Nvidia releases 361.91 driver and improves Linux support

Street Fighter V is coming out tomorrow, and Nvidia is making sure that gamers can hadouken each other with maximum graphical fidelity. The company has just released its WHQL-certified 361.91 drivers, which offer some tweaks for Capcom's fighting game and a bevy of SLI profile updates for other titles.

Assassin's Creed Syndicate, XCOM 2, the trial version of Need for Speed, Rainbow Six: Siege, The Division, the Bless MMORPG, and Elite: Dangerous 64-bit all get SLI profiles with this update. GeForce owners can download the 361.91 drivers through GeForce Experience or directly from Nvidia's servers. Click here for the Windows 10 driver, or here for the Windows 8.1, 8, or 7 version. Nvidia's release notes for this release can be read in full here.

Linux-using gerbils will be happy with another tidbit of news. Nvidia has released signed firmware blobs for cards with GM200 and GM204 GPUs, paving the way for the open-source Nouveau project to enable full hardware acceleration on those chips.

Until now, Linux gamers had to use Nvidia's closed-source driver to get 3D acceleration support, a situation that's likely to change soon. Phoronix says the Mesa and Nouveau teams expect to have support for GM200 and GM204-based cards baked into the Linux 4.6 kernel cycle.

Comments closed
    • Ninjitsu
    • 4 years ago

    Worst changelog ever. “Learn more about improvements to these games! But we won’t actually tell you what they are!”.

    Game in question is Arma 3 specifically. Mentioned once in the entire release notes, and in that manner quoted.

    Edit: A geforce.com post suggests it contains optimizations for the upcoming Eden update – which likely means Eden drops this week sometime.

    • torquer
    • 4 years ago

    I guess Linus Torvalds giving them the finger and displaying a lot of the same maturity of the ‘Nix nerds on comment threads must have done the trick.

      • Laykun
      • 4 years ago

      Trigger warning : Linux shaming.

    • oldog
    • 4 years ago

    The day after Valentine’s Day and firmware blobs are already appearing?

    Clearly a harbinger of the coming apocalypse.

    • Deanjo
    • 4 years ago

    New Linux and OS X drivers supporting the first release of Vulkan should be out shortly as well.

      • Brianmj
      • 4 years ago

      It really isn’t known if Vulkan is coming to OS X. The closest thing the Vulkan community has on Apple supporting the API is a loose comment in a phoronix article [url<]https://www.phoronix.com/scan.php?page=article&item=sig-gles32-glu&num=4[/url<] "At this time, Apple hasn't pursued Vulkan support for OS X." I'd love Vulkan support in OS X. But at this time we just don't know. Apple has Metal, so there's a lot less incentives for them to support a multi platform API this time around. We'll see come WWDC. Vulkan is assured for Linux, though.

        • Concupiscence
        • 4 years ago

        It already feels like they’ve moved the OpenGL team to working on Metal. El Capitan’s still stuck at OpenGL 4.1 with almost no measurable differences between Mavericks, and the drivers are unpredictably glitchy too. I know that the Mac part of the business isn’t a sexy high revenue generator for Apple any more, priorities matter, stockholder value blah blah blah. But when the majority of work funneled into the platform goes to prettying up the walled garden and increasingly shuts out what lies beyond it, I start thinking about putting Linux or Windows 10 on the thing and never looking back.

          • derFunkenstein
          • 4 years ago

          You know the Mac graphics situation is dire when Blizzard throws in the towel:

          [url<]http://www.destructoid.com/blizzard-no-crossplay-mac-port-for-overwatch-319612.phtml[/url<] [quote<] According to game director Jeff Kaplan, unspecified technical hurdles with the Mac ecosystem are limiting the PC release to just Windows computers for now.[/quote<]

        • Deanjo
        • 4 years ago

        Apple not including Vulkan support in OS X is not the same as graphic vendors not supplying Vulkan.

        It is the same situation as MS not putting in Vulkan support into Windows or Apple not supplying CUDA support. The graphics vendor supplies the support.

      • chuckula
      • 4 years ago

      [quote<]Unfortunately the one notable holdout here – and the reason not all current OpenGL platforms will support Vulkan – is Apple. While Apple’s specific internal plans are not public, Khronos confirmed that after initially being involved with the Vulkan working group, Apple stepped aside and is no longer participating. In the last year Apple has doubled-down on their own low-level API, Metal, even extending it to the desktop. Meanwhile Apple never did update iOS to OpenGL ES 3.1, so all signs point to them being entirely insular here for both OS X and iOS. Unfortunately this means that there will not be a modern, low-level API that can cross iOS-Android or Windows-OS X, and the overall API ecosystem will be more Balkanized than in past years, something that most developers will likely rely on middleware to resolve. [/quote<] [url<]http://www.anandtech.com/show/10035/vulkan-10-released[/url<]

    • HisDivineOrder
    • 4 years ago

    Say… didn’t nVidia make this huge announcement that I wouldn’t be downloading drivers manually anymore? That I’d be going through the catastrophe that is Geforce Experience to download drivers after November or December?

    Where’s the announcement that that announcement was a horrendous mistake, nVidia? πŸ˜‰

      • ZenitHMaster
      • 4 years ago

      That’s not ever going to happen. People will upload drivers online as they have been doing for years on other websites. It’s just a matter of finding the link that the experience program downloads from with a process monitor tool or uploading the driver download after.

      • psuedonymous
      • 4 years ago

      So, you want Nvidia to apologise for NOT doing the thing people didn’t want them to do?

      • southrncomfortjm
      • 4 years ago

      Yep, GeForce Experience is a catastrophe. I clicked one button and it downloaded and installed the driver for me. The horror, oh the horror.

    • Voldenuit
    • 4 years ago

    Glad to see direct driver downloads are still an option, since the latest [url=https://techreport.com/forums/viewtopic.php?f=3&t=117334<]Geforce Excrescence is hosing my system[/url<]. No love for XCOM2? I'm getting menu and cutscene chugging as if the GPU is trying to fake a moon landing instead of rendering what is essentially a very average looking (but awesome-playing) game.

      • HisDivineOrder
      • 4 years ago

      I don’t think GPU makers can fix what’s wrong with X-COM 2. I think it’s probably the WoW Effect. That is, it’s the old engine with new effects grafted on. Enough effects and it runs poorly because the engine was not built or optimized to run well with said effects.

        • Voldenuit
        • 4 years ago

        I’ve been seeing sudden slowdowns mostly in menus and cutscenes, so something tells me it’s probably something like a resource allocation or memory issue. But it may not be something a GPU driver can fix.

        In-game has been fine for me so far (touch wood).

          • Ninjitsu
          • 4 years ago

          Tiled AO, FXAA, simple DOF, medium or lower shadows (may want to switch off dynamic shadows too).

    • DrDominodog51
    • 4 years ago

    About time Ngreedia gave the Nouveau guys the signed firmware images needed to enable 3D acceleration.

      • Concupiscence
      • 4 years ago

      I agree with the general shape of the sentiment, but Ngreedia is like M$: it’s fine if you don’t like ’em, but let’s not get all middle school about it.

        • egon
        • 4 years ago

        Seems to depend on the context. For example, when Ubisoft was on the nose, referring to them as ‘Ubisuck’ was welcomed here (same’s true of Ngreedia depending where it was used).

        • DrDominodog51
        • 4 years ago

        I’m actually fine with Nvidia, and I’m using a 750 Ti as I type right now. I should have put N-bunch-of-assholes-who-decide-to-make-the-the-signed-firmware-images-necessary-in-the-first-place-for-no-reason-ia. I agree the Ngreedia was uncalled for there.

        • Ninjitsu
        • 4 years ago

        If it’s spelt NGREEDIA then it’s a TR community in-joke, of course.

          • VincentHanna
          • 4 years ago

          And the joke is on whomever whips it out first.

      • HisDivineOrder
      • 4 years ago

      Probably means Pascal is about to launch and force cutting edge users to proprietary drivers for another couple of years, so why lock in the cutting edge from two years ago? πŸ˜‰

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