The Evil Within PC will be locked at 30 FPS by default

Survival horror game The Evil Within comes out for Windows and consoles on October 14. In an FAQ on the game's official forums, publisher Bethesda has clarified a few things about the PC version of the game. Among them: we'll have to put up with a 30 FPS cap by default.

What's the status on the game's framerate and aspect ratio?

Shinji Mikami and the team at Tango designed The Evil Within to be played at 30fps and to utilize an aspect ratio of 2.35:1 for all platforms. The team has worked the last four years perfecting the game experience with these settings in mind. For PC players, we'll provide debug commands on how you can alter the framerate and aspect ratio, but these commands and changes are not recommended or supported and we suggest everyone play the game as it was designed and intended for the best experience.

The FAQ also outlines the recommended system requirements: a Core i7 processor with "four plus cores," a GeForce GTX 670 4GB "or equivalent", 4GB of system RAM, and 50GB of free storage capacity (though the game takes up only 41GB after installation). The Evil Within is based on id Software's MegaTexture-driven id Tech 5 engine, so the large storage footprint makes sense. The CPU and GPU requirements seem awfully high for a game that's limited to 30 FPS, though.

At least PC gamers won't need debug commands to control in-game eye candy. Bethesda says officially supported PC options will include antialiasing modes (FXAA, MLAA, SMAA), shadow quality (high, medium, and low), motion blur, SSAO, and reflections. The game will also support 4K displays and windowed mode.

I haven't seen a ton of headlines about The Evil Within, but the game looks interesting for sure—sort of like a mash-up of Silent Hill and Saw with some Resident Evil thrown in for good measure. Between this game and Alien: Isolation, horror lovers should get their fill of adrenaline this month. (Thanks to Polygon for the link.)

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