One of the biggest things that happened at GDC a few weeks ago was the introduction of the Vulkan graphics API, which is the new, close-to-the-metal graphics programming standard from the folks behind OpenGL. I've simply been too busy to give Vulkan a proper write-up like it deserves, but we did talk about it on the TR Podcast. For those of you might be interested, here's that segment from the podcast. We talk about the API's introduction, who was involved, and what it could mean for PC gaming and graphics.
We'll be posting more video clips from the podcast on our YouTube channel going forward. Feel free to subscribe.
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