Poll: Did you buy into the world of VR this year?

2016 is the year that VR took off, at least if you listen to the companies making VR headsets. The Oculus Rift rolled in on a tsunami of hype rivaled only by that of the HTC Vive. AMD and Nvidia are both devoting substantial effort to accommodating the needs of VR rendering in their products, and pretty much every PC maker is catering to aspiring gogglenauts in one way or another.

Those developments don't even begin to consider the apparently-burgeoning PlayStation VR, the countless snap-in mobile VR headsets, and prototype standalone goggles from Intel and others. Given the Cambrian explosion of VR devices and supporting hardware, it's hard to declare a "winner" in the VR ecosystem, if there's even a single victor to be declared at all.

One thing we don't have yet is a detailed picture of just how many of those VR headsets, premium or otherwise, have moved off store shelves. HTC and Oculus have both made only oblique statements about how many of their systems have sold. Mobile VR systems like Samsung's Gear VR and Google's Daydream are expected to move millions of units over time, but those goggles are still in their nascency, as well. With that uncertainty, we turn to you, TR reader, to tell us about the degree to which you've bought into the VR revolution.

Did you get a free Gear VR with your latest cellphone purchase? Did you buy a brand-new PC to power your Rift or Vive? Or are you happy with a good old flat screen for your entertainment? Let us know using the poll options below.

Comments closed
    • willmore
    • 3 years ago

    I’ve used both the Vive and the Holo Lens. The latter was very unimpressive. The former was sort of fun, but the resolution isn’t there and the tracking is just a tad slow. Maybe it’s just not for quick twitch gamer kind of people?

    • K-L-Waster
    • 3 years ago

    I want to try it out before dropping $$$ on it, for 2 reasons:

    1) I am far-sighted and getting more so as I get older. I want to make sure that I can actually see something that isn’t blurry or eye-strain inducing.

    2) I am one of those who gets slightly motion sick when in first person games, so I want to make sure this isn’t going happen when I use VR.

    Neither of these points is intended as a “no way, I’ll never use it” — it’s more in the due-diligence category. If I can get a chance to try it out and I don’t have either of those problems, VR will probably become a priority for me.

    • blazer_123
    • 3 years ago

    I bought a Vive several months ago. I upgraded my graphics card right before the Rift came out but wasn’t able to buy the Vive until it was more widely available.

    The Vive is incredibly immersive. I have about 15 games for it ranging from shooters, boxing, racing simulators, etc. You really believe you are in the environment. The controllers make the experience very natural. Even when using a 360 or PS4 controller it’s still a decent experience.

    There are still problems: 1) The resolutions needs to be increased. This usually isn’t an issue but there are some games and videos where the screendoor effect comes into play; 2) The headset needs to be wireless. The cables rarely get in the way but they do cause clutter and takes some of the immersion away managing them; 3) More full fledged AAA games need to be created. Right now almost every game is either a tech demo or a regular PC game that’s been ported to VR. 4) Price.

    I still consider the purchase to be worth it but I’m not nearly getting the same type of value out of the Vive as I’m getting out of just upgarding to a Geforce 970.

      • meerkt
      • 3 years ago

      Is the problem the resolution or the pixel fill ratio?

    • blitzy
    • 3 years ago

    Had a RiftDk2 for a while, cool experience but the hardware and software wasn’t mature enough for me yet, and the retail one while being a step in the right direction I can tell without trying it is still not quite there yet. The next gen though will probably solve the qualms. With better resolution, and less faffing about to configure games it will be quite a cool addition to the gaming world.

    • gerryg
    • 3 years ago

    Still too expensive for decent VR experience, too early with too few titles/too little content. Hopefully it’ll get there by next Christmas or the one after.

    • djayjp
    • 3 years ago

    Resolution isn’t anywhere near good enough yet. I want to look through a completely transparent window, with no sense of screen at all, so that the objects look real (regardless of art style).

    Also: REALLY not fond of motion sickness (which I don’t otherwise get). Gaming shouldn’t make you sick.

      • VincentHanna
      • 3 years ago

      Have you tried it?

      I don’t think you’ve tried it.

      • blazer_123
      • 3 years ago

      The screendoor effect is almost never noticeable. The only time I see it is when I’m looking at low-res games (ex: Havenbrook Experiment) or with certain VR videos. It’s extremely rare and in games that are well developed (ex: The Lab) you simply don’t notice it.

      I’ve had all my friends use it and not one person has experienced motion sickness. I’ve only experienced motion sickness in the Doom3 mod (which is *amazing* but the cut scenes are clearly not meant for VR and really do a number on your stomach).

      Have you tried the commercial versions of the Rift or Vive?

    • Thresher
    • 3 years ago

    As good as it is, I don’t see it going mainstream, at least not if it’s an extra cost option. We see how well that worked with the Kinect 2 on XBOX One.

    It’s great technology, but it’s not necessary to the gaming experience in the way that a monitor or TV is. As long as it’s an accessory, it will be a niche market.

    It might have some applicability in some professional areas, but even that is going to be limited.

    • psuedonymous
    • 3 years ago

    Rift, Vive, and PSVR (and a PS4 to run it). The Vive will probably go once Touch arrives, I don’t need a full superset of features and it’s barely gotten used for a while due to the awkwardness of setting it up (Dat Cable Ribbon. And SteamVR being a POS in terms of reliability).

    Are they all going to be obsolete soon and replaced by cheaper, better HMDs? Of course, that’s the curse of early adoption. But it’s worth it.

    • Major-Failure
    • 3 years ago

    I talked to another young dad recently and we both agreed on not having time to dick around with games anymore. He has a PS4 that is collecting dust and the last time I played a game (Supreme Commander: FA) was before my kid was born.

    Maybe I’m missing something, but I’d rather invest what little free time I have into going to the gym or reading a nice book, rather than dumping it into expensive and useless gadgets that depreciate faster than driving a new car off the dealership lot.

      • bfar
      • 3 years ago

      To each their own.

      In the same situation, but I still do spend some of that precious time on gaming, among other things, and that time is all the sweeter in some ways.

      The issue with VR specifically is that meeting the needs of small children and the total immersion of a head set/ear phones are pretty much incompatible. Unless you want a visit from Child Protection! Even with my standard desktop setup, I often play with low volume speakers, just in case I’m needed.

      This may all change when my lads get older, and hopefully share in some of my own interests, including gaming and tech. But VR? It’s fascinating, but I’m not sure if I’ll ever be willing to suspend entire sense of my surroundings for total immersion in games. Maybe they’ll engineer a way around that, I dunno.

    • ronch
    • 3 years ago

    No. I can’t see the excitement in strapping a pair of small computer displays on your head and calling it virtual reality.

    • Peldor
    • 3 years ago

    My new phone supports Google Daydream VR. Not sure when I might try it. Very unlikely to buy it without trying it first.

    • jackbomb
    • 3 years ago

    No, but I did buy into the glorious world of D-ILA/LCOS projection and dual subwoofers this year. That’s close enough to VR for me.

    • ozzuneoj
    • 3 years ago

    I voted that I’m good with my monitor, but I think there’s a difference between “I’m good with my monitor…” and “I have no interest in the technology behind VR or what it can do”.

    I didn’t choose “waiting for next gen” because I highly doubt that I’ll be able to justify purchasing the next gen or the one after, since it serves practically no purpose outside of gaming and entertainment at this point and I don’t have as much time to game as I used to.

    Maybe some day I’ll give it a whirl, but I bought a “cardboard” compatible headset a while ago for like $20 and only used it once. Of the 7 or 8 free apps I tried, all were terrible… they all looked like PS1 games. I’m sure there are better ones out there, but I haven’t really had the time to think about it. Presumably, a PC would provide far better image quality, but honestly, I need to spend less time at the computer, not more. VR is just another way to suck our lives out our eyeballs.

    When we’re all in our 90s I’m sure we’d look back and say “I sure am glad I spent several hours per day with a screen strapped to my face and sat in a chair while the world passed me by.” At least when I’m zombified in front of my monitor there is a chance that a real human being (or an animal, or the sun or some other physical thing) could maybe creep into my peripheral vision enough to get me to look away.

    VR is neat, but at this point… “I’m good.”

      • hexr
      • 3 years ago

      I disagree with your last point for a few reasons, the first being that I don’t think VR lends itself to the marathon-style gaming that a mouse/kb setup does. When I VR, I rarely do so for more than an hour at a stretch, and I think I have only once exceeded 2 hours. Some of the Vive games are also surprisingly good for groups. For example, Audioshield is a great “having a few beers with friends and listening to music” prop.

      Another big advantage of roomscale VR, at least for me, is that it is much more active than mouse/kb. I can play half an hour of holopoint and really feel like I’ve gotten my cardio in. That makes for a great midday break from sitting at my desk drooling at work stuff.

      ‘course I also end up regretting the amount of time I spend playing video games in general, so maybe I am just rationalizing for VR because I think it is so darn neat.

    • Srsly_Bro
    • 3 years ago

    I demand a recount of the results.

    • HisDivineOrder
    • 3 years ago

    Too early for me. The hardware is uncomfortable and/or poorly designed. Games are basically tech demos.

    I don’t deny the potential. I deny the current reality of what is being offered.

    The pricing is completely out of whack, too.

      • Jubijub
      • 3 years ago

      I used to work in truck engineering, and VR was already a thing 8 years ago to design cab interior ergonomics. Super good, very useful.

      For personal use, it’s simply a solution to none of the problems I have. I play games and code, both of which are better handled with keyboard + mouse.

      Phone is not immersive enough. I also believe augmented reality is going to have a much stronger potential than VR.

        • bfar
        • 3 years ago

        Spot on there. People go on about how amazing their smartphones are – they are, but the old keyboard and mouse are under celebrated. Just think of what’s been achieved in every field with those simple tools…

        And you’re right, particularly in industry, AR has much greater potential than VR. My belief is that a combination of both will eventually become emergent – when the tech is ready.

    • willmore
    • 3 years ago

    I bought a $5 cardboard clone made of plastic on black friday and I got a new phone with a 1080p display. Does that count?

    I got to use an HTC Vive and came away impressed, but with the distinct feeling that there was more that needs to be done before this generation of VR is fully baked.

    • DPete27
    • 3 years ago

    I won’t be considering VR until there are a healthy amount of AAA titles for it. I’m not paying $800 for something to play a dozen demo-like games with.

    • GrimDanfango
    • 3 years ago

    A technology website whose audience is comprised of 50% luddites. I fear VR still has a bit of a struggle towards acceptance.

    Fair enough if you’ve tried it and hated it… but I see so many people who have written it off without ever giving it a chance.

    VR isn’t 3DTV. It’s actually a technological marvel.

      • Voldenuit
      • 3 years ago

      [quote<]A technology website whose audience is comprised of 50% luddites.[/quote<] It's the Osborne Effect. We know the next generation is going to be cheaper and/or better, so we're also avoiding the Early Adopter Tax. EDIT: At least, 28% of the readers are, anyway.

        • ClickClick5
        • 3 years ago

        I figured by the time the gen three version is released, and for ~$349, I’ll give it a shot.

        • GrimDanfango
        • 3 years ago

        I wasn’t including the “Holding off until it’s cheaper and better developed” crowd. That seems sensible enough if you don’t have cash to burn.
        I’m just surprised at the percentage of tech enthusiasts that seem completely and utterly disinterested in what, to my mind, is one of the most exciting technological developments in decades!

          • Anonymous Coward
          • 3 years ago

          Funny, I say the same thing about the rise of the cloud. or the rise of machine learning, or IBM’s newfound ability to beat Xeon head to head in some market segments. Come here to TR and nobody seems to give a crap. VR is a toy, meanwhile the very nature of IT, software and the economy of the world has begun a significant revolution.

            • GrimDanfango
            • 3 years ago

            Fair point, although two of those things don’t so much interest me as terrify me, especially given the surveillance law they just passed in the UK.

            • Anonymous Coward
            • 3 years ago

            Surveillance and spying is bad… authoritarianism on the rise… definitely though I rank machine learning and its implications for society very very high. I’m not thinking that this whole recent election in the US is going to improve the preparedness of the US culture for the way in which automation will increase in the coming decades. Europe has established the concept of caring about other people… thats gonna be handy, I’m thinking. Real handy. You know, I work on some pretty serious technical stuff on the cutting-edge of IT automation (and data processing, etc) and I wonder if I’ll be able to justify a paycheck when I’m 65. Lets say 30 years from now.

            The cloud and machine learning, and the two together, its an innovation monster right now and its gonna eat a lot of its creators, I think. Stay sharp or get ready for retirement.

      • oldog
      • 3 years ago

      Isn’t it OK just not to be interested in a specific technology.

      I for one have no interest in say the latest tractor tech even though a friend who own scads of heartland property assures me it’s rather marvelous.

      • Dysthymia
      • 3 years ago

      My wife already feels like I spend way too much time in front of my monitor[s]. She will not tolerate me purchasing an expensive one that I strap to my face.

      It’s just as well, because I’m not really in a position to spend that much.

        • VincentHanna
        • 3 years ago

        What if you strap one to her face, and she gets to watch sex in the city from “just across the table” at the coffee shop?

      • derFunkenstein
      • 3 years ago

      Luddites? Really? Because we haven’t strapped on a VR headset yet?

        • GrimDanfango
        • 3 years ago

        No, because people dismiss the whole thing out of hand without having tried it.

        I’m being intentionally hyperbolic – I don’t really consider such people luddites, I’m just surprised at the level of complete disinterest from a large percentage of tech enthusiasts, and the outright disdain from a small percentage.

          • Anonymous Coward
          • 3 years ago

          I’m interested in the real world, mostly.

            • VincentHanna
            • 3 years ago

            I basically decided this past November, that I was going to ignore the real world.

          • EndlessWaves
          • 3 years ago

          I think part of the issue is that the technology to do a head mounted display well is clearly some years away. It’s at the same stage as Smartphones and PDA in the late 90s. An interesting idea and something that’ll suit some people very well, but still far too awkward and limited to be practical for many.

          When you can put VR on like a pair of sunglasses, and flick it to transparent so you can see and hear through it [b<]then[/b<] it'll become a big thing.

      • kmm
      • 3 years ago

      Some possible reasons for for picking “I’m good with my monitor, mouse, and keyboard”:

      1. Already tried it and didn’t like it or got dizzy or something
      2. Lacking money
      3. Not interested in currently available content/applications/porn/whatever (the 28% is waiting on hardware, not software)β€”many are not gamers, for example, and so on
      4. Has a SO/parent/whoevere who would not be okay with it or otherwise not in living arrangements that would allow it
      5. Is Luddite

        • VincentHanna
        • 3 years ago

        As a part of the 28%, I consider myself to be waiting on both hardware and software.

      • Zizy
      • 3 years ago

      I don’t care about VR that much, but I will be jumping on AR bandwagon when it gets affordable πŸ˜›

      • Alexko
      • 3 years ago

      I have more than tried it, and in my opinion, it’s not readyβ€”yet. But it will be soon, so I’m waiting. Plus, it’s still pretty expensive.

    • Yan
    • 3 years ago

    It’s impressive that 80 % of the respondents on a site like Tech Report aren’t currently interested in VR. Obviously, the technology will have to become better or cheaper, or both, before it gets popular.

    • derFunkenstein
    • 3 years ago

    I’m more and more interested in VR, but I don’t want to drop $800 and find out that the goggles don’t work on my glasses and slightly larger-than-normal cabeza. Also, I don’t want to drop $800.

    Since I have a PS4, the PSVR is interesting, but again, I’m worried about my glasses.

      • DancinJack
      • 3 years ago

      Fairly simple solution there, Ben.

        • derFunkenstein
        • 3 years ago

        Get a smaller head?

          • Voldenuit
          • 3 years ago

          Yeah. Just go see a shrink. :p

            • derFunkenstein
            • 3 years ago

            Better than the half-assed Witch Doctor joke I was trying to conjure.

    • wingless
    • 3 years ago

    Where is the “I can’t afford VR because it costs UDS $800+” option? Also the “Cheese” option is sorely missed.

    P.S.: I’ll probably buy into it when I get my Volkswagen TDI blood money.

      • willmore
      • 3 years ago

      You paid the blood money when you bought it. You’re waiting for your blood refund. πŸ™‚

    • bthylafh
    • 3 years ago

    Bad eyes, can’t see depth, so no VR for me.

      • GrimDanfango
      • 3 years ago

      I’m stereoblind… it makes no difference (other than you can’t judge depth in exactly the same way you can’t in the real world). You can still perceive parallax, and that’s pretty much the most important thing in VR. In fact, supposedly stereoblindness tends to make you even more dependant on parallax cues, so you might even appreciate it more!

      Stereoblindness makes “3D” movies/TV pointless, because that’s only a gimmick that works solely through stereo depth perception. VR isn’t a gimmick though. You can walk around inside a true 3D space.

    • DataMeister
    • 3 years ago

    What, no option for Google Cardboard? Because that’s what I bought.

      • derFunkenstein
      • 3 years ago

      Gear VR or similar?

    • DancinJack
    • 3 years ago

    Again no cheese. What even is the point?

      • Wonders
      • 3 years ago

      Listen to yourself: “There is no cheese.” Does that sound familiar? Did you see the final poll option!!??
      What if “not mentioning cheese” is in fact a thinly-veiled stratagem to force unsuspecting gerbils to focus on cheese *all the more incessantly*??

      </hyperventilates>

    • Ninjitsu
    • 3 years ago

    That 80-20 split tho

    • Firestarter
    • 3 years ago

    my current PC can’t do VR yet and it feels like the wrong time to upgrade. And I kind of want to buy a steering wheel and play Dirt Rally in VR, but it’s an Oculus exclusive (WHY?) and I’m probably not going to buy an Oculus

    • gmskking
    • 3 years ago

    Not interested in the slightest. I am not wearing anything on my head.

      • chuckula
      • 3 years ago

      [quote<]I am not wearing anything on my head.[/quote<] HEY! THIS IS A FAMILY FORUM!

        • meerkt
        • 3 years ago

        It’s not a forum, just the comments section.

          • DancinJack
          • 3 years ago

          Forum doesn’t necessarily mean a web forum with topics and sections. A forum can just be a place. Pesky English.

            • meerkt
            • 3 years ago

            I feel that the juxtaposition of the word “family” precludes that specific meaning.

            • DancinJack
            • 3 years ago

            It doesn’t.

            • meerkt
            • 3 years ago

            *sigh*

    • superjawes
    • 3 years ago

    Is there any “must-have” VR app yet?

      • Voldenuit
      • 3 years ago

      Serious Sam: VR, Elite: Dangerous, Space Pirate Trainer, Vanishing Realms, Project Cars, Redout, Firebird.

      They’re not enough for me to buy a VR headset right now just for them, but they’d be on my shortlist when I get a headset.

        • superjawes
        • 3 years ago

        If they aren’t enough to buy a headset, they aren’t “must have” for VR. I can see how a couple would definitely be improved by a headset ([i<]Cars[/i<], specifically), but I'm not even going to consider a headset until I feel like I'm missing out on something.

          • blazer_123
          • 3 years ago

          Project Cars is amazing because (1) it’s cheap on Steam ($11 on sale); and, (2) it’s incredibly immersive with an HMD. With that said, it still uses a console controller. That takes a lot of the immersion away unless you are going to drop $100 on a decent wheel, shifter and peddles. This is good for the Rift but really doesn’t utilize everything the Vive has to offer.

          There are no must haves yet. Just a bunch of games that have significant replay value. Even the ‘long’ VR games typically have 5 hour single player campaigns. The multiplayer scene still hasn’t really developed. The best games so far are arcade style games like Serious Sam where you might only have a small number of missions but have great replay value.

      • driller
      • 3 years ago

      There is a Doom3 BFG Edition VR mod that looks pretty good.

      • Ninjitsu
      • 3 years ago

      well “onward” is interesting.
      [url<]https://www.youtube.com/watch?v=NR5jorWg5L8[/url<]

      • Wonders
      • 3 years ago

      You have to try Budget Cuts. My favorite VR experience so far.

    • CScottG
    • 3 years ago

    I *sold* out of it. Got my Rift for free, put it on Ebay, and sold it for over $1600 to some dude in India.

    (..of course I’ll buy back into it again at some point, maybe next gen. though.)

      • meerkt
      • 3 years ago

      How can I also get it for free?

        • CScottG
        • 3 years ago

        It was a weird set of circumstances that caused that:

        I funded the original Kickstarter.. but many months later they sent an email saying that they couldn’t ship when originally promised – and offered to give me my money back. I said sure, re-credit my card.

        Then when the consumer version came out they were giving free consumer versions to the original backers – and it would seem, were doing so without determining if they actually went through with their payment.

        Technically I did fund the project, but only for several months: more of an interest-free “loan” then, and so I ended-up with a free Rift.

        (..and then I heard about what they were being sold for on Ebay; I hadn’t opened-up the package yet and thought: “eh, I’ll be happy if I sell it “net” for $800 – there was one at the time that was being listed for more than $1500, so I gave it a “shot”.)

          • meerkt
          • 3 years ago

          Weren’t “free to the backers” just fulfilling the funding rewards?
          What did they say when you told them you were refunded?

            • CScottG
            • 3 years ago

            The funding rewards was for the original developer edition, NOT the consumer edition. In fact there were *2* developer editions before the consumer edition.

            To the best of my knowledge only the 1st (original) developer edition “funders” were given the opportunity to have a consumer edition free.

            I never told them that I was refunded, and while that sound’s a bit hinky – they never gave that opportunity to respond in that manner. It was just an automated email saying “thanks for your support with the original campaign, if you’d like to get a consumer version for free then click on the link and give us your shipping address”, there weren’t any comments sections and there wasn’t any real means of contacting them to make a correction – just a question of: “do you want a free consumer version Rift?”.

            I said yes. (..they did get an interest-free loan out of me, and they did get “support” as a part of a very large grouping of people that initially made the campaign successful, so I didn’t feel bad about accepting their offer, plus – it was sold to Facebook by then.)

            • meerkt
            • 3 years ago

            So it was an unplanned bonus to DK1 owners. Interesting.

            • CScottG
            • 3 years ago

            I think it was something Lucky wanted to do now that he had Facebook’s cash-reserves, and really – it wasn’t going to cost them that much in actual money (relative to the business itself), and it was good marketing.

            The problem however is that they gave those shipments (the free ones) a priority status – those were the first to ship. They should have said: “..we will give you a free one after fulfilling our current orders + 3 months worth of new orders” – or something like that. As it was, they couldn’t fulfill actual cash-paying orders (with production issues) and p!ssed a lot of people off by not delivering product in a timely manner.

            -of course this debacle helped fuel the outrageous pricing on ebay.

            ..again, a weird set of circumstances to go from nothing to over $1600.

            • meerkt
            • 3 years ago

            So you’re saying good can come out of Facebook? πŸ™‚

            Anyway, yes, that’s weird. I suppose the DK1 backers would be happy to get a retail version for free even if it were only a few months later, after shipping out all initial retail orders.

      • chuckula
      • 3 years ago

      HATE THE GAME, NOT THE PLAYER.

    • tipoo
    • 3 years ago

    Too early for me, waiting on prices and standards to settle down. Not fond of the idea that your choice of VR can impact which games you can play, I wonder if it’ll ever just be like monitors where you can play any game on any generic monitor.

      • juzz86
      • 3 years ago

      Generic PnP VR

      * I said no, but really this is what I’m waiting on, too.

      • odizzido
      • 3 years ago

      Yup same here

      • ImSpartacus
      • 3 years ago

      I thought it was encouraging that the rift and vive used almost the same hardware for the headset, but it doesn’t seem to be that simple.

      Personally, I think it’ll evolve like any other immature market (phone SOCs, wearables, etc): at the beginning, you’ve got a massive unserved market that can obviously support tons of competitors since even a tiny sliver of that market means a decent chunk of sales. But once the market saturates, competitors will need to tighten their bootstraps or leave the market (e.g. Ti in arm socs). So eventually, it’ll condense into an oligopoly of a few hyper-efficient deep-pocketed competitors just like other tech markets.

      Then it’s easier to make standards and trust that you’re buying something that won’t be useless.

      • blazer_123
      • 3 years ago

      All Vive and Rift games are compatible with each other. The only difference is that the Rift is not capable of playing most native Vive games because it’s not room-VR compatible. The Vive can do everything the Rift can do (but you need to go through Rift’s marketplace to play their exclusives — which is a pain in the neck).

      There seem to be standards developing. One level for low-tier solutions (ex: Google VR + Samsung VR). Another for high-end solutions.

    • sweatshopking
    • 3 years ago

    OBVIOUSLY WAITING FOR THE MICROSOFT VR TECH. DUH.

    • WasabiVengeance
    • 3 years ago

    I haven’t, but when I get something like that, it likely won’t be for gaming. I’m just interested in a HMD that will completely isolate me from the visual noise in my workspace and let me focus. I’m mainly waiting until a local buddy of mine lets me plug my laptop into his/her vr headset so I can open up a code editor and see how the resolution is for programming.

      • hexr
      • 3 years ago

      Interacting with text is one of the most disappointing parts of VR, at least on the Vive. I find a lot to love about VR, but my dreams of being able to administer systems from a configurable VR battle station fall short with current tech.

        • WasabiVengeance
        • 3 years ago

        I’ve heard that too. I still want to give it a fair shot, especially considering how shitty some of the monitors I was perfectly productive on early in my career.

    • EndlessWaves
    • 3 years ago

    I went for ‘mouse, keyboard and monitor’ but I’m interested in the 3D controllers from VR, just not the headset.

    • Chrispy_
    • 3 years ago

    I manage two Vives a DK2, a CV1, three Samsung GearVRs, a Google Daydream and countless Cardboards.

    This is why I’m waiting for next-gen hardware.

      • juzz86
      • 3 years ago

      Which one do you like the most, from a ‘strap it on and enjoy’ perspective?

        • Chrispy_
        • 3 years ago

        They’re all different. Daydream/Pixel is probably best for a first VR experience but the screen is last-gen in terms of pixel density. GearVR with an S7 (regular, not edge) is the best image quality but man Samsung ruin everything with user interface issues as always.

        IMO, there’s no easy answer, they all serve a different purpose. Here’s what I’d use each for, if they were my own personal toys:

        DK2: I’d ebay it if I had a CV1 – heavy and clunky, but if you get one cheap it’s good.
        CV1: Seated gaming, lighter than the Vive and better screen IMO.
        Vive: Room-scale gaming and heavily interactive 3D experiences.
        GearVR: Watching spherical movies, 3D or 2D.
        Daydream: Better app compatibility and interface, like a mini Vive in some ways and comfy
        Cardboard: This is the gateway drug. I’m not super keen on it, but it’s the most compatible with Play Store apps and it’s virtually free.

          • juzz86
          • 3 years ago

          Appreciate the thoughts mate – thankyou. Nice to hear first-hand experience!

      • ronch
      • 3 years ago

      I got a bit cross eyed and read ‘I manage two Wives.’ heh.

        • Chrispy_
        • 3 years ago

        LOL, I’m not sure I could even manage one, tbh πŸ˜‰

    • Voldenuit
    • 3 years ago

    Where’s the poll for those waiting for v2? I’m waiting for StarVR-esque headsets with wider FOV, and headsets with non-fresnel optics. Oh, and lower prices.

      • Meadows
      • 3 years ago

      There’s an option for you.

        • Jeff Kampman
        • 3 years ago

        Only because I added one after the fact πŸ™‚

          • Meadows
          • 3 years ago

          And it’s good that you did, otherwise I might have needed to complain like last time.

            • derFunkenstein
            • 3 years ago

            And really, that’s all anybody wants to avoid. Another round of Meadows complaining. πŸ˜‰

          • Voldenuit
          • 3 years ago

          Thanks Jeff!

      • ImSpartacus
      • 3 years ago

      Yeah, the rift and vive are high quality, but clearly “1.0” type products. I simply don’t want to spend that much for something that is doubtlessly going to be replaced in a couple years.

      And by then, we’ll have a much much better understanding of compatibility and “which camp” to go with.

      Being an early adopter is really expensive.

    • chuckula
    • 3 years ago

    Clay tablets or GTFO.

      • Neutronbeam
      • 3 years ago

      Holodeck or GTFO.

        • gmskking
        • 3 years ago

        Maybe in another 1000 years.

        • Wonders
        • 3 years ago

        For me, the Vive IS the holodeck. An early version, yes, but unmistakably achieving precisely the holodeck experience. It is just so awesome.

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