Rise of the Tomb Raider update adds DX12 multi-GPU support

Rise of the Tomb Raider PC developer Nixxes is launching the seventh update for the game today on Steam and the Windows Store. This update brings multi-GPU support to the game's DirectX 12 renderer, which should make that small-but-very-vocal group of users happy. The Windows Store version of the game is finally getting a vertical-sync toggle, and Nixxes gave 3D stereo and multi-monitor setups some attention too.

Perhaps most interestingly, the patch notes specifically call out DirectX 12 Asynchronous Compute support on both AMD and Nvidia GPUs. AMD cards from GCN 1.1 and later are supported, which includes most of the company's releases since 2013. Nvidia users will need a brand-spanking-new Pascal GPU to get in on the async compute action, though.

Dutch game developer Nixxes is responsible for the excellent PC ports of a number of major titles in the last few years, including Deus Ex: Human Revolution and the 2013 Tomb Raider reboot. Rise of the Tomb Raider's PC version is a lush exhibition of the latest graphics technologies. The game got a patch in March to add a DirectX 12 backend to the game, but ironically, the DirectX 11 codepath gave better performance—even on AMD GPUs. Hopefully this update will resolve that situation.

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