Report: Oculus Touch controllers may arrive in November for 199€

European retailer Media Markt has quasi-officially let the cat out of the bag. The Oculus Touch hand controllers might appear in stores on November 21, carrying a price tag of 199€. It's not far-fetched to imagine the US will see these controllers sooner—perhaps for $199—as so often happens with consumer hardware.

Media Markt's website already has a page up for the controllers. Until recently, that page contained information on pricing and expected delivery date. We managed to confirm the info thanks to our good friend Google Cache, and proceeded to grab the screenshot you see above.

This information should be welcome almost-news to Rift owners. Ever since the release of both the Rift and the Vive, reviewers have almost universally noted that the Vive VR experience is superior, thanks to its hand controllers and room-scale gaming capabilities. The fact that Oculus was forced to delay the Touch release for the second half of this year struck a very out-of-tune chord with gamers, too. We look forward to greater parity between the two biggest VR headsets soon.

Comments closed
    • moose17145
    • 3 years ago

    For the same amount of money then, I think I would rather just get a Vive which seems to be more friendly to helping the VR ecosystem grow and thrive vs. facebook or… err… oculus… which just seems interested in trying to make proprietary closed ecosystem garbage which will ultimately just serve to help kill VR.

    • DPete27
    • 3 years ago

    No chance they’ll be $200 just for the controllers. This bs rumor mill article shouldn’t even have been posted on TR.

      • GrimDanfango
      • 3 years ago

      Given that Vive is priced $200 more than Oculus at the moment, and the differentiating factor is the addition of tracked controllers… why wouldn’t this bring the two into price-parity?
      They *might* attempt to knock it down a bit to undercut HTC/Valve for the full package, but somehow I doubt it.
      The only rumor I’d consider highly speculative would be one suggesting it’s going to be substantially less than $200. A rumor of $200 just seems to fit the default assumption at this point.

    • Srsly_Bro
    • 3 years ago

    I just went back in time 10 years to read a review about the old 7900GS I had and found some members have been on TR for a long time….

      • sweatshopking
      • 3 years ago

      Like your mom.

        • Srsly_Bro
        • 3 years ago

        lol

      • Neutronbeam
      • 3 years ago

      Yeah, like me. What of it? Get off my lawn kid! (shakes fist while laughing)

      • moose17145
      • 3 years ago

      I remember when TechReport had a “-” in the URL…

    • Ceremony
    • 3 years ago

    Holy shit thats expensive…. arent they basically Wiimotes+Nunchucks in different shapes? and a pair of those merely cost 50 bucks or so…

    With outrageous prices, shitty DRM-practices, non-crossplatform VR, VR will be dead before it even began.

      • Andrew Lauritzen
      • 3 years ago

      Very different tracking technology than Wii… Wii stuff isn’t even close to the requirements for tracking in VR.

      • Billstevens
      • 3 years ago

      Most every one assumed the controls would run at this price once we knew the full cost of the Vive versus the Rift without controls which was exactly a $200 diff. Though there was always hope they would undercut them but I suppose that was always a long shot.

      Its expensive but certainly not outrageous given the competition. Feedback from people with early access suggest that most like these controls above all others. Though when placed against the Vive controls that is more of matter of preference and use case as both track about equally well or close enough to now one would care.

      Also you are paying for 2 controls, a tracking camera, and the R&D that went into the tracking software that makes it accurate. A bit more than your average Wii Mote + nunchuck .

        • rechicero
        • 3 years ago

        Nope, you’re paying because you already invested a lot of money in the Rift and they know most of the buyers are going to feel the need to buy it. Or, in other words, you’re paying exactly what they know they can ask. And it’s “only” 200 because they cant be more expensive than the competition.

        In this kind of thing the cost conscious move is just let other to be the paying guinea pigs and grab a polished product for a fraction of the prize down the road… or nothing at all if the technology doesn’t take off.

        But please don’t understand that I dislike or think bad of the ones that paid a lot for the beta versions. I love you guys, without you, technology would be a much slower word.

      • Namarrgon
      • 3 years ago

      They’re considerably more accurate and capable than a wiimote (which also cost rather more than $50 for two when it was released).

      I can’t think of one gaming technology that [I]didn’t[/i] start out expensive, and usually DRM’d and/or single-platform as well. But unusually, this one already has a very wide spread, with basic VR starting at just $5 for the completely-open Cardboard, and many options in between.

        • RAGEPRO
        • 3 years ago

        That’s right. I worked at GameStop during the Wii release, and remotes were actually $40 a piece not including the nunchuck. For a full set with two remotes, two nunchucks, and two Motionplus, you had to shell out $110 (after discounting the remote and nunchuck in the system box), and that STILL has drastically less functionality than these, or at least than the Vive’s controllers.

          • sweatshopking
          • 3 years ago

          Functionality is irrelevant. It is 10 years later and technology is cheaper. Controllers are a rip off, no matter who makes them.

            • LostCat
            • 3 years ago

            Indeed o.o Someone broke one of my x1 controllers and I’m like…well screw that I only needed one anyway.

      • Duct Tape Dude
      • 3 years ago

      There’s also a second camera, so there’s that. But yes, it’s first-gen custom-made hardware and is pricey.

      • Pytho
      • 3 years ago
    • Duct Tape Dude
    • 3 years ago

    [quote<]This information should be welcome almost-news to both Rift owners. [/quote<]Both? There are dozens of us! DOZENS!

      • Billstevens
      • 3 years ago

      Based on shipment struggles and free Rifts provided to Kickstarter backers there are probably somewhere around 30k-50k Rifts in the wild. They sold more Dk1s and Dk2s than this separately. But that is a pretty slim minority ( maybe < 0.5% of the gaming population) when there are millions of hardcore gamers.

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