No Man's Sky developer Hello Games visited with IGN to give an updated look at the open-
world universe exploration sim. You can watch the studio's Sean Murray narrate through 18 minutes of gameplay in this video.
In No Man's Sky, players will visit procedurally-generated worlds in a persistent universe and explore those planets to discover what they have on offer. Making a new discovery results in in-game monetary rewards, which can be used to fuel further exploration. Virtual world explorers can choose to come in peace or act aggressively. Mining the various resources of each planet yields materials that can be used for crafting. The game features its own in-game periodic table of elements for miners to collect because, in Murray's words, they "were afraid people might actually learn something."
In the walkthrough, Murray shows off a procedurally-generated planet with an aggressive goat-like creature and uses it as a jumping-off point to talk about gameplay. When Murray defended himself from the attacking goat, he drew the ire of a race of self-replicating robots that seek to enforce peace by violence. In situations like these, players will accumulate a Grand Theft Auto-like "wanted" level that can be reduced by running off into space or reset completely by dying. Leaving the planet and jumping into space appears relatively seamless, and spaceflight appears fluid and simple.
No Man's Sky is due to launch simultaneously on PC and PlayStation 4, though no official release date has been set.