Eidos shows off Dawn engine, new Deus Ex gameplay

Eidos Montréal brought a tech demo of their new Dawn engine to the PC Gaming Show at E3 yesterday, justifying our collective investment in new GPUs. See for yourself:

If you're wondering whether all the graphical goodies will only be used for cut scenes, worry not. Eidos' Jean-François Dugas and Jonathan Jacques-Belletête also provided a gameplay demo during the show. The game looks pretty great, if I may say so:

Deus Ex: Mankind Divided maintains the gameplay style choices of the previous title, allowing players to choose whether they want to sneak, shoot, or both. Eidos claims to have improved the combat aspect of the game to make it an equally viable and challenging strategy as the stealth route. Players that choose the combat route can opt to not kill, too.

The previous game's boss fights were famous for all the wrong reasons. This time around, the devs are making sure they are an integral part of the game, both by improving the fights themselves and providing backstories for the characters. Killing bosses isn't obligatory, either, allowing players to keep blood off their hands to the very end.

Deus Ex: Mankind Divided is set to be released early in 2016.

Comments closed
    • kamikaziechameleon
    • 7 years ago

    LMFAO!

    • kamikaziechameleon
    • 7 years ago

    agreed, the color pallet could stand to be improved.

    • Krogoth
    • 7 years ago

    [url<]https://www.youtube.com/watch?v=09vVF-Hvykg[/url<]

    • JAMF
    • 7 years ago

    Depth of field is, to me, only a gimmick. It’s in there to copy the flaws of the Hollywood camera. Is not trying to approximate the behaviour of the eye, or it would have far less DoF effect and focus faster.

    Could become a nuisance in VR, when you want to look at something, but the director /developer wants that part of the she blurred. One of the reasons I never drive in pCARS in the helmet cam view.

    • BobbinThreadbare
    • 7 years ago

    The reflection and volumetric lighting/fog effects look good, but the rest of it almost seemed like it was designed to hide the nice artwork in the game. That depth of field in particular was awful. In the cyberpunk future everyone has myopia.

    The bloom on the lighting is also pretty bad in spots.

    • BobbinThreadbare
    • 7 years ago

    It’s symbolic of the state of the world (ugly and polluted).

    • swaaye
    • 7 years ago

    Yeah I liked that too. Looking forward to this game if only because of what he acknowledged about the previous game’s issues.

    • swaaye
    • 7 years ago

    The second game is……amazingly poorly designed. There are interesting interviews about how it went down. It’s also more demanding than Far Cry and Doom3 because they couldn’t figure out how to make their custom renderer efficient.

    • bittermann
    • 7 years ago

    They are obviously not educated on the latest energy savings requirement by the government.

    • rems
    • 7 years ago

    It is yellow because of incandescent lighting.

    • Khali
    • 7 years ago

    I loved the first two games, the third I just could not get into it. I would play for an hour or so and then give up on it. Just did not draw me in like the first game did. The second had its issues since it was more aimed at consoles and that did not translate over real well to the PC.

    Think I will sit this one out until it hits the clearance bin.

    • bittermann
    • 7 years ago

    FFS why is the prominent color yellow again. Do game artists not realize there are more than four colors to choose from?

    • albundy
    • 7 years ago

    This!

    • anotherengineer
    • 7 years ago

    “Maybe some day they’ll do a FF7-style remake of the original!”

    I would prefer an FF1, 4, 6, and ChronoTrigger remake of the original myself!!

    Stoooopid square squashed a CT remake, but valve let black mesa go through.

    [url<]https://en.wikipedia.org/wiki/Chrono_Resurrection[/url<]

    • Freon
    • 7 years ago

    Always been a fan of the franchise, glad to see DX:HR was enough of a commercial success to keep things going and spend some money on good tech.

    Maybe some day they’ll do a FF7-style remake of the original!

    • willmore
    • 7 years ago

    It’s nice to hear a developer say that they messed some stuff up with a previous game. Especially when the players agree. 🙂

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