Valve’s Source 2 engine will be free, too

Epic recently made Unreal Engine 4 free for everyone, and Unity 5 is taking a similar approach with small developers. Now, Valve has revealed that its next-gen game engine is joining the party. In a press release posted at Steam Database, the firm says it "will be making Source 2 available for free to content developers."

There's no mention of whether the freebie will have royalties attached. However, Valve adds that a Vulkan-compatible version is also on the way. It sounds like developers may be able to choose between two versions of the engine.

The press release doesn't provide a timeline for when coders can get their hands on Source 2. The final Vulkan spec is due later this year, so that version of the engine may be a ways off. We may learn more during Valve's GDC session on Thursday.

Comments closed
    • Klimax
    • 5 years ago

    Wonder which APIs are supported…

    • UnfriendlyFire
    • 5 years ago

    How many unfinished projects does Valve have?

      • mac_h8r1
      • 5 years ago

      3

        • Klimax
        • 5 years ago

        3[super<]3[/super<]

    • Joerdgs
    • 5 years ago

    Seems Valve attached one requirement: your game has to be available on Steam. So that’s how they get their royalties.

    • Goofus Maximus
    • 5 years ago

    Finally, there is an engine that can tackle the graphical complexities of that Tic-Tac-Toe game I’ve been thinking of developing…

    • puppetworx
    • 5 years ago

    Finally they’re replacing the Havok physics engine with their own solution, [url=http://www.valvetime.net/threads/what-is-source-2s-rubikon-valvetime-spotlight-exclusive.245771/<]Rubikon[/url<]. Until now developer's had to pay an upfront $30,000 licensing fee to Havok if they used the Source engine in a commercial product - quite the barrier. Valve's Source engine FPS games have always felt great to me, competitors often look prettier but are lacking [i<]that feel[/i<]. I hope more games make use of it now.

    • sweatshopking
    • 5 years ago

    HAHAHA VALVE, YOU FORGOT A RELEASE DATE. [i<] AGAIN [/i<]

      • Chrispy_
      • 5 years ago

      It’s episodic; Parts I and II of the Source 2 will arrive on schedule, admittedly it’ll be Valve’s own schedule that seems to be running at half or a quarter of the expected speed. Part III will be dangled in front of developers for at least a decade until people wonder if the whole source engine is ever going to be released [i<]at all[/i<].... Finally, Source 3 will become an internet meme to join the ranks of the Duke Nukem Forever and the Infinion Labs Phantom Gaming System. A company called Larabree will back-port Source 2; Part III to an stunned audience in 2027 using some flaky old assets and libraries converted from Unreal Engine 8.

        • sweatshopking
        • 5 years ago

        IT IS LIKE YOU’RE FROM THE FUTURE!

        • Klimax
        • 5 years ago

        It can’t join with DN Forever. It got released…

      • anotherengineer
      • 5 years ago

      Joys of not having to answer to a board of directors or wall street or anyone else for that matter.

      They can do whatever they what, whenever they want.

      Think Mr.Dell went private for nothing? 😉

    • anotherengineer
    • 5 years ago

    Wonder if Black Mesa will be updated? 🙂

    • joyzbuzz
    • 5 years ago

    What will all those clusters of 10 to 16 year olds come up with using a cutting edge gaming engine?

      • BiffStroganoffsky
      • 5 years ago

      How to remotely hack new cars…while driving intoxicated and taking selfies with said victim vehicle full of shocked passengers.

    • Prestige Worldwide
    • 5 years ago

    IT’S GABENING!!!!!!!!!!!!!!!!!!!!!!!!

    • tipoo
    • 5 years ago

    Hmm. Being free plus native Vulcan support…I hope we get back to the days of two highly competitive APIs duking it out then! OpenGL has been pretty much dead but for a few gasps of air (like Wolfenstein) on PC gaming for a while, I hope Vulcan gains back significant marketshare so that both APIs have to really fight for it.

      • the
      • 5 years ago

      OpenGL has been used extensively outside of the PC space. Mobile gaming on iOS and Android are all built around OpenGL (though Apple did recently introduce Metal).

      The minority OS X and Linux gamers get to enjoy Open GL as well.

      So OpenGL is around but it isn’t going to win the popularity contest on gaming PCs. The shift to Vulcan and DX12 may change that, especially with AMD seemingly withdrawing Mantle from the competition.

    • Hyp3rTech
    • 5 years ago

    SOURCE 2 = HALF LIFE 3 CONFIRMED!!

      • tipoo
      • 5 years ago

      There will never be a source 3, confirmed. There may be a Source 2 Episode 1 and 2 though.

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