AMD plugs Radeon ProRender into Blender

Alongside its rollout of the Radeon Vega Frontier Edition cards, AMD is releasing some tools for the designers who'll be putting that silicon to work. The company's Radeon ProRender photorealistic rendering engine is now available as a plug-in for Blender and Solidworks.

Fans of open-source software—and anyone who likes free things, for that matter—should be pleased with today's news, as the ProRender plug-in for Blender puts a free and open-source 3D renderer into a similarly free-and-open content creation suite. AMD's plug-in plays nice with Blender installs on both Windows and Ubuntu Linux, and uses OpenCL to harness the power of whatever CPUs and GPUs are available to it. The renderer brings along its own library of materials, giving content creators an easy way to get started on a scene.

Blender isn't the only software getting the ProRender mojo today, though. Users of Dassault Systèmes' heavy-hitting SolidWorks CAD software will also be able to grab a free ProRender plug-in. AMD's existing plug-ins for 3ds Max and Maya got updated with a few key improvements like better real-time rendering performance in the viewport, too. All of these plug-ins are immediately available for download from AMD's website.

Comments closed
    • The Wanderer
    • 2 years ago

    Is there anything to indicate that the plug-in itself is open source?

    Because the eula.txt file extracted from the Linux installer (a .run file, i.e., a shell script with embedded binary data) certainly doesn’t look like it; section 3 of that file appears to explicitly prohibit modifications, derivative works, et cetera, and even redistribution. (Also decompilation, et cetera, despite the fact that the only [i<]code[/i<] which I see in the extracted plug-in appears to be in Python.) It's possible that this file is merely AMD boilerplate and that it's included only because they didn't think the whole thing through, but on the face of it, it appears to me as if this plug-in is under a non-open-source license - which would mean that this does [i<]not[/i<] effectively "put a free and open-source 3D renderer into a similarly free-and-open content-creation suite", at least not without dragging in non-FLOSS software. If there's something I'm missing which would indicate that this conclusion is not correct, I'd love to know about it.

    • fyo
    • 2 years ago

    Wouldn’t mind seeing some benchmarks…

    • Erebos
    • 2 years ago

    Instructions unclear; penis stuck in Blender.

      • UberGerbil
      • 2 years ago

      Want to put my tender, heart in a blender
      Watch it spin around to a beautiful oblivion

    • JosiahBradley
    • 2 years ago

    I see the robot is pondering the nVidia wood screw intently.

      • chuckula
      • 2 years ago

      I think that android has [i<]rendered[/i<] Nvidia's woodscrew strategy useless.

        • kruky
        • 2 years ago

        (sorry for low quality of the joke)

        did you mean “amdroid”?

      • UberGerbil
      • 2 years ago

      How much wood could a wood screw screw if a wood screw could screw wood?

        • POLAR
        • 2 years ago

        10x Maxwell

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