GeForce 373.06 drivers break cover for Gears of War 4

Nvidia has released a new GeForce graphics driver to go along with a few high-profile game releases, as it does. This latest Game Ready driver supports Gears of War 4, tomorrow's Mafia III, and next week's Shadow Warrior 2. Also returning in this release is the SLI profile for Battlefield 1, after its brief exile in driver version 372.70.

Besides those big-name titles, old-school FPS Iron Storm got an SLI profile to go with its recent Steam re-release. Nvidia added 3D Vision profiles for Ashes of the Singularity, Gears of War 4, Mafia III, and Shadow Warrior 2, although the latter two games recieved "not recommended" ratings. This release also improves "framerate consistency" in VR, and restores FPS limiter functionality on GP100-based cards.

Some issues hang around, of course. Assassin's Creed Syndicate may suffer from flickering textures on characters' faces. Most of the known issues concern SLI; several problems exist when using Ansel on SLI machines. Also, Gears of War 4 doesn't have SLI support yet, so if you have a dual-GPU rig and want to thump some chest-high walls, make sure you enable single-card mode.

Speaking of The Coalition's latest third-person shooter, Nvidia has an optimization guide up for Gears of War 4. The new game doesn't repeat Gears of War: Ultimate Edition's mistakes. It gives gamers a veritable cornucopia of knobs and levers to twiddle. Nvidia's guide is obviously targeted at GeForce owners, but anyone playing the game might benefit from giving it a read.

The full release notes for the driver release are here. GeForce Experience users probably already have the new driver queued up for download. If you aren't part of that scene, you can pick up the new driver at Nvidia's site.

Comments closed
    • adampk17
    • 3 years ago

    I’m downloading Gears of War 4 for Windows right now. Guess how big the download is:

    40 GB? Higher….
    50 GB? Higher….
    60 GB? Higher……
    70 GB? Getting close
    73.33 GB!!!

    Holy cow!

      • floodo1
      • 3 years ago

      Wow

    • travbrad
    • 3 years ago

    Mafia III is locked to 30FPS so I doubt you need driver optimizations for it. Your gaming smoothness is gonna get whacked.

      • kn00tcn
      • 3 years ago

      consistent locked 30 fps is smoother than variable 30-45 (as an example, without gsync/fsync, it also sounds like they’re going to try uncapping mafia soon)

        • travbrad
        • 3 years ago

        That’s not the reason it’s locked to 30FPS though. It’s locked to 30FPS because it’s a half-assed console port. Plus considering the quality of the graphics it should be able to run at 60+ FPS anyway. GTA5 has better graphics IMO.

    • synthtel2
    • 3 years ago

    GoW4 has [url=https://techreport.com/news/30758/radeon-16-10-1-drivers-are-ready-for-gears-of-war-4-and-mafia-iii?post=1003459<]optimization problems[/url<]. It's obvious they put a bit of PC-specific effort into it, but it's not at all clear that they did so with any skill. [edited to fix the link]

      • derFunkenstein
      • 3 years ago

      What I don’t get is why it’s getting rave reviews that include minor complaints that the campaign sucks. Everyone listed on metacritic seems to agree on that point, yet they seem to give it an 85/100 anyway. If the campaign (the main reason I played GoW) sucks, I’m not going to play.

        • RAGEPRO
        • 3 years ago

        [url=http://heatst.com/tech/vices-forza-horizon-3-review-turns-into-anti-australia-political-tirade/<]Sounds like par for the course for modern games journalism, really. [/url<]

          • derFunkenstein
          • 3 years ago

          Well, you know, modern journalism is more of a public diary today than it ever has been in the past. Facebook started that trend, and that kind of mentality has seeped into long-form writing. The writer is now more important than the subject, and the writer needs every opportunity to show how awesome they are.

          That’s a trend that TR has refused to its credit. The few game reviews the site has published in the last 8-10 months (mostly Bruno, I guess, since he wrote the reviews for both Fallout 4 and DX) have thankfully stayed on-topic. That’s why TR remains in my website perusal rotation where more [edit: heavily visited] sites have not.

      • sweatshopking
      • 3 years ago

      They specifically stated that high end optimizations would require future GPU’s, and that high was the setting for a 1080 @ 1440p. You might not like it, but that’s what they’ve been saying from the start.

        • synthtel2
        • 3 years ago

        That’s not my complaint. If a developer wants to target really high-end hardware, power to them. What bothers me is when they target really high-end hardware and the result doesn’t look any better than other games (GoW4 insane settings) or they’re just as heavy as any other game but are noticably behind on image quality (GoW4 high settings).

        Edit for specificity: The first problem is much bigger than the second in this case. It looks like their PC team wasn’t thinking “what tweaks can we make available to improve the experience on powerful PCs?” but instead “woo, our performance budget is massive! What effects are we going to eat it with?”

          • sweatshopking
          • 3 years ago

          Many of the reviewers seem to think it looks pretty damn nice. Haven’t played it though.

            • synthtel2
            • 3 years ago

            I’m going by the screenshots in Nvidia’s settings guide to it. It avoids failing too badly at anything in particular, but little problems that we know how to fix on a moderate budget still abound (the kind that won’t catch your attention unless you’re a graphics uber-nerd, but make the scene feel that much worse regardless).

            A lot of surface shading just [url=https://images.nvidia.com/geforce-com/international/images/gears-of-war-4/gears-of-war-4-character-texture-detail-002-ultra.png<]doesn't quite look[/url<] up to par (though that isn't the only recent game to have dull surfaces). The non-insane DoF is [url=https://images.nvidia.com/geforce-com/international/images/gears-of-war-4/gears-of-war-4-depth-of-field-001-ultra.png<]rather garbage[/url<]. What's [url=https://images.nvidia.com/geforce-com/international/images/gears-of-war-4/gears-of-war-4-foliage-draw-distance-001-ultra.png<]this[/url<] cheesy fake atmospheric thing on lights? (Also it's obvious that they [url=https://images.nvidia.com/geforce-com/international/images/gears-of-war-4/gears-of-war-4-capsule-shadow-quality-001-ultra.png<]felt a bit limited[/url<] on the radii of various lights.) Is [url=https://images.nvidia.com/geforce-com/international/images/gears-of-war-4/gears-of-war-4-light-shaft-quality-001-ultra.png<]this[/url<] made of fail, or is it made of fail? Non-insane [url=https://images.nvidia.com/geforce-com/international/images/gears-of-war-4/gears-of-war-4-screen-space-reflections-001-ultra.png<]screen-space reflections[/url<] are too sharp. .... to name a few. Dynamic global illumination is sorely missed in a lot of those environments, but I don't blame them for that one - it's a tough problem. Credit where credit is due, characters aren't Uncharted 4 levels of good, but they're [url=https://images.nvidia.com/geforce-com/international/images/gears-of-war-4/gears-of-war-4-sub-surface-scattering-001-ultra.png<]still[/url<] [url=https://images.nvidia.com/geforce-com/international/images/gears-of-war-4/gears-of-war-4-sub-surface-scattering-002-ultra.png<]quite[/url<] [url=https://images.nvidia.com/geforce-com/international/images/gears-of-war-4/gears-of-war-4-sub-surface-scattering-003-ultra.png<]well[/url<] [url=https://images.nvidia.com/geforce-com/international/images/gears-of-war-4/gears-of-war-4-sub-surface-scattering-004-ultra.png<]done[/url<].

            • RAGEPRO
            • 3 years ago

            Man, I hadn’t looked at any screenshots until now, and you are so, so right. That game looks AWFUL! What were they thinking? Hahaha. Christ.
            [quote<](though that isn't the only recent game to have dull surfaces).[/quote<]Yeah, Fallout 4 has this problem too. What causes that? Insufficient resolution for normal maps?

            • synthtel2
            • 3 years ago

            I think the dull surfaces in GoW4 are due to a couple of things. One factor I think is something to do with their precomputed indirect lighting and/or other environment maps. It looks like something’s wrong with that and the specular/diffuse ratios are getting thrown way off. The other is likely something to do with specular AA tuning along [url=http://blog.selfshadow.com/2011/07/22/specular-showdown/<]these[/url<] lines. Toksvig mapping is a great technique, but it needs to be done with anisotropic specular for full effect. AFAIK, only Valve has actually done that, and they can afford to because they still use blinn-phong. Without anisotropic specular, it's either not fully effective (most games' choice) or makes surfaces look a bit off like that (GoW's choice, if I'm reading this correctly). Looking through a few FO4 screenshots, it mainly looks to me like their texture resolutions are weak (including those for normal maps). Something else seems wrong along these lines, but I can't put my finger on it. I'd hazard a guess it's more in the art pipeline than the runtime render logic.

            • RAGEPRO
            • 3 years ago

            Thanks for the great reply, even if a third of it went over my head. 🙂

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