Nvidia crafts Vault 1080 mod for Fallout 4

You may have explored Fallout 4's wasteland and possibly found it lacking in the "dark and scary" department. Fret not, for Nvidia has just what you need. The graphics card maker has just released its own take on a Fallout 4 mod, adding a new area and an underground vault for players to explore.

Nvidia's calling its mod Vault 1080, in reference to its GTX 1080 Pascal-powered graphics card. Players should enjoy a "dark and ominous journey" deep underground, comparable in size to the other vaults in Fallout 4's wasteland. Vault 1080 is a home to a group of people who've embraced darkness in order to survive, and it's up to the player to find out what exactly is going on.

The mod is intended to showcase Nvidia's HBAO+ lighting tech and improved shadow rendering. Fallout 4 got HBAO+ support back in patch 1.3, and Nvidia is seemingly banking hard on that feature to craft Vault 1080's gloominess. The company says players will see volumetric lighting "in ways not seen in the standard game," along with new meshes and materials. Prospective vault explorers with a penchant for darkness can get their hands on the Vault 1080 mod at Bethesda.net.

Comments closed
    • synthtel2
    • 3 years ago

    They have some screenshots up. I’m unimpressed.

    It looks like they’re trying to push that volumetric lighting a lot harder than they should. Its edges are way too crisp, and it has energy conservation issues. Take a look at the [url=http://www.geforce.com/sites/default/files-world/gallery_images/Control_0.jpg<]first shot[/url<] - the rest of the air isn't that hazy, and the light isn't that bright, but OMG LIGHT SHAFTS. No, Nvidia, that scene should create a pretty subtle light shaft, not that overpowered garbage. Frostbite is nailing this, and they've done a good presentation on what's involved if anyone's interested (first pres over [url=http://advances.realtimerendering.com/s2015/index.html<]here[/url<]). Also, HBAO+ may be the best screen-space AO we've got, but [url=http://wili.cc/research/lsao/<]LSAO[/url<] is much cheaper for almost the same results, and if quality at any cost were really the name of the game we'd see some world-space techniques like DFAO or VXAO. HBAO+ isn't bad or anything, it just bothers me to see it billed as the latest and greatest tech when it's notably behind the quality/performance curve.

      • Chrispy_
      • 3 years ago

      It’s a kludge too. Not only does that first shot look stupid, the volumetric lighting is the wrong colour for the surface being lit.

      Nvidia pushing their preferred options when they’re not the best in terms of quality/performance is nothing new though 😉

        • synthtel2
        • 3 years ago

        I think that’s a different thing. There’s bluish light being cast further back on the wall, it’s just really weak. The warmer colored light has problems of its own, like having a tiny/asymmetrical radius, a complete lack of shadowing or even directionality, and not having a source clearly associated with it (I guess it’s supposed to be the candles?). All that was excusable in Skyrim, but it’s pretty disappointing in FO4.

    • DoomGuy64
    • 3 years ago

    Benchmarks please. I’d like some data that shows whether or not these effects render the game unplayable, as is quite typical of nvidia sponsored effects.

    • Ruiner
    • 3 years ago

    Where’s the download page? Can’t find it at the linked bethesda or nvidia sites.
    edit: 9/2 release.

    • Srsly_Bro
    • 3 years ago

    This is pretty cool. I just replayed Fallout 3 for the nth time and waiting to order a new GPU before venturing back into Fallout 4. Thanks for reporting on this, Bruno.

    Interested in seeing which GPUs are supported, I went to this page.

    [url<]http://www.geforce.com/hardware/technology/hbao-plus/supported-gpus[/url<] The list appears blank on FF and Chrome. Is there a source to see which GPUs are supported?

      • sweatshopking
      • 3 years ago

      Blank on edge too

      • stefem
      • 3 years ago

      HBAO+ is based on D3D 11, so any GPU from Fermi and up support this technique

      • morphine
      • 3 years ago

      You’re welcome, buddy.

      • Klimax
      • 3 years ago

      There’s nothing at all, just some mark-up for controls and that’s it.

    • CuttinHobo
    • 3 years ago

    I like this variant of the age-old tech demo. It’ll give me an excuse to load FO4 again and see what the hubbub’s about.

    Kudos to the folks who cooked it up. *Playing* a tech-demo mod is bound to be a better way to experience new features than watching a series of 3DMark-style flyby scenes.

      • ImSpartacus
      • 3 years ago

      Yeah, this is clever. It looks like there’s actual gameplay involved, which is pretty cool.

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