HTC Vive’s release date gets delayed to next April

Valve and HTC's joint effort to bring virtual reality gaming into the mainstream has hit another snag. The HTC Vive's intially-promised first-quarter availability timeframe is right around the corner, but the company has announced that the headset won't make it into consumer hands until April of 2016. 

The news isn't all bad, though. While retail availability is still several months off, HTC says it'll make 7,000 more units available to developers early next year. HTC says it's been distributing headsets to developers and content creators throughout 2015, too. The company has also looked beyond gaming as the primary use for the Vive. It's now exploring areas like retail, medical, and education.

Prior to the Vive's arrival on store shelves, HTC says developers and consumers alike will get a chance to take the headset out for a spin. The company is hosting a developer conference in Beijing starting December 18. Demo booths will also pop up at CES, Mobile World Congress, and GDC, among other events. 

Ben Funk

Sega nerd and guitar lover

Comments closed
    • JosiahBradley
    • 4 years ago

    I reached out to Valve for a unit for educational purposes and have yet hear back, maybe I’m on a wait list.

      • Ninjitsu
      • 4 years ago

      “Valve Time” comes to mind…

    • TruthSerum
    • 4 years ago

    “The HTC Vive includes the highest resolution display of any VR headset to date, featuring two 1080 x 1200 screens, one for each eye, and the pixel density is said to eliminate the screen door effect unless you really look for it.

    This gives the Vive a total resolution of 2160 x 1200 pixels, and an aspect ratio of 9:5 as opposed to other headsets’ more standard 16:9. The result is a taller image, but one which feels more natural and convincing – you can look up with your eyeballs rather than by craning your neck.”

    Now that O.R. is fakebook owned, this sounds like the new hotness. ALL HAIL GABEN!
    Full mind control available H2 2016!

      • zalbard
      • 4 years ago

      To be fair, the display appears to be identical to the one in Rift.

      Source: [url<]http://www.digitaltrends.com/computing/oculus-rift-vs-htc-vive/[/url<]

        • TruthSerum
        • 4 years ago

        True, when Vive was announced I believe OR had lower res but has since matched it.
        It is similar hardware in many respects, the dev environment may be a deciding factor.

        • Billstevens
        • 4 years ago

        They almost certainly are identical. They are probably the exact same Samsung screen… Not a lot of screen manufactures out there.

      • jessterman21
      • 4 years ago

      [quote<]The result is a [b<][i<]very-slightly wider[/i<][/b<] image, but one which feels more natural and convincing[/quote<] ftfy

        • TruthSerum
        • 4 years ago

        You know I think you’re right, but I wonder if they’re accounting for stereo overlap?

        If the system is stereoscopic (it is) they’re seeing “the same thing” from slightly different angles.
        That would make the 16:9 1080 height slightly less than this 1200 height… Not sure now.

        I [url<]http://www.wareable.com/vr/htc-vive-vr-headset-release-date-price-specs-7929[/url<] From this article.

    • christos_thski
    • 4 years ago

    Has Valve EVER delivered on-time? Don’t get me wrong, I don’t actually dislike Valve (not like Ubisoft or some other outfits), at least they usually deliver optimal products. But they really need to better manage their programming as far as product announcements are concerned. Having said that, I’m still betting that it will arrive earlier than Oculus Rift… 😛

      • TruthSerum
      • 4 years ago

      Valve “has” delivered on time on the software side apparently – this is a hardware availability issue presumably resting on HTC’s shoulders – but they are partners, so it’s moot.

      Their games are already VR-ready and they’ve released an API for other devs to +VR their stuff.

      • Billstevens
      • 4 years ago

      As you said developers who don’t put out unpolished broken products tend to have more delays and missed release dates. Because they are not afraid to wait till something is ready to release.

        • Chrispy_
        • 4 years ago

        I think HL3 has been polished so hard and for so long that they’ve actually rubbed it out.

      • Pbryanw
      • 4 years ago

      [quote<]Has Valve EVER delivered on-time?...[/quote<] Link to obligatory Valve Time page: [url<]https://developer.valvesoftware.com/wiki/Valve_Time[/url<] The answer for software is no but, as TruthSerum points out, this is a hardware issue and so may not be susceptible to Valve Time.

      • UberGerbil
      • 4 years ago

      [quote<]But they really need to better manage their programming as far as product announcements are concerned. [/quote<] I'd argue they really need to better manage their [i<]product announcements[/i<] as far as their programming is concerned. While it's difficult to derail the fanboy hypetrain once it gets rolling, it is possible to rein in your official promises / predictions. Software takes time, always longer than anyone (including -- especially -- the programmers) expect. And the more unprecedented the product, the more likely your schedules will be wrong. Everybody wants to change the world, everybody wants to ship a revolutionary product, and everybody wants to do it yesterday. But you need to step back, take a deep breath, and assume the worst. It will take longer than anyone thinks. It will even take longer than the most pessimistic projection by your least-enthusiastic manager. Underpromise, overdeliver.

    • drfish
    • 4 years ago

    The Vive looks like the VR solution to beat and of course I love Valve – but seriously, VR + Valve -> delay? Is anyone remotely surprised?

      • Billstevens
      • 4 years ago

      Nope… trying to race in and beat Oculus to market when we all knew that was a load bulls***t

        • Ninjitsu
        • 4 years ago

        Well the Rift isn’t hitting shelves in April either so…

          • Billstevens
          • 4 years ago

          The Oculus forums were exploding with people saying, “if Vivie can get us VR by Christmas then why can’t Oculus…”

          When in reality everyone Sony, Oculus and Valve were all likely 2016 releases… the only difference is Valve had the balls to come out an unrealistic release window.

          But yeah they could still be first to market. Oculus said Q1 which should be around that time but not firm date.

            • UberGerbil
            • 4 years ago

            There has always been so much ridiculousness surrounding Oculus. When Facebook bought them there were all these people crying that instead of a $99 product in 2015, which Oculus was totally going to deliver, it was now going to cost hundreds of dollars more and take much longer, all entirely because Mark Zuckerberg is greedy and stupid / slow.

            • Laykun
            • 4 years ago

            At no point in time was there ever going to be a $99 product. It was always going to be around the $300-400 range, and this is selling the item at cost. The Oculus reddit is full of endless man children circle jerking or shedding tears over broken “promises”.

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