Combat racer Grip presses the nostalgia button

Developer Caged Element has released a first look at Grip, a futuristic combat racer inspired by Rollcage games of old. The trailer takes players through a tunnel race track and bursts into an open desert landscape. The gameplay features plenty of stunts and gunfire. The developer promises diverse landscapes across multiple worlds and loads of different weaponry and vehicles. Check it out:

We can apparently expect a lot of motion blur and particle effects, too. Caged Element is wrapping up the early development stages of Grip, and it's currently looking for support on Steam Greenlight. A Kickstarter campaign is planned to kick off next month, so the game could be a ways off yet.

Ben Funk

Sega nerd and guitar lover

Comments closed
    • yakapo
    • 5 years ago

    Interstate 76 and interstate 82 were my favs from this genre.

      • Meadows
      • 5 years ago

      Except those weren’t of this genre.

      • Beelzebubba9
      • 5 years ago

      Yeaaah!

      I loved Interstate 76. Multiplayer was a gas.

    • kamikaziechameleon
    • 5 years ago

    the feel from the perspective is that of good old PoD racer for pc

    • SoM
    • 5 years ago

    sweet, had alot of fun with Rollcage

    • Nevermind
    • 5 years ago

    Me want!

    • Usacomp2k3
    • 5 years ago

    Rollcage was a great game. My 2nd favorite racer after …what was the name of that RC car one.. oh yeah, Re-Volt. Great times. The local co-op was fantastic. I think we had 4 people using a single keyboard at one point when we couldn’t get the network working right. IPX was such a pain.

      • Nevermind
      • 5 years ago

      Revolt was great stuff. But.. I’m forever a sucker for Rock n Roll racing!

      [url<]https://en.wikipedia.org/wiki/Rock_N%27_Roll_Racing[/url<] "Olaf looks lost out there!"

      • BiffStroganoffsky
      • 5 years ago

      Hmm, didn’t have much issue setting up the LAN for Re-Volt (getting the right steering response was something else). Then again, people swear up and down that you could not integrate Novell’s networking client into a Win95 push image but I had my installs greet people with the Netware login some twenty minutes after initializing the push setup at the workstation. It worked best with the Madge network adapter drivers. The Intel engineers were a little less helpful.

    • BooTs
    • 5 years ago

    I hate motion blur. Why waste the GPU resources?

      • JAMF
      • 5 years ago

      IMHO you can add depth of field. It’s all so “Hollywood”, that it should only be an option in the replay player/editor.

      • Meadows
      • 5 years ago

      Because it’s a good effect and it helps mask the artificiality of a framerate.

        • jessterman21
        • 5 years ago

        And screen-tearing, too!

          • BobbinThreadbare
          • 5 years ago

          And low res textures.

          And really limiting LOD settings if/when they’re trying to do too much with subpar hardware.

            • Meadows
            • 5 years ago

            What does any of that have to do with motion blur?

    • Chrispy_
    • 5 years ago

    Rollcage and Rollcage Stage 2 were excellent coop fun. They were staple LAN games for several years and the scramble tracks were actually an interesting chew for a few hours of solo time-trial, unlock challenges and even achievement whoring.

    • Westbrook348
    • 5 years ago

    This looks awesome. I’d love to play it with my son. 15 years ago I was playing Extreme-G for N64, which looks similar

    • TheSeekingOne
    • 5 years ago

    Looks nice!

    • drfish
    • 5 years ago

    OMG, I played so much Rollcage back in the day. Totally forgot about it.

    • Milo Burke
    • 5 years ago

    I’d pay $8 for it, particularly if there’s local co-op.

      • Firestarter
      • 5 years ago

      for local multiplayer I’d pay more than that

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