Oxide Games has set a March 31 release date for Ashes of the Singularity. The game is hotly anticipated thanks to its trailblazing support for DirectX 12, including features like asynchronous compute and explicit multi-adapter. Ashes has been widely used as a benchmark of DirectX 12 performance since last year.
Ashes is a sci-fi, real-time strategy game that lets players build massive armies of thousands of units. Huge battles are only part of the game, though. Oxide says players will have to manage an economy, choose techs, and deploy forces well to come out on top. The game offers a single-player mode against what Oxide claims to be "arguably the most sophisticated AI engine ever devised for a real-time strategy game." Players will also be able to compete in ranked matches or hold non-competitive games with friends.
Given the huge unit count possibilities, the game promises to push systems hard. Although we don't have the final specs yet, the minimum requirements for the beta call for a quad-core CPU and 6GB of RAM. The recommended requirements are much beefier, including an "Intel i5" or equivalent, 16GB of RAM, and a GTX 970, R9 290, or equivalent GPU.
The game's developers are already thinking beyond the release date. According to a developer's post to the Steam forums, the post-release to-do list includes multiplayer scenarios, modding, replays, and an observer mode.