GeForce 376.09 drivers are ready to hack Watch Dogs 2

Nvidia's driver team never seems to take a break, even when there is turkey and stuffing to be eaten. Today's harvest of ones and zeros yields the GeForce Game Ready 376.09 driver release. This holiday season looks like it's packed with AAA titles, and Team Green's latest driver release looks to cover the latest wave of games. Newly-supported titles include the open-world hacking game Watch Dogs 2, zombie-slasher Dead Rising 4, and exxxtreme sports title Steep.

All three games boast lofty recommended specs. For playing at 1080p, Watch Dogs 2's devs ask for a GeForce GTX 970, GTX 1060 3GB, or AMD Radeon R9 290 card, along with an Intel Core i5-3470 or AMD FX-8120 CPU. Nvidia recommends a GTX 1070 or 1080 for higher resolutions and detail levels. Conveniently, new purchases of those two high-end cards come with a free copy of Watch Dogs 2. Dead Rising 4 has essentially the same recommended specifications, but the recommended minimum VRAM for 1080p play is 4GB. The recommended specs for Steep live up to the title's name, with a GTX 980 or equivalent listed, along with a recent Intel quad-core CPU or AMD FX processor.

We'd normally link to the driver's release notes, but Nvidia's link isn't working yet. In any case, head here to read more about the driver update, or proceed directly to Nvidia's GeForce driver page if you think you've already spent enough brain power on the matter and just want to start clicking "I Agree."

Comments closed
    • Chrispy_
    • 3 years ago

    None of those three mentioned games are out yet and even when they do come out, two of those titles are Ubisoft so they’re very likely to be an unplayably buggy mess (just look at Watch Dogs’ original launch debacle, or read the beta comments of Steep if you doubt me).

    As for Dead Rising 4, that’s a UWP Windows 10 exclusive for 90 days. Any gamer not actively boycotting/avoiding that like the plague is funding the SaaS problem and feeding Microsoft’s continued land-grab and money-grab destruction of Windows gaming as a whole.

      • sweatshopking
      • 3 years ago

      your position on UWP games is irrational and backwards. I’d really like to buy a game once on my xbox and pc. I’d prefer the superior app management system. Microsoft is investing more in PC gaming than basically anyone these days, just like they are with open source. They’re also probably the only ones capable of breaking the terrible steam monopoly and restoring some competition. Stop being weird.

        • VincentHanna
        • 3 years ago

        Sensible on one subject, irrational on the next.

        Natural monopolies are good things(or at least not inherently sinister). They arise when they offer an unbeatable product at an unbeatable price, to the satisfaction of all. Steam is what it is because they offered things to all sides that nobody else could beat. To consumers, they offer unlimited downloads and a pretty good library management system. They created the workshop. They pioneered achievements which, I swear, must actually mean something to somebody… And for distributers, a new form of DRM which is unobtrusive, easy to manage, and compatible with almost anything. They created the Steam sales which pump billions of dollars into the industry.

        Now, I’m all for someone coming along and beating steam at their own game (hah, puns) but from what I have seen, UWP is less like steam and more like pvp.net. Just an excuse for MSFT to NOT compete with steam, or amazon, or green man gaming or any of the other legitimate marketplaces around. Let’s not heap too much praise on them, and let’s keep in mind the actual definition of competition.

          • sweatshopking
          • 3 years ago

          Steam sales are a joke, and have been for a long time. They’re inferior to many other stores.
          Steam DID offer innovation people wanted, but that was a long time ago.
          Steam achievements are crappy clones of Xbox achievements ms launched 2 years earlier (2005 vs 2007)

          I don’t know what you mean by “just an excuse to not compete.” I have no idea what that means. UWP is a packager. Anyone can open a UWP store. It’s a superior app manager and nothing more. The windows store directly competes with steam by offering apps and games packaged in UWP with some features steam doesn’t and can’t offer.

            • VincentHanna
            • 3 years ago

            So first of all, let’s shine a light on what you did there:
            You basically just said, “hey, I don’t know what you are talking about UWP isn’t a marketplace.” Fine. Let’s talk specifically about UWP… But let’s also note that you are being dishonest by pretending that this conversation is not about MSFT’s App store or Xbox gaming. It totally is. The link between UWP and the windows store may not be “nefarious” as phill spencer would say, but there is a link, and it certainly benefits MSFT more than it benefits anybody else to release games in a app-store friendly UWP wrapper… Something that, to my knowledge, steam doesn’t ask their partners to do.

            Yeah… My experience with UWP is a whole lot of “I can’t do that dave.” First, you have to fiddle with a ton of settings, just to get the OS to let you see the files in question… Then, god forbid, you try to delete a file… Try to move a file. Try to add a file. After creating multiple fake admin profiles, and giving them all semi-phenominal nearly cosmic power, I was finally able to delete the darn file… and then it simply broke the app I was working with permanantly.
            Sometimes the windows store will refuse to download/update programs for days or weeks.
            Sometimes the windows store won’t show you programs that you search for by name.

            So that’s my experience with it. Superior? If you say so.
            Features that steam doesn’t offer? Again, if you say so… But I can tell you right now that Steam offers a hell of a lot of features that neither the windows store, nor the Xbox app, nor the “Unified Windows Platform” (which is code for sandboxing and isolating games) doesn’t offer.

            • sweatshopking
            • 3 years ago

            Steam has their own drm, which guess what, partners must use. So no point there.

            UWP is, according to chrispy a store. But it isn’t. He’s mad about a packager, and I said that UWP isn’t just a goofy store. It is an open platform anyone can use and Microsoft does for their store. Anyone can make a uwp store. He’s confused about it, and so are most people. It isn’t anymore restricted than win32. I’m not being dishonest, I’m being clear. His issues are about monopoly, by a small player in the consumer software market making an open packager somehow becoming the devil. It makes no sense.

            It does verify files automatically. Can be a pita if you’re wanting to dick with files. It is moving towards better mod support and you’ll find that xbone mod support far outstrips ps4 and more work is being done on it.

            Your store issues are strange. What version of windows you running? A preview

            Besides being win32 files allowing for more file changes, what advantages does steam bring? Game streaming is a good one. Ms does xbone to Windows, but not pc to pc yet or pc to xbone. Otherwise, I can’t think of any. Which exclusive features matter to you?

            • synthtel2
            • 3 years ago

            It’s a small point, but Valve doesn’t force anyone to use Steam DRM. Probably half my Steam games don’t use it.

            • sweatshopking
            • 3 years ago

            interesting! I didn’t realize that they didn’t require it!

            • VincentHanna
            • 3 years ago

            It’s also a small point, but I didn’t say anything about MSFT DRM…

            If I [b<]had[/b<] said anything about MSFT DRM, pointing out that "steam has DRM too" would be completely irrelevant to whether MSFT's DRM sucked balls or whether it was inconspicuous activate once and forget it DRM like steam has.

            • VincentHanna
            • 3 years ago

            [quote<]UWP is, according to chrispy a store. But it isn't. He's mad about a packager, and I said that UWP isn't just a goofy store.[/quote<] Because MSFT is treating it like a store. MSFT has made RD4 "UWP Windows 10 exclusive for 90 days" and to my knowledge, the only place it is available is on Xbox and (maybe) the windows store. Now if they had simply launched a UWP version, alongside their standard 64bit version, maybe you'd have a point. The fact that it is available in only 1 place means that they get 100% of the early adopters. Understandable? Yes. Dirty, underhanded, semi-monopolistic? Also yes. "free and open?" No. [quote<]His issues are about monopoly, by a small player in the consumer software market making an open packager somehow becoming the devil. It makes no sense. [/quote<] MSFT owns multiple dev studios, and has twice as many exclusive partners that piggy back off of their XBOX platform. MSFT attempted to single-handedly kill 2nd hand gaming, barely 3 years ago, on a whim. Let's not overplay the heroic underdog shtick. [quote<]Besides being win32 files allowing for more file changes, what advantages does steam bring?[/quote<] The ability to go back to an earlier patch on patched games or play an unpatched version. The ability to copy files from PC to PC rather than re-downloading across a network. The ability to backup files to a [b<]local[/b<] server. The ability to organize your game library by "list veiw" Functional compatibility across more OSs Total access to all game files including saves More / better actual titles [quote<]Steam sales are a joke, and have been for a long time. They're inferior to many other stores. [/quote<] They beat the pants off of any sale that the MSFT store has [b<]ever[/b<] had. Most of those other stores use Steam's distribution platform.

      • VincentHanna
      • 3 years ago

      Why is MSFT making RD4 UWP windows 10 exclusive for 90 days any worse (or different from) than Blizzard, Ubisoft or EA making their games PVP.net, Uplay or Origin exclusives?

      I do actively boycott any game not available on Steam (or GOG, but in practice, that just means steam), but you seem to be calling out MSFT specifically, so I feel you should explain your gripe.

        • sweatshopking
        • 3 years ago

        It’s because it is M$ and nothing more. Chrispy admins M$ at work, but does so begrudgingly

        • Chrispy_
        • 3 years ago

        This is bad for two reasons:

        1) [url=https://en.wikipedia.org/wiki/Universal_Windows_Platform#Use_as_gaming_platform<]Here is a huge paragraph of reasons why UWP is bad,[/url<] including a quote from Tim Sweeny: "the most aggressive move Microsoft has ever made in attempting to transform PCs into a closed platform, and felt that these moves were meant to put third-party storefronts such as Steam at a disadvantage". 2) Blizz, Ubi, EA exclusives are still accessible to Windows XP, Vista, 7, 8, and 32-bit windows 10 users alike. In some cases even Apple and Linux users. Making it a W10 exclusive title is exactly the same dirty lies they used when they refused to make Halo2 on PC work with XP, in an underhanded attempt to sell more copies of Vista. Not only did Halo2 not even use DX10, Microsoft's bad move killed Halo on PC. There are some advantages to UWP but there is no reason to platform lock it for any period of time. Microsoft can't be trusted to make impartial decisions for the good of PC gaming; In fact they can be relied upon to sabotage it in their best interests, which puts even more emphasis on point 1.

          • sweatshopking
          • 3 years ago

          Sweeney was literally lying and wrong. His statements have been addressed by Microsoft and shown to be false, but nerds keep quoting him anyway. You’re upset Microsoft doesn’t have osx games? Mkay. Sounds like you’re mad because you insist on using an out of date OS and are annoyed they’re not supporting an old operating system. Too bad for you. 10 was free.

          Modding is possible with uwp. Vysnc isn’t locked.ms is releasing games on steam. Valve can, should they want to, sell UWP apps. Did you even read the paragraphs you cited? They list how the issues have all been addressed. There is no reason to hate UWP except if you’re mad about games not coming to old, out of date operating systems.

          Microsoft can screw up. No question. If they do, the market will punish them. But that should be based on facts, not inaccurate FUD.

            • Chrispy_
            • 3 years ago

            They’ve addressed [b<]ONE[/b<] thing, vsync. That's it, and probably only because it looks bad for their precious UWP customers too. The rest of their promises are hollow and empty, as always.

            • sweatshopking
            • 3 years ago

            That’s factually false, but facts, even when sourced on your own links, don’t matter.

            • VincentHanna
            • 3 years ago

            UWP may be open (i don’t know, is it? Can you just release a UWP app? No fees? Simple 1-click install?) but whether it is or not, MSFT is the only person using it. I don’t really care if something is proprietary by design, or whether that is simply the net result of market inertia. The end result is the same. It’s still a walled garden… The fact that every game available on Steam and GOG isn’t also available on the App store right now tells me that there is at least some amount of investment in UWP-erizing Applications and turning them into apps.

            And my own personal experience with windows 10 and it’s app store tells me that once the apps have been appified, it comes at the cost of consoleifying your PC. YOU give up the ability to manage your save files and modding has to be done inside the app, or you would have to break open the app and then recompile it.

            So let’s be clear here… It’s not terrific. I would much rather buy an X-box game and see it come with a steam code the way DVDs do with ultraviolet.

            • sweatshopking
            • 3 years ago

            But that’s the thing exactly. You don’t know what it is or how it works but you already decided it sucks, largely based on false information such as the stuff chrispy says.

            Of course there is effort in repackaging apps. You have to either build a uwp from scratch or run a win32 app through the uwp packager.
            It does do a better job of managing things like save games. You can access them locally, but by default they go to the cloud for just about everything. Save games transfer between Xbox and windows. If that’s consolification I’m fine with it.

            UWP is struggling because FUD and steams monopoly. Microsoft’s issues with communication, marketing, and planning have a large part to do with it. The constant repeating of sweeneys comments, even though they’ve been debunked by microsoft get regularly repeatedly.

            • synthtel2
            • 3 years ago

            I don’t think of savefiles going to the cloud by default as a plus. If I’ve got them locally, I can manage them as any of my other data, meaning things are always going to just work (unless I screw something up, but then at least I’ll know where I went wrong). The cloud isn’t always so kind. A friend just spent four hours on the phone with EA the other week because they borked this precise thing.

            • sweatshopking
            • 3 years ago

            steam does it. playstation does it. xbox does it. origin. uplay. the only one not is Nintendo. While I understand this can be a pita (my son’s steam save of battle block didn’t upload then he played on another computer and it uploaded a save from like the beginning of the game losing all his data) it generally is a popular feature. per game Control over it would be ideal.

            • synthtel2
            • 3 years ago

            I know Steam has that capability, but I’ve never had to deal with it. On poking around its config a bit, I see a thing called Steam cloud, but I’ve have never had reason to pay attention to it before and can only assume it’s the relevant feature. Whatever config I’m using right now (whatever’s default wrt that) certainly does nothing of the sort, and I regularly do manual management of save and config files on Steam games with no trouble. I’d be surprised if there weren’t some way to do per-game config of that feature.

            AFAIK, the rest of the usual suspects (with a notable exception of GOG) are pretty in-your-face about cloud stuff. Do tell if I’m wrong on that (I haven’t used most others with any seriousness).

            • sweatshopking
            • 3 years ago

            Most, like steam, have cloud saves backed up by default iirc. and yeah, steam cloud is your saves.

            • synthtel2
            • 3 years ago

            My point was that that [b<]isn't[/b<] Steam's default. They could still be backing stuff up and just not restoring it unless I ask, but that's not much different.

            • Chrispy_
            • 3 years ago

            If it’s so much FUD, why doesn’t a Microsoft employee edit the wikipedia page with links to irrefutable evidence?

            Oh, because there isn’t any.

            • sweatshopking
            • 3 years ago

            Which part? The only actual technical points are vsync and multi-gpu. Vsync is already patched, with gsync and freesync support already implemented. [url<]https://www.thurrott.com/windows/windows-10/67051/microsoft-makes-major-improvements-uwp-games-windows-10[/url<] Multi gpu is coming AS STATED ON YOUR LINK. So once multi gpu support is patched you're good? No, of course not. Because Sweeney whines about a bunch of stuff that makes zero sense including claims of lockdown (anyone can use UWP. it's a packager, so false), monopoly (MS has single digit market share, and anyone can open a UWP store. Windows VP Kevin Gallo, said it’s “a fully open ecosystem, available to every developer, that can be supported by any store.”) no win32 support (except there is [url<]https://developer.microsoft.com/en-us/windows/bridges/desktop).[/url<] Literally the only remaining issue is that it's windows 10. That's it. There is nothing else. And for the record, Wikipedia has MANY biased individuals who delete factual information if it doesn't conform to their views. I've had a GREAT many cited posts on a variety of subjects repeatedly deleted and in discussions on it told to f off. So there's that. what other issues are there? Provide a list and we can go through them. EDIT: IN FACT, I EDITED THE WIKIPEDIA PAGE PROVIDING LINKS CITING THE UPDATE OF VSYNC AND VARIABLE REFRESH RATES, AND NOT 2 MINUTES LATER THEY WERE BOTH REMOVED. AS WELL AS SOURCED INFORMATION ON THE WINDOWS BRIDGE AND THE ABILITY TO OPEN A UWP STORE. So end of the day, the reason that information isn't on Wikipedia isn't because it isn't there. it's because Wikipedia has become a fantastic way for groups to spread FUD. It's fundamentally problematic. I did re-add it again though.

            • sweatshopking
            • 3 years ago

            so we good?

            • Chrispy_
            • 3 years ago

            Good man for editing Wikipedia; A lot of people tend to get their info from Google first, then Wikipedia second (if it’s not the first Google hit) and then whatever sites they know/recognise in the field they’re querying. I’m a little shocked that Microsoft don’t do more to promote the open and supposedly fair platform that UWP is supposed to be.

            You’ll forgive me if I remain sceptical of Microsoft’s promises and solidarity on the future of UWP. If you take the middle of the year when the changes/fixes to UWP finally started to make it less of a joke, Microsoft has very nearly 15 years of making huge promises to Windows gamers and either breaking them or doing something even worse. Even if I take of my wisened-cynic hat for one moment and look forwards to a utopian future where Windows RT UWP applications make gaming across multiple (Windows) devices a better experience, it’s still a lock-in to Windows.

            Returning the wisened-cynic hat to my bonce once more, I’ll point out that UWP’s benefits are the ‘carrot’, whilst the ‘stick’ is that it hurts OpenGL/Vulkan/Android/Linux development and by association widens the developer (and developer time) split between PS4 and XBone/PC that currently share some small level of harmony under Win32’s relatively open and multiformat platform. Games will cost more to develop, which never seems to make games more expensive, it just makes them lower quality, later or shorter instead.

            • sweatshopking
            • 3 years ago

            Microsofts communication is the industry standard in “shockingly terrible.” Has been for decades. Many of their products are fantastic, but you’d never know it since they’re so terrible at communication, then they don’t sell, so they ditch them, and people get in the habit of writing them off. it’s the MS way.

            Skeptical I can understand, and there are good reasons for it. My issue isn’t with skepticism, it’s with misinformation. We’re on the same page now, I think.

            As for more work to program, xamarin should ease much of that for applications, and since you can literally make a win32 program into a uwp app, i’m not sure how it’s any worse. You’d just gain a better file management system without the registry degradation. You could even make a vulkan game into a UWP app. Directx isn’t required afaik.

            As a windows gamer and user I honestly don’t care about the game scene on vulkan/opengl. From my perspective it merely widens the developer split from the more consistently used DX. if our issue is that there isn’t a widely adopted cross platform API for graphics that’s a separate issue from UWP, but one that we could discuss.

            I like some of the carrots that come with UWP including xbone/pc crossplay, pressure on steam, improved registry management, and to be honest, I think the windows store is FAR superior to the eons old steam browser. Microsoft also actually has support, including phone support, something valve has never offered. Carrots are significant in this case, though UWP still has serious issues, as the new call of duty multiplayer demonstrated pretty handily. Family sharing (buy once play with up to 10 people on different machines [i<] at the same time in multiplayer [/i<] is huge. One copy of minecraft for windows 10 and we can all play together. I'm interested in seeing where UWP goes.

            • VincentHanna
            • 3 years ago

            [quote<]Even if I take of my wisened-cynic hat for one moment and look forwards to a utopian future where Windows RT UWP applications make gaming across multiple (Windows) devices a better experience, it's still a lock-in to Windows.[/quote<] No more so than if you buy a (Mac) version of adobe Photoshop you are locked into mac. Yes, Steam does this cool thing where they make the linux or mac version availible to you if you register a new PC, but as far as I know, that is an aberration in non (SaaS) software.

            • synthtel2
            • 3 years ago

            I interpreted the lock-in concern there as being about developer effort, as in if someone targets UWP, it then takes them more effort to port to Linux/PS4/Mac/whatever than if they had targeted win32. Whether that’s true or not or to what degree, I have no idea, but I’d be very surprised if it were as big an issue as DirectX. I would feel better about it if more UWP games were also available on other platforms.

            I don’t think of getting all platforms with one purchase as an abnormal thing. When buying games for Linux, I’ve never not gotten the Windows/Mac versions at the same time, regardless of what channels I bought it through. I suspect it’s consoles that have given everyone low expectations there.

    • Skid
    • 3 years ago

    So… who’s going to be brave and go first? Let us know how it goes for you…

      • drfish
      • 3 years ago

      I haven’t gotten burned by at the problems lately – but even so – I’m now going to wait a couple days instead of jumping into the deep end like I normally would.

      • DancinJack
      • 3 years ago

      I’ll try it…although I don’t have that many new games that I could watch for you guys. I haven’t had any of the other issues others have been experiencing with past updates either.

        • Voldenuit
        • 3 years ago

        Do you tend to keep an eye on framerates? I always have msi afterburner up on a second screen, and I immediately noticed that Overwatch was stuttering and less fluid than usual with 375.57. I glanced over, and indeed, my framerate line had dropped from the 120-ish fps it used to run at (capped at 130 in-game) to 100-ish with the driver update.

        Updating to the 375.63 hotfix fixed it for me, but have been leery of updating ever since.

          • DancinJack
          • 3 years ago

          Yeah, I have the EVGA version of Afterburner OSD’ing on all games with FPS/Buffer util/Frametime/temps.

          I haven’t played OW in a few weeks but generally I could get 110-120 FPS @ 1440p 120Hz (GTX 1080+6700K). I was going to say I have been playing Dishonoured 2 lately, but I don’t think we can use that game as a bench due to all the issues people are having.

      • Philldoe
      • 3 years ago

      Welp, I did it. I wish I didn’t do it, but I did it. With these drivers I get an error in Windows that states “Application has been blocked form using Graphics Hardware” This happened in GTA:V today after I updated. Looks like it’s back to my older drivers.

        • FailtimeFig
        • 3 years ago

        Was just downloading it and noticed your comment on here, quickly canceled the download. Sorry that it happened to you but thanks for posting about your issue with it.

        • ahmedabdo
        • 3 years ago

        Thank you for the heads up.

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