Oculus teases $199 Go standalone VR headset at Connect conference

At its Oculus Connect 4 conference today, the virtual-reality firm debuted the standalone headset it intends to bridge mobile VR and PC-powered VR headsets. Called Oculus Go, the more-accessible headset will be available for $199 early next year, according to Facebook founder Mark Zuckerberg.

Oculus hardware head Hugo Barra says the headset is designed to be light, easily adjustable, and comfortable, with a mesh face cushion that's claimed to be breathable and comfortable. The headset uses new lenses that are meant to reduce flare, coupled with a 2560×1440 "fast-switch" LCD screen that's meant to offer sharp text and visuals. The company will begin shipping developer kits for the new hardware next month.

The company didn't share other details of the device at this time, including the underlying computing platform, control schemes, or tracking capabilities. The pricing of the headset promises to perk up the ears of the still-nascent VR headset market, though.

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    • psuedonymous
    • 2 years ago

    Good news for those wanting GearVR but not wanting to buy a Samsung flagship phone to go with it (unless you’re using that phone as a daily drive, it’s a massive chunk of change wasted). Daydream hasn’t gained as much traction as GearVR, and using the slot-in-a-phone design still has thermal throttling issues even with the newer Daydream (which added a heatsink).

    Cardboard is garbage not even worth considering outside of it’s original literally-a-piece-of-cardboard guise.

    • tipoo
    • 2 years ago

    I read the whole press release and have no clue what it is lol. “Untethered from the PC” – does that mean PC-free, or just wireless from a PC? If it’s PC Free, what’s the processing power? Is it phone connected for processing? If not, what kind of SoC are we looking at?

    200 dollars, but for ???? right now.

      • Hsldn
      • 2 years ago

      it has it’s processor . So it’s like a GearVr with phone embedded in it.

      It doesn’t have positional tracking so i’ll pass.

        • tipoo
        • 2 years ago

        Hmm. So they said it was “between Phone VR and PC VR”, if it includes a local processor I can’t for the life of me imagine it being better than 600-1K phones, at 199 with a high end screen and battery already.

      • Chrispy_
      • 2 years ago

      It’s basically a plastic face-hat for a smartphone or similar device exactly like all the other options on the market.

      On the Oculus announcement page, they say it’s based on GearVR so it definitely runs Android. it’s still gyro-based so it’ll be laggy, suffer from directional and positional drift, and it’ll be light on processing power.

      At $199 including the phone part, it’s definitely going to be inferior to GearVR, because that’s typically making use of a $500+ phone on top of a $100 headset.

        • TravelMug
        • 2 years ago

        Well, it has improved lense apparently and a Snapdragon 821 inside, so it’s basically a GearVR with a Galaxy S7 in it with better picture and the whole GearVR library of apps and games to use. I’d say it’s not too bad.

          • Chrispy_
          • 2 years ago

          We have two GearVR headsets here with S7 Edges, a Vive, a DK2 and a CV1.

          The GearVR is basically glorified Google Cardboard, with all the flaws and none of the novelty. Comparing it to a PC-powered headset is like comparing a firework to the Saturn 5.

            • TravelMug
            • 2 years ago

            [quote<]Comparing it to a PC-powered headset is like comparing a firework to the Saturn 5.[/quote<] And where did I compare it to a PC? You wrote that it's worse than the GearVR and I just pointed out that it's not. The hardware inside is the same as in your $500 phone (the S7 with Snapdragon 821) plus this one has apparently better lense, so it can't be worse, in fact it's probably better due to teh much lower price and the better image quality.

            • Chrispy_
            • 2 years ago

            And where did I quote you as comparing it to a PC, or implying that you’d ever made that comparison? [i<]I[/i<] made that comparison because the other things we use at my company are PC-driven. I also have Google Cardboard and have used Google Daydream with the Pixel. Android VR and PC-driven VR are neither interchangeable nor equivalent. I was simply pointing out that regardless of tweaks over the S7, I'm still putting all "smartphone VR" in a completely inferior category to the PC-driven examples I quoted.

      • Zizy
      • 2 years ago

      This = GearVR with S7 inside, except the screen is worse and you can’t use it as a phone. Barf bag not included and must be purchased separately.

        • Chrispy_
        • 2 years ago

        Yeah, the S7’s screen has a raw BOM cost of $65 and the Snapdragon 821 is also over $60 (source, IHS as quoted by GSMArena).

        To turn a profit (or simply avoid a loss) at the $199 retail price point, the total BOM cost, including packaging) needs to be comfortably under $120. The rest of the $199 is a combination of R&D, tooling for assembly, assembly, distribution, shipping, advertising and support. There’s just not enough room for profit and those prices from Qualcomm are the discounted bulk-purchase prices for companies like Samsung ordering in quantities of 50,000.

    • Chrispy_
    • 2 years ago

    Ugh. That either means lag from wireless streaming or the same low-quality VR content that blights the smartphone app stores.

      • Laykun
      • 2 years ago

      This is in no way positioned as a high end headset. This is for people who mostly want to consume content or do some light VR gaming (it’s a standalone headset with it’s own soc).

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