Unreal Engine 4 demo blurs line between rendered and reality

I’ve seen a lot of impressive game-engine footage over the years, but nothing quite like the Unreal Engine 4 demo put together by level designer and “CG generalist” Benoit Dereau. Dubbed Unreal Paris, this four-minute clip looks like it was shot inside a real-life apartment. One might call it astonishingly beautiful—or something. See for yourself:

Too bad the video isn’t from an actual game. I’d play Real Estate Simulator if it looked like that.

If you want to tour the apartment yourself, a downloadable build is supposed to be available on Dereau’s site, though the link appears to be broken right now. Thanks to The Verge for the tip.

Comments closed
    • aspect
    • 8 years ago

    It’s pretty impressive considering it’s running on a PC with a FX8350 and 7970.

    • anotherengineer
    • 8 years ago

    They save that for the games, not the demo’s 😉

    • auxy
    • 8 years ago

    It actually has quite heavy motion blur added. (Typical of Unreal engine.)

    • auxy
    • 8 years ago

    Meh, it’s 25 FPS. Perhaps what you’re calling “judder” I’m simply dismissing as an artifact of the low framerate?

    I don’t like a low framerate any more than any other gamer — most of my games run at 100+ FPS on my 120Hz Lightboost display — but having also played quite a few console games, I’m familiar with the look, so it doesn’t really stand out to me.

    • adampk17
    • 8 years ago

    Holy cow, seriously?

    I know some people are more sensitive to judder than others, but in this video it’s all I see when the camera pans.

    • auxy
    • 8 years ago

    For what it’s worth, I actually don’t even notice the effect you’re talking about. (‘ω’)

    • adampk17
    • 8 years ago

    You’re partially right, my game playing has slowed down, but I’ve played lots of games over my lifetime and I don’t think I’ve ever seen judder like that while actually playing a game. Hence my question about whether or not the judder was caused by the video conversion for Youtube.

    • odizzido
    • 8 years ago

    I have zero problem watching people get cheese grated to death in a movie, but put on a show where someone is actually experiencing something unpleasant even when it’s voluntary bingo wing lipo and I have a very hard time watching it……oh my god now I am thinking about it…

    • The Egg
    • 8 years ago

    If we had a wall of fame, your comment would belong on it.

    • TwoEars
    • 8 years ago

    I don’t think PR and product presentations are their strong suit. Remember Major Nelson and the XBONE?

    [url<]https://www.youtube.com/watch?v=wW2gZm-Q8lc[/url<]

    • Disco
    • 8 years ago

    I agree. I’m interested in the holo-tech they were showing off, but that guys presentation style just made me have to stop watching. Don’t they have PR people for that stuff?

    • Coldfirex
    • 8 years ago

    No shower or fridge in the apt? Im not buying

    • Bensam123
    • 8 years ago

    Recorded at [email protected]… why would you ever do this when you’re trying to showcase really awesome looking graphics??!!

    • willyolio
    • 8 years ago

    definitely needs a higher framerate. panning that quickly at low framerate, you need to add in motion blur.

    • Suspenders
    • 8 years ago

    That is really cool. I’ve wondered before if this kind of technique would be useable for game making.

    • Ninjitsu
    • 8 years ago

    Not on this particular map/environment I meant.

    • Kharnellius
    • 8 years ago

    All I can think of is this guy while watching that vid.

    [url<]https://www.google.com/search?q=balki+perfect+strangers&espv=2&tbm=isch&tbo=u&source=univ&sa=X&ei=UnDIVO7ALoScNtHug7gI&ved=0CC4QsAQ&biw=1296&bih=683[/url<]

    • auxy
    • 8 years ago

    Well, there is no camera path. This is being controlled in real-time by someone using a game controller (or possibly a camera path recorded with live input from a controller, but I don’t know why you would do that.) I can tell easily from the way the viewport moves.

    adampk17 must not play many games! (‘ω’)

    • TwoEars
    • 8 years ago

    Whatever he’s selling… I’m sure it’s drugs…

    and hairspray… lots and lots of hairspray.

    • kamikaziechameleon
    • 8 years ago

    Unreal engine 3looksmsimilarly amazing… and static. When a game engine doesn’t promote game play first its all for Naught. Its why unreal engine 3was the bane of game design last gen.

    • Generic
    • 8 years ago

    He doesn’t speak with a “valley girl inflection” at [i<]all[/i<]... Now this fellow's speaking, however, made me quite uncomfortable: [url<]http://youtu.be/b6sL_5Wgvrg[/url<]

    • demalion
    • 8 years ago

    I don’t intend to be picky, but, honestly, it didn’t impress me much in terms of rendering fidelity. Especially the glass “plant” holders were weak, but overall there was a “plastic” look to almost everything…maybe some noise-generated soft surface variation technique might improve that? The curtains had a sort of static “transparency” gimick feel to them as well, and were the, I guess, second worst element for me.

    The soft-lighting was not horrible, in general, but it doesn’t stand out to me as anything special in such a static scene, and there were some shadow issue for the wall lamp fixtures as the viewpoint shifted around (though I think that is a general problem for real-time rendering, and it seems “good” compared to games I can picture, though they are from a couple of years ago).

    Now, what looked good to me were the soft surfaces with wrinkles (aside from the curtains), and if they were actually animated to exhibit what I think UE 4.0 can do with fabric mechanics, I think it could have impressed me quite a bit…but that’s not what happened. 😛

    Again, I don’t mean to be curmudgeony, but I honestly don’t understand why such a big deal about realism was made of this in a static form? Sure: something to look at; a good demonstration of modeling/texturing/lighting work by the individual, I presume (?); and I understand the value of being a stark stylistic contrast to the very busy earlier UE 4.0 demos, but without more dynamic features in evidence, the use of the engine in this under-delivers, IMO.

    • moose17145
    • 8 years ago

    You best be ready with that 890 for operation pitchfork!

    [url<]http://i.imgur.com/DKXgDCe.png[/url<]

    • Laykun
    • 8 years ago

    [url<]http://media.giphy.com/media/Kerg053G7ZJUQ/giphy.gif[/url<]

    • Farting Bob
    • 8 years ago

    [quote<]Too bad the video isn't from an actual game. I'd play Real Estate Simulator if it looked like that.[/quote<] I'm with you on that. Real life still currently has better textures, lighting and resolution, but as soon as games top that, i'm uploading my brain to Steam and never looking back.

    • sonneillon
    • 8 years ago

    Are you sure about that? You could just be a virtual machine.

    • ALiLPinkMonster
    • 8 years ago

    It’s a damn space yacht.

    • Srsly_Bro
    • 8 years ago

    His valley girl inflections after every word tho…..

    • sweatshopking
    • 8 years ago

    I exist. At least, my server does. #skynet

    • derFunkenstein
    • 8 years ago

    YOU’RE NOT REAL YOU JUST LIVE INSIDE A COMPUTER

    • derFunkenstein
    • 8 years ago

    That I knew, I just meant this one in particular.

    Tried to grab the demo but it’s apparently still broken. Seeing this when I click the link on his site:

    [quote<]Not Found The requested URL /UnrealParis_v1.1.rar was not found on this server.[/quote<] I'll check back later. Maybe they'll get it fixed.

    • auxy
    • 8 years ago

    No, no, you said “1440p is available”, and I was letting you know that 4K is available! But yah, this video doesn’t go beyond 720p.

    If you have the hardware, download the demo! (*‘∀‘)

    • derFunkenstein
    • 8 years ago

    Weird, I don’t see anything for this video beyond 720p. Must be something with my PC.

    • Godel
    • 8 years ago

    No signs of any people or human faces. That’s when the uncanny valley really kicks in.

    • auxy
    • 8 years ago

    4K is available on youtube! (*‘∀‘)

    • auxy
    • 8 years ago

    I actually agree, but I downvoted you for mentioning Euclideon. What a scam.

    • sweatshopking
    • 8 years ago

    yeah, but it’s not real

    • ronch
    • 8 years ago

    So now the question becomes..

    “Can it run [s<]Crysis[/s<] Unreal Engine 4?"

    • danny e.
    • 8 years ago

    [url<]https://robertsspaceindustries.com/pledge/ships/890-jump/890-JUMP[/url<] It's a game support donation. Since you will be able to earn the same ship within the game. Edit: typo "earn"

    • sweatshopking
    • 8 years ago

    soooooooooooo……………………….. nnnnnnnnnnnnneeeeeeerrrrrrrrrrrrrrrdddddddddddyyyyyyyyy

    • sweatshopking
    • 8 years ago

    600$?!?!!?!?!

    • jihadjoe
    • 8 years ago

    Speaking of anime, here’s [url=https://www.youtube.com/watch?v=8SMDLnC-cMU<]some pretty cool 3D->2D rendering tech[/url<] that may be coming to UE4.

    • Shinare
    • 8 years ago

    I’m much taller than this video, watching this makes me feel short. 🙂

    • SomeOtherGeek
    • 8 years ago

    Yea, that is a scary thought, isn’t?

    • kravo
    • 8 years ago

    That’s why they cover the faces of the bad guys. Allegedly.

    • swaaye
    • 8 years ago

    Believe it or not there was a company that tried building a real estate program on the original Unreal Engine back in 1998-2000. It was called Unrealty. The download is still out there….

    • Anovoca
    • 8 years ago

    Raises an interesting question. How real would it have to become for you as a gamer to start being disturbed by violent/gory video games; or will gamers continue to become more desensitized to the point of dehumanization?

    • deruberhanyok
    • 8 years ago

    Well, sort of?

    [url<]http://www.unrealtournament.com/blog/[/url<] You can play the alpha while it's being developed.

    • sschaem
    • 8 years ago

    This + occulus + CGI women (or man, or ponys, I’m not here to judge) prancing around the apartment… sound like a AAA title in the making.

    That aside, little by little we are going to get there in games (artistic level of detail).
    Simply because modeling like this can be re-used and we already see huge library of model and textures being ever expanded.

    • Ninjitsu
    • 8 years ago

    Looks very nice, and it [i<]could[/i<] pass off as real (I'd say it's about 80% there).

    • Ninjitsu
    • 8 years ago

    No.

    • Meadows
    • 8 years ago

    Why can’t they just use a mouse and keyboard to maneuver? Why?

    • Thrashdog
    • 8 years ago

    Yeah. I look at this video and think, “hey, that’s great… but I can’t show this to my boss, or six months from now I’m going to be on deadline, painting the stitching onto a digital leather chair while my computer-illiterate boss seethes over my shoulder at how ‘this is taking too long, why can’t you just magic it together like that video you showed me?'”

    Real time 3D is no magic bullet for visualization; somebody put a lot of time an effort into the graphics assets on display here. They save render time by having it in Unreal, but the production time is unchanged at best.

    • Thrashdog
    • 8 years ago

    I don’t think the game aspect is the point here. In the last year or two Unreal, Unity, and CryEngine have been making inroads into the architectural and product visualization segments. This is very much about putting a client in the space and letting them experience it for themselves, even before it is built. There was another demo a while back that showed a walkthrough of an apartment in UE4, with the demonstrator selecting cabinet finishes and paint colors on the fly. Making the curtains move when you touch them isn’t important in that context — it’s about how easily the client can picture themselves in the space.

    • Generic
    • 8 years ago

    Think of the poor de-censoring artists!

    • Generic
    • 8 years ago

    Plus one for you-

    No, no.

    Plus [b<]three[/b<] for you sir.

    • LostCat
    • 8 years ago

    That stuff still uses RPG Maker dude. Don’t get your hopes up.

    • ultima_trev
    • 8 years ago

    Between engines like this or Euclidean, I imagine a great future for Hentai… or Anime in general.

    • danny e.
    • 8 years ago

    Hopefully, my $600 Star Citizen ship looks that nice inside when they’re done.
    I’m sure it won’t but I’d be happy if it did.

    • the
    • 8 years ago

    Definitely in the uncanny valley. The soft reflections in the kitchen stood out to me as well done. Overall this video has a very [i<]Myst[/i<] feel about it.

    • sweatshopking
    • 8 years ago

    GTFO SOMEBODY HACKED KROGS. SERIOUSLY, SCOTT, BAN THE IP!!!

    • sweatshopking
    • 8 years ago

    LOLIRL

    • fellix
    • 8 years ago

    The screen-space reflections artifacts are quite obvious, but overall the lighting and surfaces are done very well.

    • glacius555
    • 8 years ago

    Wonder how toilet flush is activated?

    • lilbuddhaman
    • 8 years ago

    Where’s the part where he barely touches the lamp and it goes flying across the room at 10,000m/s then clips through the floor while still vibrating and turning on its axis?

    • Geonerd
    • 8 years ago

    I think that’s due to a really poor camera path.

    The rendering is excellent, the cinematography not so much.

    • chuckula
    • 8 years ago

    DON’T TELL ME HE WAS POSTING LINKS TO THE IKEA CATALOG!!!!!

    OH THE EXISTENTIAL HORROR!!

    • Krogoth
    • 8 years ago

    Holy uncanny valley batman.

    • Hattig
    • 8 years ago

    The only unrealistic thing about this is how totally clean everything is. Unused, pristine. Real estate sim indeed.

    • adampk17
    • 8 years ago

    Wow, I had a hard time watching the video because of the terrible judder. Is that added by the conversion to Youtube?

    • derFunkenstein
    • 8 years ago

    It’s easy to criticize certain things – and I have my own complaint that the countertops still look kind of wet – but this is super cool. I wonder how it’d survive a much higher resolution on Youtube – 1440p is available, and something better than 720p would be neat to look at.

    • Damage
    • 8 years ago

    Not appropriate for this site. Please take that kind of thing elsewhere. Or, you know, keep it to yourself.

    • 2x4
    • 8 years ago
    • NeelyCam
    • 8 years ago

    Lol, can I see the PS3 version…?

    • TwoEars
    • 8 years ago

    What people tend to forget is that it’s rarely the engine that’s the limitation, the limitation is nearly always how many world artists, desginers and code monkeys you can put on a project before you blow your budget.

    Which is why something like this is MUCH more exciting IMHO:

    [url<]https://www.youtube.com/watch?v=4kRP-RwZ9KQ[/url<] [url<]http://www.agisoft.com/[/url<]

    • DPete27
    • 8 years ago

    That’s NOT what my stove top looks like. I want my money back.

    • auxy
    • 8 years ago

    Visually impressive in the video, but as a game, very unimpressive, as it’s totally static. Not even any physical simulation on the drapes, or anything.

    I’d rather sacrifice most of that visual fidelity for interactivity. I’d rather play a game that looks like [url=http://www4.picturepush.com/photo/a/14444437/img/PSO2/pso20141120-031717-001.png<]this[/url<] but has a fully simulated environment (with realistic mass and collision boxes for things, not the weightless boxes that most physics-enabled games have) than something which looks like this demo and is yet again fully static. We're well past the age where cloth simulation should be a standard feature in every game, and yet you rarely see it beyond scarves or one character's clothes (Assassin's Creed, I'm looking at you.)

    • Pville_Piper
    • 8 years ago

    +1 for the real estate sim game 😉

    • Kharnellius
    • 8 years ago

    The Flak Cannon looks sooo OP in this! Ugh!

    • TheMonkeyKing
    • 8 years ago

    Looks great, if it is a bit creepy. (No shadows or reflections of the POV and the re-paint of floor because of POV gradient kicks in about the 1:38-1:41 mark. )

    I mean it is nice and all, but the thing is a static walk through. We’ve seen this since CPU/GPU muscle has caught up to ray tracing engines.

    • Arclight
    • 8 years ago

    Any games based on it yet?

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