Latest Deus Ex: Mankind Divided patch adds official DX12 support

Cyberpunk sneaky-shooty game Deus Ex: Mankind Divided got another patch today. The new version, 1.9 build 582.1_P9, adds official support for the DirectX 12 API that's been in beta testing for a month. Developer Nixxes originally intended to fully launch the DX12 codepath on September 19, but as it turns out, that goal was a bit optimistic.

Nixxes also meant to have DX12 multi-GPU support in for the official launch, and that goal appears to have been a bit optimistic, as well. The official release only supports single-GPU configurations. There is a beta branch (selectable under the Betas tab in Steam) that offers multi-GPU support, though. Nixxes has asked that users with multi-GPU rigs try out the beta branch and report any issues they encounter. As before, users having trouble with DX12 should simply switch back to DX11, because there are no gameplay or visual differences between the two render paths.

Besides the DX12 support, the new build also fixes some bugs. Diagonal walking will no longer cause Jensen to mysterious alert enemies, and the persistent shooting range crash bug should be fixed. The "Hold E" sub-menu prompts have been moved to the tab key to avoid interference with dragging bodies. Finally, some errors in a few missions' scripts have been fixed. Steam users should already have the new patch queued for download.

We're in the midst of a full-on review of Nvidia's GeForce GTX 1060 as of this writing, but some informal testing with this latest patch suggests that the pronounced stuttering on Radeons we uncovered in our early testing of DXMD's DX12 mode has been more or less eradicated. Some rough performance we experienced with the GeForce GTX 1080 under DX12 mode has been eliminated, as well. We'll be adding the game's DX12 path to our benchmark suite for that review, so stay tuned while we gather some data with this patch.

Comments closed
    • [+Duracell-]
    • 3 years ago

    Notice a bunch of flashing textures and stuttering in DX12 on a GTX 1070. Anyone else?

      • RAGEPRO
      • 3 years ago

      Make sure you have the latest driver.

    • SkyWarrior
    • 3 years ago

    Awesome game. I have been playing since the release and I have the season pass as well. Latest patch is great. Performance on Ultra settings is very playable around 45s with R9 290X. If you want to get this game and play make sure that you also play HR DC before this one. Story is very linked to this one especially the missing link part.

    • Jigar
    • 3 years ago

    Looks like December sales will see me getting this one for sure.

    • stefem
    • 3 years ago

    [quote<]We're in the midst of a full-on review of Nvidia's GeForce GTX 1060 as of this writing[/quote<] Nice to hear that! Finally we will be able to compare Polaris based cards to Pascal ones using TR's data.

    • mkk
    • 3 years ago

    Good to hear that while I’m nearing the end of Human Revolution, Mankind Divided is nearing its actual v1.0. Unpatched quest bugs in the “directors cut” edition of HR makes me keep my eyes peeled before buying MD.

      • GrimDanfango
      • 3 years ago

      I’m not sure the specifics, but I think there was some bizarre issue with the Director’s Cut edition wherein they inexplicably rolled back to an earlier, buggier build of the original game, and added the Director’s Cut extras from there… so the original game oddly tends to be the less buggy version. You just have to endure the un-reworked boss battles playing it.

        • I.S.T.
        • 3 years ago

        Pretty much. They re-fixed some of the old bugs, but not every one of them, or even most. In addition, the DC has a lot of little but hard to notice visual bugs. There’s a list floating around somewhere.

        Unless you really want the NG+ mode, integrated The Missing Link(Which was bad, anyway) and the better boss fights, it’s best to stick with the original.

    • Krogoth
    • 3 years ago


    • jts888
    • 3 years ago

    Any chance we could get a quick updated benchmark run for this in DX12 on say the RX 480 and the GTX 1060?

    The recurrent multi-frame drops on the AMD cards for the first patch were pretty disappointing, and it would be nice to see whether it’s been resolved.

    • LostCat
    • 3 years ago

    I definitely noticed the stuttering vanish somewhere between first patch and this one.

    Should finish the game soon =)

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