Crytek will close the majority of its studios

Crytek's been having a rough time of it lately. While the company's free-to-play shooter Warface has been a success in Eastern Europe and Asia, its last big-name title releast in the west, Ryse: Son of Rome, wasn't exactly a smash hit. (Reviews of the PC version are pretty good, though!) Crytek's biggest product, the hyper-advanced CryEngine V, has also faced stiff competition from Unreal Engine 4. Now, the company has issued a terse press release that says the company will be closing the majority of its development houses to "refocus on its core strengths."

It's no secret that Crytek has been having financial troubles for some time. Back in 2014, CEO Cevat Yerli admitted the company had delayed payroll checks for some employees to keep from having to file for bankruptcy. The new press release includes a statement from Managing Director Avni Yerli, who says "undergoing such transitions is far from easy." That's certainly true for the employees at the company's studios in Hungary, Bulgaria, South Korea, China, and Turkey—all of which have been closed.

The home office in Frankfurt and the Kiev studio (which created Warface) will stay with the company, although Eurogamer speculates that Crytek may be selling off Warface to That company already publishes the game in Russia, where the free-to-play title has had the greatest success. If true, that would leave Crytek with only its home office. Still, that's where CryEngine was born, and as Avni Yerli says, that will be the company's primary focus now.

Comments closed
    • Meadows
    • 3 years ago

    I had tried Warface and while the visuals were as impressive as I expected, the game itself is painfully generic.

    I suppose I shouldn’t be surprised that the eastern market would gobble it up, what with them playing the same games for 20 years at a time. Suppose they love familiar stuff.

    • squeeb
    • 3 years ago

    Well that sucks.

    Robinson on PSVR is fantastic.

    • ch┬Áck
    • 3 years ago

    [quote<][Crytek has headquarters in Frankfurt am Main (Germany) and six additional studios around the world in Kiev (Ukraine), Budapest (Hungary), Sofia (Bulgaria), Seoul (South Korea), Shanghai (China), and Istanbul (Turkey).[/quote<] Could this possibly have anything to do with the political climate in certain countries?

      • Klimax
      • 3 years ago

      They’re keeping Kiev for now so that leaves Budapest and Istanbul. (Maybe Shanghai too, not sure)

      The only one most likely to be because of politics is IMO Istanbul studio.

    • dikowexeyu
    • 3 years ago

    After they consolized Crysis, there was no return.

    • deruberhanyok
    • 3 years ago

    This is sad news, but expected after the recent series of newses about delayed pay. There are a lot of extremely talented people at Crytek, hopefully they will all be able to find new employment quickly.

      • NovusBogus
      • 3 years ago

      It’s my understanding that most of the good ones saw the writing on the wall and migrated to Cloud Imperium. That’s why their tech demos contain such crazy stuff, they wield the power of Ze Germans.

    • DataMeister
    • 3 years ago

    “refocus on its core strengths.”

    What are those? Building game engines and the next Crysis game to show it off?

      • Concupiscence
      • 3 years ago

      In this case it’s corporate speak for, “we have exercised overreach, and need to retreat to a tactical position to regain focus and possibly try again later.”

        • swaaye
        • 3 years ago

        Needs moar agility and ambidexterity.

        • shaq_mobile
        • 3 years ago

        Or everyone is fired except the people that made the mistake? Did they reorg their leadership? Last place I worked, they downsized the work force by 30 employees because of a admitted budgeting error on the admin side, but everyone on the admin staff still got bonuses on the order of 50-2000k (yes, 2m). The estimated cost to keep those employees on for a year with benefits would have roughly cost the same as the bonuses.

        Just irritating how there seems to be little repercussion for huge mistakes sometimes.

          • destroy.all.monsters
          • 3 years ago

          I’ve never seen management pay the price for anything. Hell after the massive fail of the FBI after being notified in advance of 9/11 not one of the people that made the decision to ignore it got fired and the security services here in’Murica have had an effectively blank check ever since.

          There is some weird cult around management that I will never understand.

    • maxxcool
    • 3 years ago

    Wow.. don’t pay your employees.. then 1 week out of Christmas.. no job.

    I feel really horrible for the poor folks that have been strung along all this time.

      • albundy
      • 3 years ago

      agreed. not cool. i guess each of those nations has their own labor laws.

    • short_fuze
    • 3 years ago

    Job posting on LinkedIn: Can you run Crytek?

      • MEATLOAF2
      • 3 years ago

      If the expected answer is “into the ground”, I’m your guy.

      • Wildchild
      • 3 years ago

      Oh my god take my like. I needed that laugh.

    • NovusBogus
    • 3 years ago

    Crytek is/was way too big for something that’s rapidly becoming a commodity.

      • Generic
      • 3 years ago


      • caconym
      • 3 years ago

      I’m not even clear on how the engine makes them money. I just went to the website and it says there’s no royalty, and it’s free to download, including the source code, so they’re just making money on … what? Asset store revenue and support subscriptions?

        • RAGEPRO
        • 3 years ago

        You have to license the engine to use it in a commercial product.

      • psuedonymous
      • 3 years ago

      Unreal Engine seems to sustain Epic fairly well.

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