Pico Neo CV virtual reality headset stands on its own

Thus far, VR experiences have required a PC, a console, or at least a high-end smartphone to go with the headset. The VR specialists at Pico want to remove that restrictions with the Neo CV stand-alone headset. Pico says the Neo CV puts users first with a VR experience that is ready to use straight out of the box.

The Neo CV headset has a pair of "1.5K" AMOLED displays with a 90 Hz refresh rate, which we suspect means a horizontal resolution of around 1500 pixels, with an unspecified vertical resolution. For comparison's sake, the HTC Vive and Oculus Rift both boast 1080×1200 per-eye displays, with the same 90 Hz refresh rate as the Neo CV.

The brains in the Neo CV come courtesy of a Qualcomm Snapdragon 820 SoC with 4GB of system memory, 32GB of onboard storage, and up to 128GB of additional SD storage capacity. Pico didn't offer information about software support, but given the ARM SoC, it's likely the Neo CV could be running Android, or maybe even have some entirely novel software ecosystem.

Pico also announced a separate tracking system for the headset that offers six degrees of freedom for motion tracking and increased VR immersion. The company didn't offer pricing or availability information just yet, though.

Comments closed
    • TravelMug
    • 3 years ago

    [quote<]"... the HTC Vive and Oculus Rift both boast 2160x1200 per-eye displays..."[/quote<] No they don't, that's the combined resolution, they have 1080x1200 per eye.

      • morphine
      • 3 years ago

      Doh. Thanks for the heads-up, fixing. We had a busy week.

        • DancinJack
        • 3 years ago

        For comparison’s sake, the HTC Vive and Oculus Rift both boast 1060×1200 per-eye displays, with the same 90 Hz refresh rate as the Neo CV.

        lol c’mon Bruno

          • morphine
          • 3 years ago

          Well, what did you expect? Twice the displays, twice the mistakes!

          (Fixed.)

    • Chrispy_
    • 3 years ago

    If it’s not a Rift, a Vive or Playstation VR it’s just a really fancy version of Cardboard and therefore horribly crippled by the ecosystem and the GPU/CPU horsepower of ARM SoC.

      • NovusBogus
      • 3 years ago

      It’s true, I tried a number of these VR headsets at CES last year and the Android systems all universally fell down on usability and game/application selection.

    • Voldenuit
    • 3 years ago

    ” a VR experience that is ready to use straight out of the box.”

    Oops. Except it won’t run any of the hundreds of existing VR apps and games, and probably won’t let you watch your favorite VR *cough* movies.

    • derFunkenstein
    • 3 years ago

    The [url=http://www.pico-interactive.com/product-2<]Pico Neo DK[/url<] is "powered by" Android 6.0 and the company touts its own app store, so my guess is that the CV will work the same way. It's too bad. Android could benefit from aunified VR experience that rallies around DayDream VR. Instead Samsung does its thing, Google does its own thing, and here's Pico doing something else entirely. Just like everything else Android (see: Kindle Fire OS, TV boxes like Ouya, etc)

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