GeForce 378.92 drivers are ready to travel to Andromeda

Mass Effect: Andromeda is set to pick up Bioware's Mass Effect series 600 years after from the original trilogy, and Nvidia is prepared for it with its latest GeForce drivers: version 378.92. Space tourists will be able to take high-resolution in-game photos thanks to full Nvidia Ansel support for the game. Andromeda supports HDR and 4K resolutions, as well, and Nvidia's GeForce GTX 1080 Ti is Nvidia's unsurprising favorite card to let gamers enjoy those features at speed.

The 378.92 release also includes support for Rock Band VR, the music game's first foray into the virtual reality space. Rock Band VR is an Oculus Rift-exclusive title, so HTC Vive owners are left out for the time being. The game puts the player in the shoes of a band frontman on stage in front of a crowd of fans who might cheer or boo depending on the performance.

The driver also adds support for the Dolby Vision HDR format in games, as well as updated or new SLI profiles for Dead Rising 4, Deus Ex: Breach, and Mass Effect: Andromeda. Complete release notes are available here. Gerbils can bypass all the words and head right to Nvidia's download page to grab the new release, though the update seems unlikely to improve the Mass Effect: Andromeda's uneven writing and facial animations.

Comments closed
    • geekl33tgamer
    • 3 years ago

    I get a little excited every driver release when I see “SLI profiles added for game xxxx” etc.

    Excitement fades when it’s just a profile that forces single card rendering. Almost feels like they’ve given up on SLI heading into 2017. From Forza Horizon, to Titanfall 2, Planet Coaster and GTA V that I play most at the moment – the only game that uses it is GTA V. The oldest game of the lot.

      • w76
      • 3 years ago

      As in, all rendering is done on a single card or one card handles alternate frames with the other card? If it’s just one card handling it all, that’s really disappointing.

      • tipoo
      • 3 years ago

      They pretty well have given up on it, it’ll be all about DX12 multi-GPU going forward.

    • Krogoth
    • 3 years ago

    Game is becoming self-aware

    [url<]https://www.youtube.com/watch?v=-9qx8-MS8XQ[/url<]

    • ch┬Áck
    • 3 years ago

    [url<]https://www.youtube.com/watch?v=bTCkJ3c0w1k[/url<]

    • Ninjitsu
    • 3 years ago

    In other news, Arma 3 went 64 bit. However, nvidia drivers may not recognise the profile on laptops, and use the integrated gpu with the x64 binary.

    You’ll have to manually force the correct GPU via NVCP.

    • NoOne ButMe
    • 3 years ago

    Good to see Nvidia with partner ships pushing HDR.
    Hope AMD is also.

    Killing the chicken and egg problem on PC… now to wait for affordable (<$500) monitors with 4K+ good HDR

      • bfar
      • 3 years ago

      The snails pace of monitor evolution is hugely frustrating. The rubbish that’s being fobbed off as high-end is astonishing

        • NoOne ButMe
        • 3 years ago

        Especially given “HDR” monitors coming out only 550 nits.
        Need 1000 nits for full coverage of HDR10. And Dolby vision 4000 nits (!!!)

        I am hoping to pick up an HDR monitor this year close to 1K nits… for up to $1K. But looks like no one will have it.

    • DPete27
    • 3 years ago

    Excuse my ignorance, I’ve never played a game on launch day. Do you NEED the updated graphics driver to even play the new game (ME:A in this case) or does the new driver just offer optimized performance?

      • southrncomfortjm
      • 3 years ago

      The latter. Game will run for sure, but performance enhancement help smooth things out.

        • DPete27
        • 3 years ago

        If my memory serves me, even with launch-day “optimized” drivers, some games still manage to be nearly/completely unplayable (perhaps that’s the exception and not the rule). This makes me hesitant about the new age of APIs giving more control to the devs. While it can certainly be a good thing in the right hands, it could also make matters even worse than they have been in the past?

          • southrncomfortjm
          • 3 years ago

          I played the trial, the game works pretty well – no glaring optimization issues. Hitches were probably due to my old 3750k. Only noticeable glitch I ran into was that I couldn’t revive one character after a battle, so I just retreated to my ship and landed again.

          Poor optimization of ports seems to be less of an issue with current console generation since they are so close to being PCs already. This comment excludes ports of Microsoft published games except for Gears 4.

            • Airmantharp
            • 3 years ago

            That reviving bug hit me too. I finished the first-planet content with dead characters whose body markers followed me around and whose disembodied voices talked during QTEs…

            • southrncomfortjm
            • 3 years ago

            Just call in the Nomad and port back (hold Y inside the Nomad) then re-land. Inefficient, but that fixed it for me.

            • Airmantharp
            • 3 years ago

            They get back up when the fight’s over in the real game, and you can pick them up mid-fight as well, but yeah, that’s basically what it took.

      • Airmantharp
      • 3 years ago

      AMD had a newer driver earlier, and it helped- for this game, you’ll need the driver soon as you get to the first main planet, performance goes to crap (and for us SLI users, it’s the only way).

      Before this driver released we were forcing the BF1 profile, which while not perfect was a dramatic improvement.

    • deruberhanyok
    • 3 years ago

    Looked through the release notes and there doesn’t appear to be much in the way of general enhancements from the 378.78 release, so probably no need to update for most of us.

    Still annoyed that NVIDIA is requiring a login for the auto-update features. Really glad that AMD didn’t try to pull the same with theirs.

      • thedosbox
      • 3 years ago

      Given nvidia’s sketchy recent record with driver updates, not having auto-update enabled IS a feature.

    • Voldenuit
    • 3 years ago

    Ryder Derpface is part of the experience.

      • derFunkenstein
      • 3 years ago

      It’s part of any 3D-graphics BioWare experience. It happened in DA:O, it happened in Neverwinter Nights, and it’ll happen in ME:Andromeda.

      • tipoo
      • 3 years ago

      FemRyder still looks a bit touched in the head to me. It’s the permanent smirk through grim situations that they made a facial feature I think.

        • brucethemoose
        • 3 years ago

        Kinda like Jebediah Kerman?

      • southrncomfortjm
      • 3 years ago

      Male Ryder was a no go for me with that terrible half-beard even though I went through the ME trilogy as stock male-Shepard. Every other preset face was impressively terrible. Spent about 45 minutes of my 10 hour trial just getting the character creation tool to create something that didn’t look completely terrible.

        • tipoo
        • 3 years ago

        My character creator tool arc always goes

        -spend half hour configuring character
        -play character
        -find some angle that character looks terrible at (sunken cheeks I never checked, nose too low, *something* missed)
        -Finish game in helmet

        Needless to say I hate character creators, lol

          • southrncomfortjm
          • 3 years ago

          Yeah, I restarted twice when I realized a big flaw in my character.

      • Redocbew
      • 3 years ago

      And now in 4K there’s even more derp per face!

      • Khali
      • 3 years ago

      Its not just Ryder its all the female characters with major animation issues. Plus they just plain look like some one beat them with an ugly hammer.

        • w76
        • 3 years ago

        Check out the game designer. It’s politics, sadly, and intentional. On the upside, he is now a “former Bioware employee,” so maybe people realized people want games that are a fun fantasy, not a SJW checklist.

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