Deus Ex: Mankind Divided will support DX12 on launch day

Looking forward to Deus Ex: Mankind Divided's eye candy? There's more good news today, then. TweakTown's Anthony Garreffa had a little chat with AMD's Richard Huddy about the company's involvement with DirectX 12. The conversation eventuallly led to a discussion of Mankind Divided, and some good news about the game's graphics came to light. It seems Mankind Divided will be billed as one of AMD's showcase titles (as part of the company's Gaming Evolved program), and it'll include effects like TressFX Hair 3.0 technology. More importantly, the DirectX 12 API will be supported from day one.

Our gerbil-in-chief Scott will also be happy with another small but important reveal: Mankind Divided will have benchmarking features built in. This should make it a good candidate for inclusion in TR's eventual DirectX 12 benchmark suite.

Comments closed
    • Bensam123
    • 4 years ago

    Yay new forms of motion blur… *sigh*

    • kamikaziechameleon
    • 4 years ago

    The game engine looks decent still. Wonder how it will look in motion. Animations and soft bodies are a huge aspect of graphics that have been separating quality of technology in the current gen. Fancy lighting and bump mapping/texture tech is expected.

    • Prestige Worldwide
    • 4 years ago

    Really looking forward to DX:MD.

    I found their choice of engine to be very poor for DX:HR and feel like their new tech will really bring their world to life.

    • Klimax
    • 4 years ago

    Well, looking forward to it. And my analytical tools like VTune too. And they better have well written DX 11 code path if they want to showcase DX 12. (As opposed to Oxide idiocy/incompetency/sabotage)

    ETA: Fastest downvote I ever got. Fun. I see my fanclub is already here… 😀

      • nanoflower
      • 4 years ago

      Give them credit for getting their name out there.

      • Pholostan
      • 4 years ago

      Oxide’s Nitrous engine has a very optimized DX11 codepath that is vendor specific. AMD has not made much effort for their DX11 driver, hardly Oxides fault.

      • maxxcool
      • 4 years ago

      Die! Die! Die! /hug.smile/ ;P

    • Meadows
    • 4 years ago

    To date I have not played any of the Deus Ex games but I’m aware of the hype. Will I miss something important if I skip the earlier titles?

      • travbrad
      • 4 years ago

      You probably won’t miss much. It just takes place in a future where some humans are augmented with robotic parts/chips, and there is discrimination against the “augmented” people (hence “mankind divided”). That’s probably all you really need to know.

      Human Revolution is worth playing though. You can probably get it cheap and it’s not dated too badly. The original is very dated now, even if it was a great game for its time.

        • Meadows
        • 4 years ago

        I don’t have a problem with old games, but I don’t play one often because I haven’t missed many that I might care for. One of the recent examples is American McGee’s Alice, where I played through the original before playing the sequel, but even that happened a few years ago now. I’m bound to eventually start (and finish) Beyond Good and Evil one of these days, too. I also haven’t finished the Penumbra games, which I got after playing through Amnesia, but those are not *that* old.

        The first Deus Ex can’t look worse than those examples, so the question is whether there’s anything at all to gain from going back to it. Story, for example, assuming there’s any.

          • Ninjitsu
          • 4 years ago

          Well, no, really. travbad summed it up quite well. Pick up the Human Revolution: Director’s Cut on sale if you want to get a feel for the mechanics and stuff.

          The original was more first person, DE:HR was third person and had cover mechanics. This is probably going to be similar.

          Story wise it’s not tremendously interesting, I felt, though it does extrapolate current world politics and technology fairly well.

            • sweatshopking
            • 4 years ago

            HR was first person…

            • Ninjitsu
            • 4 years ago

            It was? Damn, memory fails me. Could it be just be the cover mechanic then, that was third person?

            • Platedslicer
            • 4 years ago

            Positive. But it does make a pretty big difference, being able to look and shoot around corners without having to stick your neck out, like you had to do in the original. Especially since so much time is spent behind cover.

            • BobbinThreadbare
            • 4 years ago

            The LoS for stealth is also based on being in cover. I know some people actually disabled the cover system to have a more DX1 like experience but you have to be damn good at avoiding enemies or they’ll spot you when you think you’re behind a solid object.

            • BobbinThreadbare
            • 4 years ago

            Until you went into cover when it switched to 3rd.

            • Meadows
            • 4 years ago

            Cover mechanics can go die in a fire.

          • Demetri
          • 4 years ago

          It’s been a while since I’ve played the original Deus Ex, but I still consider it one of my top favorites of all time. If you don’t mind the Y2K era graphics, it has an excellent story/plot with multiple paths. The gameplay is an FPS mixed with stealth and RPG elements. Sound/music is good; I still love that UNATCO theme music.

      • Krogoth
      • 4 years ago

      Just references that pertain to the predecessors.

      I would strongly recommend playing the original Deus Ex.

      • BobbinThreadbare
      • 4 years ago

      There is next to no story continuity between the games, the newer ones actually take place before the older ones.

      That said I prefer the first game the most. It offered the huge levels and “bag of tricks to use as you please” gameplay that Looking Glass Studio was famous for (basically everyone who worked on Deus Ex followed Warren Specter from LGS to Ion Storm). The newer ones are slicker, but lack the same amounts of freedom.

      DX1 and DX:HR are both good though. Heard DX:IW sucked and I never played it.

        • ztrand
        • 4 years ago

        Invisible War didn’t really suck, it was a quite good game if you give it a chance. It is only because it (obviously) gets compared to the towering awesomeness that was DX1 that is seems lacking.

        But seriously, everyone should play DX1 at least once. It is still an amazing game even though the graphics are ooooold.

    • NoOne ButMe
    • 4 years ago

    Yay! Async shaders here we come!

    • Krogoth
    • 4 years ago

    My API is augmented!

      • LostCat
      • 4 years ago

      I definitely asked for this.

        • Krogoth
        • 4 years ago

        Not a shame.

      • Mr Bill
      • 4 years ago

      Uh Oh, expect a letter from Larry Ellison.

        • Krogoth
        • 4 years ago

        I was expecting more of a bomb.

      • maxxcool
      • 4 years ago

      booooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo

    • Laykun
    • 4 years ago

    DX12 support … will be unlocked if enough people pre-order.

      • auxy
      • 4 years ago

      I ctrl+shift+T’d to upvote this. LOL’d.

      • Prestige Worldwide
      • 4 years ago

      Come on now, they aren’t EA / Activision / UBI.

        • morphine
        • 4 years ago

        Context: [url<]https://techreport.com/news/28948/deus-ex-mankind-divided-extras-tied-to-preorder-sales-numbers[/url<]

        • Ninjitsu
        • 4 years ago

        They aren’t afraid to dream!

          • ferdinandh
          • 4 years ago

          Of more money?

    • brucethemoose
    • 4 years ago

    I wonder if TressFX 3.0 will absolutely murder performance like 1.0 (or was it 2.0?) did.

    Also, I wonder if Jensen’s beard will be animated…

      • Terra_Nocuus
      • 4 years ago

      Maybe it’ll grow like Geralt’s: You’re too stealthy? Taking forever to sneak around and hack all the things? Welcome to ZZ Top!

        • brucethemoose
        • 4 years ago

        Once it’s long enough, you can augment the beard!

      • NoOne ButMe
      • 4 years ago

      Murder performance compared to being off? Maybe. Although, it’s only 10-20% with Nvidia being less last time I saw benchmarking.

      Care to compare it to Hairworks, because, it slaughtered that in terms of performance.

        • Klimax
        • 4 years ago

        Hairworks has large impact on performance (same on Geforce and Radeons) but unlike Tomb Rider’s fallback, Witcher has competent hair rendering system so it Hairworks doesn’t shine as much. (Animals and monsters are different case – HW is very good on them)

        Note: taken from HardOCP article and authors comments in discussion of it.

        • Pholostan
        • 4 years ago

        Last time I checked TressFX ran just as well if not better on Nvidia hardware. And yes, Hairworks has a much bigger performance impact.

          • gamerk2
          • 4 years ago

          Because Hairworks did more.

            • DrDominodog51
            • 4 years ago

            Hairworks does more unnecessary effects that do not change the end frame much.

            • Klimax
            • 4 years ago

            Strongly depends on object in question and how well fallback code is done. CD Project Red has good devs and difference is small on Gerald. (Animals are bit different … animal 😉 )

            Tomb Rider was different case altogether.

            • DoomGuy64
            • 4 years ago

            Like 8x AA in a hidden setting?

        • brucethemoose
        • 4 years ago

        Yes, Hairworks is a monster too. But that doesn’t make TressFX any better.

      • Jigar
      • 4 years ago

      I had to login to -1 you. Where were you and your kinds when Gamework titles are killing graphic cards ???

        • brucethemoose
        • 4 years ago

        Umm, right here?

        I never said Hairworks or Gameworks was any better.

          • Jigar
          • 4 years ago

          Yeah, internet has made so much diplomatic that we want to sneak as soon as people call us out. We got what you were trying to swing here Nvidia fanboy.

            • brucethemoose
            • 4 years ago

            I consider myself neutral, but I’ve never actually owned an Nvidia card… Only AMD/ATI.

      • Bensam123
      • 4 years ago

      TressFX didn’t have a big negative effect on performance, you’re thinking of HairWorks. Good example being Tomb Raider, versues Witcher 3 Hairworks on AMD cards. Difference being about 15FPS for Tomb Raider with TressFX on and turning Hairworks on in Witcher 3 on AMD cards caused it to grind to a hault unless you manually changed Tesselation options specifically for hair.

      Hairworks also looks like poop compared to TressFX.

    • Milo Burke
    • 4 years ago

    Whoa, TressFX 3.0 already?

    Was Tomb Raider 1.0?

      • sweatshopking
      • 4 years ago

      6.0

        • Wildchild
        • 4 years ago

        lol’d harder than I probably should have.

      • NoOne ButMe
      • 4 years ago

      They talked about TressFX2.0 and I think it was never used by anyone lol!

        • Dezeer
        • 4 years ago

        I am pretty sure TressFX 2.0 is used in the Tomb Raider Definitive Edition.

    • sweatshopking
    • 4 years ago

    yay! last one was pretty good.

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