5 years ago

    [quote=”Cyril”<]but Huddy was adamant. [b<]Development on DirectX 12's new features may have begun before Mantle[/b<], he said, but the [i<]"real impetus" for DX12's high-throughput layer came from the AMD API.[/i<][/quote<] Uh huh. Michael Jordan wasn't going to go pro until he saw me on the court during his college years. I'm the real impetus for his success. True story.

      • Deanjo
      • 5 years ago

      You too?

      • Alexko
      • 5 years ago

      That would be a better analogy if you had dazzled the world with your basketball skills a couple of years before Jordan.

        • HisDivineOrder
        • 5 years ago

        No, it wouldn’t.

        Because Mantle hasn’t dazzled anyone with its basketball skillz yet. Some like to think it has because AMD says it has, but poor Mantle’s still all promise and not much skillzzle.

          • Alexko
          • 5 years ago

          Maybe Mantle hasn’t but Jordan has, and before Ryu Connor.

          Likewise, Mantle is available, DX12 isn’t.

            • ermo
            • 5 years ago

            [quote<]Likewise, Mantle is available[/quote<] More like "available" if I understand correctly?

    • Chrispy_
    • 5 years ago

    If they get Adobe and Autodesk on Mantle, they’ve won the workstation battle.

      • Deanjo
      • 5 years ago

      Fat chance

        • Terra_Nocuus
        • 5 years ago

        …of Adobe ever implementing it, given how long it took them to update their Flash player to 64-bit.

          • Deanjo
          • 5 years ago

          plus Mantle doesn’t really improve performance on machines with sufficient CPU. Workstations typically have enough CPU grunt where there wouldn’t be any real gains.

          • UnfriendlyFire
          • 5 years ago

          It took Autodesk about 8 years to use SSE2 in their products.

          They had every reason to improve performance of 3D design software such as Inventor and Architecture.

          • sschaem
          • 5 years ago

          Note: This is not Adobe/Macromedia Flash that we are talking about (this group is dead) its about the Adobe pro market. Specially Premiere / Aftereffects.

          They are one of the earliest adopters of Cuda for GPU acceleration, and then again with OpenCL.

          Yet, there is very little benefit in using Mantle for that market, to much effort for little benefits over opengl.

          But one thing for sure, OpenGL Next just killed any Dx12 chnace of success.
          Direct3D will soon become the “xbox1 API”….

            • nanoflower
            • 5 years ago

            LOL. Do you know how long it’s going to take the Khronos group to just agree on a specification, let alone develop a working OpenGL Next. If we see a working version any time in 2016 I’ll be shocked. That’s just not what Khronos (design by committee) is known for.

            • sschaem
            • 5 years ago

            LOL. Correct… And 2016 is optimistic.

    • maxxcool
    • 5 years ago

    Like Unfirendlyfire notes .. with AMD, Nvidia and now Microsoft now set to go to war over the format for the ogl api on every mobile device on earth + the given history of Khronos’s infighting …

    **This will be a $%^&ing flaming S%^T storm world ending massacre** .. i expect bloodshed, death mud slinging, power point hell and so much web hype my eyes will bleed.

    And in the end MS will win out because they have more money.

    My bet is first beta around 2018 .. And finale code in 2020, well after most hardware becomes virtualized and it won’t matter at all.

      • Concupiscence
      • 5 years ago

      Microsoft’s not the only fish in the pool any more, though. As the decade wears on, and with a CEO at the helm who’s more likely to pick and choose his battles with a long-term strategy in mind, I’d expect Microsoft to engage in fewer bullheaded wars of attrition than in years past.

      • UnfriendlyFire
      • 5 years ago

      DX12 will not run on Android’s, Apple’s, or Sony’s ecosystem.

      Even if OpenGL is garbage, Apple and Google will have to use it unless if they develop their own graphic API, and both of them have the resources to do so.

        • maxxcool
        • 5 years ago

        “”DX12 will not run on Android’s, Apple’s, or Sony’s ecosystem.””

        Well of course not.. but the programming models can be ported .. which is what MS wants..

        ‘crack is free the 1st time’

          • 0x800300AF
          • 5 years ago

          <quote>
          ‘crack is free the 1st time’
          </quote>

          So was Windows 1.0.. you’re point ?

        • Laykun
        • 5 years ago

        Apple did exactly that with their Metal API.

    • Metonymy
    • 5 years ago

    Did he mention that enthusiasm is high?

      • NeelyCam
      • 5 years ago

      It’s unbridled

        • HisDivineOrder
        • 5 years ago

        If he says it enough, he may even believe it himself one day.

    • maxxcool
    • 5 years ago

    “”Huddy told us 75 developers are now working on Mantle titles in the consumer realm. “”

    Yet only available in non-beta on 3 or so games. One of which it mangled and screwed up horribly on for upwards of 2 months and multiple patches.

      • HisDivineOrder
      • 5 years ago

      I’m sure it’s 60 guys, many of them at AMD, working just on Battlefield 4 trying to pull a Quantum Leap…

      “And so Dr. Huddy finds himself leaping from launch to launch, striving to put right what once went wrong and hoping each time that his next product will be that product homerun.”

      The remaining 15 are for Garden Warfare, Star Citizen, some guy in Austin over at Crytek who checks in on Mantle every few months, and a couple of guys at Firaxis who like to scream, “CHA-CHING!” every time they snicker about Mantle support in Beyond Civ.

      CHA-CHING!

        • maxxcool
        • 5 years ago

        /smile/ heh

      • daviejambo
      • 5 years ago

      Blaming mantle for BF4 ? Really

      It works and gives you more frames

      • bwat47
      • 5 years ago

      Mantle is a brand new API, games using it aren’t just going to instantaneously appear, same will be true with directx 12 when its released, it takes time for games to adopt new API’s. Do people not remember when dx10 and dx11 came out and we still had most games using dx9?

      The games are known to be in development, development takes time and we have to wait for mantle enabled games to be released. Mantle is still in beta FFS. People have absurd expectations, its doing pretty well so far all things considered.

    • UnfriendlyFire
    • 5 years ago

    “Sir, Nividia and Intel might not adopt Mantle.”

    “That’s okay. We’ll bundle it with the next OpenGL SO THEY HAVE TO.”

    *This will only work if new OpenGL doesn’t become like a train-wreak.

      • crystall
      • 5 years ago

      This is not uncommon, if you look at the original DirectX 9 spec it was largely modeled on ATi’s hardware because that became available much sooner than other vendors. New specs are often modeled against existing vendor hardware and internal software and specifically on the one that comes first to the party.

        • Terra_Nocuus
        • 5 years ago

        Just read this yesterday, which talks about the old DX/OGL competition: [url=http://programmers.stackexchange.com/a/88055<]Why do game developers prefer windows[/url<]

          • UnfriendlyFire
          • 5 years ago

          OGL allowing MS to recover from the Windows Vista (and DX10 that was tied with it) was a bit of a fail.

          OGL: “Hey guys, we got something that can compete against DX10!”

          MS: “Here’s Windows 7 everyone!”

      • erwendigo
      • 5 years ago

      Well, nvidia said that they aren’t going to adopt it, but intel tried to acces to beta program of Mantle, two months ago.

      And AMD rejected the access to intel, so … who will be the new moron that goes to AMD to “adopt” now?

      After the incident with intel, AMD reveals the true nature of Mantle:

      A high bypassed API to its archs. that they don’t want that other gpu makers support it. So, because of this, it’s a dead API now.

        • bwat47
        • 5 years ago

        You are being disingenuous. Mantle is still in closed beta, which is why intel hasn’t been given access yet. They probably don’t want to be giving out the spec until its finalized.

          • Deanjo
          • 5 years ago

          No finalized spec but retail software is already out that uses it….. ummm ya, ok. If they have software out there using it, then the spec is well far enough along to start handing it out. Funny how they have enough give it to premium game developers to get their product out but not to who they view as competition.

    • jdaven
    • 5 years ago

    Uh Oh. Que the rage.

      • Farting Bob
      • 5 years ago

      Que?

        • MadManOriginal
        • 5 years ago

        WTR…what the rage?

        • jdaven
        • 5 years ago

        Sorry. It should be cue.

          • adisor19
          • 5 years ago

          Shouldn’t it be queue ?

          Adi

            • ClickClick5
            • 5 years ago

            Well Cue in this instance would mean set up or ready. So “ready the rage”.
            But Queue would mean to stack or assign to a group. I don’t think he is aiming for an array list of rage, going one at a time. More like start the rage.

            • jdaven
            • 5 years ago

            ClickClick5 is right. I knew it wasn’t Queue which is more commonly referred to as forming a line. But I couldn’t remember if it was Que or Cue. I looked it up and here is the definition of Cue that I am using:

            [url<]http://dictionary.reference.com/browse/cue[/url<] Basically it means to provide a signal to start something, in this case anger over Mantle in OpenGL. Since no one was correcting me (just making fun or questioning) until Adi tried, it looks like no one else but ClickClick5 knew the right use either.

            • jessterman21
            • 5 years ago

            Q THE RAGE!!!

            • superjawes
            • 5 years ago

            While incorrect, this is an interesting intepretation of the phrase. Instead of “cueing the rage”, signaling the start of said rage, you could instead be “queueing the rage”, telling would-be ragers to take a number and get in line…

            At least it’s a funny thought 😀

      • firagabird
      • 5 years ago

      Let me grab the barbequeue.

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