Stingray 3D engine burrows into Autodesk products

If you're a game developer, you can't say you're not spoiled for choice these days. Autodesk has joined the gaming engine fray with Stingray. The company touts multiplatform support and close integration with its 3D graphics packages as key features for its new engine.

Stingray was previously announced at the 2015 Game Developers Conference. It's technically not an original product—it was originally christened Bitsquid, the makers of which Autodesk acquired in 2014. The engine has been used to power titles like Escape Dead Island, War of the Roses, Gauntlet, and War of the Vikings.

One of the main selling points for Stingray is the close integration with Autodesk's 3D modeling software. According to the company, Stringray provides an "art-to-engine" workflow, allowing artists to design objects and environments in both Maya and 3D Studio Max and immediately preview them in the game engine with one click. Stingray also provides integration with Autodesk middleware such as Beast, Scaleform, and Humanik. Stingray developers can target the Oculus Rift VR headset as well as the usual suspects—Windows, iOS, Android, PlayStation 4, and Xbox One.

Stingray will be available starting August 19 as a $30 per month subscription, and will also be available later this year as part of Autodesk's Maya LT Desktop Subscription.

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