Fallout 4’s wasteland is coming to VR

We've known that Bethesda has experimented with making Fallout 4 playable with VR headsets, but it's been a while since the company offered an update. In an interview with Glixel, Bethesda's executive producer Todd Howard not only confirmed that the project is still happening, but that the entire game will be playable in VR.

Howard said that the Fallout team found that the game's interface works well in virtual reality. For example, the game can put the Pip-Boy on the character's wrist, and players can interact with it intuitively by simply looking down at it. Similarly, Howard thinks the game's combat mechanics are a natural fit for VR. "The fact that the gunplay is a bit slower than in a lot of games has certainly helped us," he said, "but we have V.A.T.S, so you can pause or slow down the world."

Like other developers, Bethesda is struggling with the problem of locomotion in VR. Even the room-scale VR experience offered by the HTC Vive doesn't allow players to naturally walk across an entire apocalyptic wasteland. Howard said that Bethesda's approach is to offer players as many options for movement as possible. The game will include the "teleport warp thing," as he called it, but he also said that his team is paying close attention to the strategies that indie developers are testing out in other games on the market.

Howard didn't reveal a release date for Fallout 4 VR, but said that the company's latest internal version has the entire game playable from "start to finish right now." A big-name AAA title would be a welcome sight in the VR ecosystem, so this is good news.

Comments closed
    • Thresher
    • 3 years ago

    If this is implemented well, it might be what makes me break down and buy a VR system.

    • mkk
    • 3 years ago

    Sorry Todd Howard, nobody trusts you anymore.
    Not that we’d trust much of anyones claims about a VR experience. 😛

      • RAGEPRO
      • 3 years ago

      See that mountain? You can climb it! It just works!

    • Neutronbeam
    • 3 years ago

    Something about running from a deathclaw right into my mancave wall is not that appealing.

      • Sargent Duck
      • 3 years ago

      Stand and fight that deathclaw like a man!


        • Vhalidictes
        • 3 years ago


    • slowriot
    • 3 years ago

    I just don’t see it. Fallout 4 feels like its barely being held together playing it normally. And if the movement style is really going to be the “warp-to-point” setup most VR games use that sounds terribly tedious.

    How the heck is constantly rummaging through every last desk, drawer, box, trash bin, garbage pile, brush pile, etc. etc. going to be good in VR? It’s nauseating in the regular dang game!

      • defaultluser
      • 3 years ago

      Yeah, just because you CAN do it in VR, doesn’t mean you should.

      Until they fix the room-scale issues (infinite treadmill), there is no place for a exploration FPS game like Fallout 4.

        • thor84no
        • 3 years ago

        There are infinite treadmill solutions available right now. They’re not cheap, but they exist.

      • swaaye
      • 3 years ago

      Yeah the scrounging issue is a problem.

      But the article did say they are looking at having a variety of player movement mechanics.

        • morphine
        • 3 years ago

        Interesting, I didn’t find scrounging to be a problem since Bethesda implemented a hotkey to grab the items, and (IIRC) the scrollwheel moves through them. A few hours in the game and you barely even have to think about it.

        Now, they could have used different colors or icons for different item types, but hey… that’s #bethesdaui

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