Croteam will take its games cross-platform with Vulkan support

The people over at Croteam have a lot on their plate. Too much, some might say. But they're jazzed for all of it. In an epic-sized blog post yesterday, Croteam unveiled a few projects it's working on, including adding Vulkan and multi-platform support to its contemporary games. The team is making some big additions to its VR titles, too.

Croteam's Serious Sam Fusion 2017 is the label the team gave to a deep-impact update that will be hitting every one of its recent games, VR or not. All games since (and including) Serious Sam 3 will be playable on SteamOS, Linux, and macOS. Croteam is also ripping out DirectX 9 support in favor of the Vulkan API (in the team's words, "so long and thanks for all the bugs"), along with switching to 64-bit executables and adding support for multi-threaded rendering. The Fusion 2017 update should also bring cooperative gameplay between the standard and VR versions of the games. That'll make for some interesting situations, to say the least.

On the VR front, Croteam released Serious Sam VR: The Last Hope last year, a game that had you standing your ground and taking on enemies in a seriously un-Sam-like fashion. Whatever mood Sam is in, he's moving constantly, and fans felt that taking movement away from the game took away from its essence. Taking that to heart, the team rebuilt the entirety of Serious Sam: The First Encounter for VR, and released it to Steam Early Access alongside Serious Sam: The Last Hope. Now, First Encounter offers both smooth and snap-based movement, something that fans apparently appreciated. The team is now looking to add in-game movement to The Last Hope, too.

Croteam isn't just working on those two projects, though. The announcement also revealed that the second and third games in the series are coming to VR headsets everywhere. Serious Sam VR: The Second Encounter and Serious Sam 3 VR: BFE should hit stores later this year, along with The Talos Principle VR. There's more to this update than we could possibly include here, so make sure to check out the full blog post if you're a Serious fan.

Comments closed
    • dyrdak
    • 3 years ago

    VR. They better work hard on headache-free experience as somewhat recent, non-VR version of SS was one of few games that would make me sick. I’ve tried FoV tricks but the issue was never fully taken care of.

    • albundy
    • 3 years ago

    finally! looking forward to some serious graphics. double the gun, double the fun!

    • chuckula
    • 3 years ago

    The Talos Principle with Vulkan on Linux: Crazy fast (like easily hitting the practical 144 FPS limit on my monitor at 2560×1440 with high settings).

    One issue though: Also massively unstable with even very up to date Nvidia drivers.

    I played the game using OpenGL when I wasn’t benchmarking it.

    Vulkan: 60% of the time, it works every time.

      • LostCat
      • 3 years ago

      Vulkan performed worse in several situations than DX11 in Talos on my box (especially seeing the tower.)

      I’m all for ditching DX9 tho.

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