GeForce 387.92 drivers support OpenGL 4.6 and fix SLI on X299

Nvidia's released its latest GeForce graphics drivers, numbered 387.92. The new drivers are Game Ready for VR title Arktika.1 and Shinji Mikami's The Evil Within 2. It also has further optimizations for Middle-earth: Shadow of War and Forza Motorsport 7. Of less interest to gamers but more relevant to developers, the new drivers add support for OpenGL 4.6.

Arktika.1

Arktika.1 is developed by 4A Games, best known for the Metro series. The new VR title isn't actually part of the Metro canon, but it has a very similar "post-apocalypse in the Russian wasteland" theme. The gameplay appears to be akin to the "rail shooter" genre popularized by games like Virtua Cop, Area 51, and Time Crisis. Meanwhile, The Evil Within 2 is a direct sequel to the 2014 title that bore a stark resemblance to producer Mikami's best-known work, Resident Evil. I'm a fan of the first game, so I'm looking forward to the sequel.

The Evil Within 2

Folks who blew a bundle on an X299 system with SLI'd GeForce cards have probably been frustrated by the relatively poor utilization of their graphics card combo. The 387.92 release should fix that fault and let the cards hit their full speed when working in tandem. SLI users with Maxwell or Pascal cards will also enjoy newly-added FastSync support. FastSync is similar to v-sync, except that it does its thing without input lag and performance drops. You can read more about it here.

All the hype in the open-source graphics API world might be about Vulkan, but OpenGL isn't going anywhere. Khronos Group, who controls both standards, released the OpenGL 4.6 specification back at the end of July. Nvidia had a beta driver ready for the feature at that time, but developers who want to make use of OpenGL 4.6 now have full support for it in the 387.92 release. The new drivers also fully support the DirectX Intermediate Language, a requirement for Shader Model 6.0 support.

Naturally, the new release nails some bugs to the wall. YouTube videos should no longer "twitch" with FastSync enabled. The GeForce Experience FPS overlay should stop showing up in the Discord client. User-defined resolutions and color settings should now hang around after a driver update on Windows 10. Finally, HTC Vive headsets should no longer exhibit random "jumping" during motion tracking.

GeForce Experience users should already have the update downloading. If not, you'll have to join up with the rest of us as we click over to Nvidia's download page. You can click here to go directly to the download for Windows 10 64-bit, or click here to read the full release notes.

Comments closed
    • Topinio
    • 2 years ago

    It seems ( [url<]https://www.computerbase.de/2017-09/forza-7-benchmark/2/#diagramm-forza-7-1920-1080[/url<] ) these sort out the performance in Forza 7, where the RX Vega's were beating all the GeForces at 1920x1080 and the Vega 64 was king at 2560x1440. This new 387.92 NVIDIA driver closes the gap, the linked ComputerBase article (posted last week) just got updated and now GTX 1080 is beating RX Vega 56 at 2560x1440 and is very close at 1920x1080. It also enables GTX 1060 to leapfrog the R9 390, RX 580, and R9 Fury X at both these resolutions. GTX 1080 Ti not yet tested with the new driver, will almost certainly beat the RX Vega 64 at 2560, and maybe at 1920 too...

      • Voldenuit
      • 2 years ago

      Holy driver performance upgrade, Batman!

      But… it’s Forza. Who cares about Forza?

        • LostCat
        • 2 years ago

        I do! Well, Forza Horizon anyway. The main series can bite me.

          • Voldenuit
          • 2 years ago

          Waiting for Turn 10 to announce the “Pay more to unlock extra FPS” pack for Forza 7.

            • LostCat
            • 2 years ago

            They already do that for free, as seen in their multi core optimizations in Horizon 3 helping Ryzen.

      • AnotherReader
      • 2 years ago

      That is an impressive performance increase for Pascal. I think that this title is showing the limits of the Fury X’s 4 GB of RAM.

    • brucethemoose
    • 2 years ago

    Anything wrong with these so far?

    I got my first Nvidia card recently, and while I’m very happy with it, I’ve discovered the grim reality of new drivers often breaking important things.

      • RAGEPRO
      • 2 years ago

      Dunno yet. A few hours in, all seems fine.

      • EzioAs
      • 2 years ago

      Just installed it about 10 minutes ago. Weird how the first installation failed though. Never happened to me before

    • JosiahBradley
    • 2 years ago

    I completely forgot I had access to fast sync…. wow. Any comparisons if it is faster/better than native triple buffering in games that support it like Overwatch?

      • Ryu Connor
      • 2 years ago

      It’s as good as GSync so long as your framerate is high enough.

      [url<]https://www.blurbusters.com/gsync/gsync101-input-lag/[/url<] Scroll down to the section labeled [b<]G-SYNC vs. Fast Sync: The Limits of Single Frame Delivery[/b<]. I'm not sure 300fps is absolutely necessary, but he's not wrong that you'd want a very high framerate to keep the buffers filled (I'd assume 180+ is ideal).

        • JosiahBradley
        • 2 years ago

        That is not only the answer I wanted, but needed. Thank you!

          • RAGEPRO
          • 2 years ago

          Mark Rejhon covers this in the BlurBusters blog linked above, but FastSync is also a perfect match for blur reduction displays, since they similarly require a high refresh rate. You can’t (normally) use blur reduction along with a variable refresh rate, so this [i<]sort of[/i<] gets you the best of all worlds—assuming you can maintain the framerate required, of course.

      • Voldenuit
      • 2 years ago

      Using ULMB + Fast Sync in Overwatch @ 120 Hz, it’s great. The image retention and crsipness really helps with target identification on fast sweeps, the benefit is subtle, but noticeable if you ever go back.

      “I can’t go back, Jerry, I can’t!”

        • Kretschmer
        • 2 years ago

        Yeah I tried an ULMB monitor, but returned it for horrible backlight bleed and went with an ultrawide, instead. At times I regret that choice…

          • RAGEPRO
          • 2 years ago

          If you wanna give a similar tech another go, I just picked up a [url=https://www.asus.com/us/Monitors/ROG-STRIX-XG27VQ/<]ROG Strix XG27VQ[/url<]. The "ELMB" feature works great and because it uses a VA panel it has minimal backlight bleed and excellent contrast and colors for a high-refresh-rate display.

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