Nvidia 368.22 drivers are tuned for Overwatch

If you’re a GeForce user looking forward to Blizzard’s Overwatch release tomorrow, Nvidia has a pre-game treat for you. The company has released its latest WHQL-certified GeForce 368.22 driver with performance optimizations and SLI profiles for the class-based shooter.

Nvidia has even gone to the trouble of charting out what kind of performance we can expect from its cards at various resolutions. Those numbers come with the usual disclaimer about performance numbers directly from the vendor, of course. The chart keeps things simple and only targets a 60-FPS average at various resolutions. Still, it's good to have some idea of what we can expect from the new drivers.

If you prefer your combat a bit more historical or your games a bit more free-to-play, Nvidia has also included optimizations for the upcoming World of Tanks and War Thunder updates. You can download the drivers from Nvidia's site, or through Nvidia's GeForce Experience application. The full release notes can be found here.

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    • Bensam123
    • 4 years ago

    Putting aside the GPU tweaks, Overwatch runs very well on pretty much everything. Surprised AMD doesn’t get one out the door with this game too and/or bundle it with their GPUs.

    This game launch will be one of the record books as far as numbers go.

      • slowriot
      • 4 years ago

      I’m very curious to see how the matchmaking and game servers will hold up. This is going to be a massive, massive launch. Multi-platform and across all regions at same time is quite ambitious.

      If the marketing campaign is any indication though Blizzard is spending the big bucks on this launch.

      EDIT: Overwatch Twitter account already warning there’s going to be a login queue.

        • DancinJack
        • 4 years ago

        Yeah, D3 was baaaaaaaaaaaaaaaaaaaaaaaad. Hopefully the staggered release helps out.

          • slowriot
          • 4 years ago

          Its not staggered. They’re “live” in all regions 10 minutes ago. Except… no one can get in… so they’re not really live. I’m not surprised, I suspected it’d be like this tonight.

          EDIT: Its working now. Seems stable/fine if a bit late.

      • Krogoth
      • 3 years ago

      I doubt it.

      Overwatch has too much competition. It will be another FPS/MOAB hybird going up against Battleborn, Monday Night Combat and Hat Fortress 2.

        • rahulahl
        • 3 years ago

        Battleborn already got a price cut. I don’t think it’s selling too well.

          • slowriot
          • 3 years ago

          He listed Monday Night Combat as a competitor. A game that might get 200 active players on a good night. Hilarious!

            • Krogoth
            • 3 years ago

            Overwatch might meet the same fate in a year or so after its official launch.

    • DataMeister
    • 4 years ago

    I would be interested to know what nVidia does to “tune” drivers for a game, and does this detune the driver for other games? If they are just adding extra code or configuration flags then why not just offer a plugin that adds support for the new game without a full driver install.

    Can you guys write an in-depth article like that sometime?

      • tipoo
      • 3 years ago

      I think it’s game specific heuristics , so other games aren’t detuned, the driver just goes “oh I know this game, so rather than X I can Y”. What those Xs and Ys are who knows, but I’m sure there’s thousands of little things that go into it.

    • Krogoth
    • 4 years ago

    Overwatch isn’t exactly that demanding. Any half-decent DX11-GPU can run just fine at 2Megapxiels.

    You may need something a bit more powerful for 4K gaming though.

    • drfish
    • 4 years ago

    Is this still locked to 16:9/10 on 21:9 monitors?

      • slowriot
      • 4 years ago

      Locked still. I wouldn’t expect a change like this any time soon either. Supposedly Heroes of the Storm support 21:9 but there was a bug with 3440×1440 when I tried, that may have been resolved but I got rid of my 21:9 screen and haven’t played HotS in a while. That’s a good precedent in the sense that they are not opposed to supporting it for competitive reasons, but does speak to it being a low priority.

        • Krogoth
        • 3 years ago

        It has more to do with UI issues. 16:10 and 16:9 have the same problems with programs that were coded when 4:3 and 5:4 was the majority while widescreen aspects were a tiny minority.

      • Krogoth
      • 3 years ago

      21:9 is the new 5:4.

      It only makes sense for real-world workloads not for media consumption and gaming.

        • drfish
        • 3 years ago

        Yeah, well, you know, that’s just, like, your opinion, man.

          • Krogoth
          • 3 years ago

          It plays on bigger = better to the customer like the aforementioned 5:4 ratio. 21:9 has noticable horizontal distortion when handling source material 4:3, 16:9 and 16:10. It is very unlikely that media and gaming industry will create source material for 21:9.

          21:9 only makes sense if you want to combine two “smaller” screens on a horizontal plane as one without any bezel for worksheets, art projects etc or you can rotate the screen for 9:21 if you want more coding space.

            • travbrad
            • 3 years ago

            Horizontal distortion depends more on the FOV the game uses than the aspect ratio itself (unless you are sitting very close to your monitor). For example a top down RTS at 21:9 shouldn’t really have any distortion. Most first person games at 16:9 are actually already distorted too because of the FOV they use (and gamers tend to actually prefer the higher more distorted FOVs). A “realistic” FOV often feels like tunnel vision. I agree it’s probably unlikely for most games to target 21:9 as the default though simply because 99% of people have 16:9/16:10 monitors still.

            As for the “media” industry not creating source material for it…Most movies in the last 50 years are at aspect ratios similar (or even wider) to 21:9 and aren’t distorted. In many ways 21:9 would be a pretty ideal display for watching movies. 16:9 is just more of a “jack of all trades” aspect ratio for media viewing, since it’s the AR new TV shows are shot in and is sort of halfway between the narrow ARs used in older TV shows and much older movies and the very wide AR used for most movies now.

    • DancinJack
    • 4 years ago

    yay! I’m excited. I’ll probably get it this week considering Blizzard games rarely go on sale, and if they do it’s a long ways down the road.

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