GFXBench 5.0 tests next-gen APIs and VR performance

GDC—Kishonti announced the latest version of its GPU benchmark, GFXBench 5.0, today. The new version tests graphics performance using the next-generation Vulkan, Metal, and DirectX 12 APIs. The company claims the benchmark is useful for testing in performance envelopes from mobile devices all the way up to desktop PCs.

GFXBench 5.0 lets testers run the same benchmark for all three of those APIs on the same hardware for easy cross-comparison. Kishonti's in-house rendering engine is designed to showcase the advantages of these APIs—most notably low CPU overhead—using large numbers of GPU draw calls and compute shader particle effects.

The beta of this benchmark, released in August of last year, offered a single scene of an alien ship shredding a farmhouse. This new release includes a scene called "Aztec Ruins," which tests performance using dynamic global illumination. Kishonti has also added a set of benchmark features for VR devices that quantify frame rates, frame rate stability, and latency. The final version of GFXBench 5.0 is expected to be available in the third quarter of this year.

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