Nvidia 372.54 drivers get ready for Deus Ex and No Man’s Sky

Along with its piping-hot new mobile GPUs, Nvidia has a fresh set of drivers for the masses. Version 372.54 brings support for the trio of new mobile Pascal chips, including the BatteryBoost dynamic quality and framerate control feature of those parts. These drivers are also optimized for No Man's Sky, Deus Ex: Mankind Divided, Obduction, F1 2016, and the Paragon open beta.

The 372.54 release rolls in the hotfix for the single-card DPC latency issue that cropped up with some Pascal parts recently, though Nvidia says a multi-card DPC fix is still in development. The company strongly encourages users to download the drivers by firing up the "Drivers" tab in GeForce Experience and checking for an update, though folks who just want the bare driver package can still find the appropriate driver for the card manually if needed.

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    • Voldenuit
    • 3 years ago

    From the release notes:
    [quote<]Enabled mclk switches on 144 Hz G-SYNC monitors in multi-monitor use cases in order to lower power consumption.[/quote<] Perhaps they can put this bugbear to bed once and for all. Still no sign of async compute for Vulkan, though.

      • sweatshopking
      • 3 years ago

      You’d need hardware support for async

        • Voldenuit
        • 3 years ago

        Which Pascal has.

        I’m curious to see how much (or how little) Pascal has to gain from async.

          • RAGEPRO
          • 3 years ago

          This has already been tested, albeit by other sites. Ashes of the Singularity allows you to explicitly disable async compute for DX12, and Doom doesn’t use async if you have anti-aliasing set to anything besides TSSAA.

        • Ryu Connor
        • 3 years ago

        NVIDIA has had async support since Fermi.

        That support was limited to compute tasks until Pascal.

        Pascal is a compute and graphic async design.

          • RAGEPRO
          • 3 years ago

          [quote<]Still no sign of async compute for Vulkan, though.[/quote<]Given that Vulkan is a graphics API, compute-only async isn't especially relevant to the topic.

            • Ryu Connor
            • 3 years ago

            What part of those statements is not relevant to a generic reply about “hardware support for async?”

            Did or did I not mention Pascal? Did or did I not mention explicit architectural facts for current and past GPUs? Did those facts point out a graphics and computer async design for Pascal?

            What exactly does your reply add to the topic? Who made you a backseat moderator?

          • Klimax
          • 3 years ago

          Maxwell had rudimentary support for G+C async.

      • RAGEPRO
      • 3 years ago

      SSK has the right of it, at least for Maxwell.

      Pascal does use and gain from async in DX12, of course; are there any Vulkan titles out besides Doom? I think Dolphin emulator has a Vulkan renderpath now…

      • Klimax
      • 3 years ago

      It’s up to iD and Bethesda to prepare specific codepaths and tuning for Pascal. (Like with GCNs, each version of Pascal needs different tuning)

      Price of low level APIs, everybody so much wanted. Massive amount of work for devs for each uarch…

        • Voldenuit
        • 3 years ago

        [quote<]Does DOOM support asynchronous compute when running on the Vulkan API? Asynchronous compute is a feature that provides additional performance gains on top of the baseline id Tech 6 Vulkan feature set. Currently asynchronous compute is only supported on AMD GPUs and requires DOOM Vulkan supported drivers to run. We are working with NVIDIA to enable asynchronous compute in Vulkan on NVIDIA GPUs. We hope to have an update soon.[/quote<] From bethsoft's DOOM FAQ on Vulkan. Granted, it's a bit unclear from the statement whether the holdup is in nvidia's driver support for async compute on Vulkan, or id having problems with getting good scaling , and hence disabling it until they can sort it out. I'd be more worried if the second scenario were the case, since if the gurus at id can't get it working, what hope do mere mortals have?

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