Arkham Knight gets first patch, improvement plans


— 6:00 AM on June 29, 2015

After sales of Batman: Arkham Knight were unceremoniously halted last week, it would appear that the game's development team is hard at work ironing out some of the game's wrinkles. In a post shared on the Steam Community forums Saturday, WB Interactive vice president Gary Lake-Schaal announced the first patch for Arkham Knight, which contains the following fixes:

  • Fixed a crash that was happening for some users when exiting the game
  • Fixed a bug which disabled rain effects and ambient occlusion. We are actively looking into fixing other bugs to improve this further
  • Corrected an issue that was causing Steam to re-download the game when verifying the integrity of the game cache through the Steam client
  • Fixed a bug that caused the game to crash when turning off Motion Blur in BmSystemSettings.ini. A future patch will enable this in the graphics settings menu

 Lake-Schaal also shared a roadmap for other planned Arkham Knight fixes, which will address the following problem areas:

  • Support for frame rates above 30FPS in the graphics settings menu
  • Fix for low resolution texture bug
  • Improve overall performance and framerate hitches
  • Add more options to the graphics settings menu
  • Improvements to hard drive streaming and hitches
  • Address full screen rendering bug on gaming laptops
  • Improvements to system memory and VRAM usage
  • NVIDIA SLI bug fixes
  • Enabling AMD Crossfire
  • NVIDIA and AMD updated drivers

If the development team can carry through on those fixes, Arkham Knight might offer a considerably better experience for PC gamers. Scott has the game up and running in Damage Labs, so we'll continue to monitor progress on that front from here on out.

Tip: You can use the A/Z keys to walk threads.
View options

This discussion is now closed.