Intel 15.60 graphics drivers support HDR and Windows Mixed Reality

One upshot of the last three generations of Intel's CPUs having roughly the same graphics processors is that the same driver works on all of them. Folks who have Skylake, Kaby Lake, Kaby Lake-R, and Coffee Lake CPUs (including applicable chips from the Celeron, Pentium, Core, and Xeon families) can go ahead and grab the Intel Graphics driver for Windows version 15.60. The new driver's headlining feature is support for Netflix HDR and Youtube HDR. Additionally, Windows Mixed Reality headsets and some new games also get some love in this driver revision.

The Lego Ninjago Movie Video Game

The introduction for HDR video content is arguably the biggest news. This is an all-new feature for Intel, whose graphics hardware hasn't capable of 10-bit-per-color output until today. The update enables enables support for HDR content on Netflix and YouTube as well as local videos. Driver version 15.60 is also WDDM 2.3 compliant, meaning it supports the latest DirectX 12 features.

Those DirectX features—along with every other trick in the book—will probably be of use in making Windows Mixed Reality content work with Intel's graphics hardware. Intel surely does fine work in the tight power envelopes that its graphics processors have to work with, but we're very curious to see how well one of the company's integrated graphics solutions can handle mixed-reality content, given the high system requirements of more traditional VR platforms.

Pro Evolution Soccer 2018

Intel's latest update brings game-specific support for the Lego Ninjago Movie Video Game, Middle-Earth: Shadow of War, Pro Evolution Soccer 2018, Destiny 2, Call of Duty: WWII, and Divinity: Original Sin 2. Intel remaks that these games should get improved support on Iris Pro graphics configurations with their larger shader arrays and on-package memory, although we suspect the same optimizations will apply to the smaller IGPs. Intel actually has a website full of optimal graphics settings for its GPUs, sort of like a manual version of GeForce Experience.

Perhaps taking a page from Nvidia's auto-game-configurator, Intel's new driver replaces the old Driver Update Utility with the Intel Driver & Support Assistant. This app now supports automatic driver update checking. It's not difficult to imagine Intel combining this function with its driver control panel in the future, but for now they're separate.

Elex

The list of known issues in Intel's release notes document is mercifully short, but it bears mentioning. Assassin's Creed: Syndicate, Titanfall 2, Paragon, Elex, "and other games" may suffer graphical anomalies when playing on Intel graphics hardware. Worse, Forza Motorsport 7, The Surge, The Division, The Guild 3, Rise of the Tomb Raider, SiSoft Sandra, Handbrake, or 3D video playback may hang the system. Forza might also suffer unusually long load times, and bezel correction may not work correctly in collage mode.

If you have a recent system using Intel graphics, you should probably go ahead and update even if you aren't having any problems, as Intel lists "security improvements" among the key fixed issues. You can grab the new driver at Intel's download site. Here's a quick link for the Windows 10 64-bit version.

Comments closed
    • tipoo
    • 2 years ago

    Freesync, Intel, that would be grand.

      • Chrispy_
      • 2 years ago

      Freesync would REALLY help out Intel IGPs, simply because they rarely hit 60fps in anything.

      If you dial back settings though, 35-45fps is usually possible and that would seem buttery smooth if VRR was being used.

        • tipoo
        • 2 years ago

        Exactly, it would make them much more usable because 60fps would no longer be the target for tear free play, and have a better response then locked 30.

    • Concupiscence
    • 2 years ago

    Handbrake causing system hangs is weird… must be an OpenCL issue. Disable OpenCL support for video rescaling and you should be alright until that’s sorted.

    • DPete27
    • 2 years ago

    Still no FreeSync though….

    • Pville_Piper
    • 2 years ago

    Haven’t been following Intel much, but COD on Intel graphics?

      • DavidC1
      • 2 years ago

      They’ve got a lot of flack because there’s still a lot of people with older Intel graphics, but the recent ones are pretty decent.

      COD WWII runs at ~30 fps standard HD, so its playable.

      The Mixed Reality is likely for video playback. In that sense its no different than a smartphone VR, that it’ll be mostly used for playback. Windows MR has different specs for ultra VR, which is the traditional Oculus/Vive VR for gaming.

        • Pville_Piper
        • 2 years ago

        I’m aware of the MR stuff, but 30 FPS… You can call that playable, not me!

          • DavidC1
          • 2 years ago

          It’s a matter of acceptance and getting used to it.

            • Voldenuit
            • 2 years ago

            I can just about accept pixel/sprite-based games with locked 30 fps, but for anything else, it’s 60 (single-player), 120/144+ (multiplayer) to be considered ‘decent’.

            Dead Space had a 30 fps mouse cursor when it first came out, and even using the menus was unpleasant for me.

            • DavidC1
            • 2 years ago

            Again, a matter of acceptance and getting used to it.

            That’s the advantage of the human brain. It can learn and adapt.

            It’s the reason why the thought that 60Hz was enough notion was dispelled as technology advanced. Side by side you might not notice it. But if you get used to it the differences start to appear. Now people want 144Hz.

            But for majority the low end is fine. Having more than 30 fps or the fastest computer isn’t a panacea, its a want. Of course people have bigger problems like mortgages to pay or low hourly wages.

          • Chrispy_
          • 2 years ago

          720p30 was what the PS3 and XBox360 generation called “state of the art” once.

          Everything is relative, but as a baseline, 30fps was the performance target for developers for almost two decades in anything graphically intensive.

    • NTMBK
    • 2 years ago

    Mixed reality on Intel graphics? I’m getting nauseous just thinking about it. Pass the sickbag…

      • Voldenuit
      • 2 years ago

      I believe they’ve demo’ed some of the Windows MR headsets on IGPs. They won’t be playing games on Ultra, but should work for the VR experiences like Cliff House and Machu Pichu.

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