Radeon 17.11.2 drivers take the fight to the Galactic Empire

Today's the day for the release of DICE's sequel to its 2015 Star Wars: Battlefront. Opinions on the new game run as wide a gamut as we've seen for a major AAA release, but if you're running a Radeon GPU and ready to dive in, you should first make a pit stop at AMD's download site. The latest Radeon driver is numbered 17.11.2 (since it's the second release in November), and it's primed and ready for EA's Star Wars-themed shooter.

Besides bringing support for the Star Wars software, the new driver fixes myriad maladies. Radeon ReLive should be able to continue recording when toggling a game out of exclusive fullscreen mode, and clips recorded with the tool should no longer have green corruption. Along similar lines, secondary displays should stop exhibiting green corruption after resuming from standby. Radeon Settings shouldn't crash when toggling Crossfire on Radeon HD 7000-series products. Finally, WattMan should correctly reflect GPU memory clock rates, and it should again be able to under-volt Radeon RX 400 and 500-series cards.

There's a fair-sized list of known issues in the new release, but the majority of them are holdovers from the last release. The newly-discovered niggles both apply only to Radeon RX Vega cards: intermittent stability issues after toggling the HBCC feature on or off, and a system hang when trying to update the driver with more than one Vega card in the system. The latter issue can be worked around by doing a clean driver install on multi-GPU Vega systems.

You can hit up the driver's page and download it for 32- and 64-bit of Windows 7 and Windows 10. You can also check out the full release notes there. If you need a different driver, hit up AMD's download site.

Star Wars: Battlefront II has been under fire from gamers ever since fans got wind of its post-sale monetization scheme. Without going into the nitty-gritty details, many users felt that the cost of advancement in multiplayer, whether in time or real money, was simply too dear. EA announced yesterday—less than 24 hours before today's launch—that it would be suspending all real-money microtransactions until it could re-implement them in a way that players found less objectionable. In any case, Battlefront 2 should run pretty well on Radeons with the new driver.

Comments closed
    • mcarson09
    • 2 years ago

    I said Wolfenstein II: The New Colossus would be $30 in the Christmas sale.

    [url<]http://steamcommunity.com/app/612880[/url<] I was wrong it's $30 for thanksgiving. The release date for the game is October 26 2017. The bad news is they have not fixed some game crashing bugs. if you buy it install it ASAP. I dedicate this post to all the haters!

    • freebird
    • 2 years ago

    The next release in the series should be called:

    Rebel Forces Unite: Gamers Strike Back!!!

    • DoomGuy64
    • 2 years ago

    I’ve been looking forward to ReLive fixing windowed mode, since OBS doesn’t record as nicely.

      • mcarson09
      • 2 years ago

      Have you done the DDU method for installing video card drivers cleanly? Here’s a video on it.

      [url<]https://www.youtube.com/watch?v=kSiJkMnDcg4[/url<]

    • albundy
    • 2 years ago

    micro-transactions? more like micro-aggressions. they better check their privileges.

      • derFunkenstein
      • 2 years ago

      GET YOUR OWN JOKE!

      [url<]https://techreport.com/news/32851/radeon-17-11-2-drivers-take-the-fight-to-the-galactic-empire?post=1059924[/url<] 😉

        • mcarson09
        • 2 years ago

        You sir earned a downvote!

          • derFunkenstein
          • 2 years ago

          Nice

    • Ninjitsu
    • 2 years ago

    But can you pay AMD to obtain a random exe file that gives you varying quality of drivers?

      • mcarson09
      • 2 years ago

      You already did….

    • DPete27
    • 2 years ago

    Didn’t have a problem undervolting with 17.11.1 except that the dang thing kept reverting back to auto voltage every time I shut my computer down. Hopefully this fixes it.

      • DPete27
      • 2 years ago

      Hmm, core voltages don’t stick when you hit apply.

    • Chrispy_
    • 2 years ago

    The amount of flak EA are catching for the microtransaction BS is just glorious.

    I doubt it’ll amount to anything but EA are being investigated by the Belgian gambling commission, too.

    [quote<]EA announced yesterday—less than 24 hours before today's launch—that it would be suspending all real-money microtransactions until it could re-implement them in a way that players found less objectionable.[/quote<] This just sounds like a temporary fix to keep the belgian lawyers at bay. EA will poo all over the franchise again in 3... 2... 1...

      • brucethemoose
      • 2 years ago

      My money is on Disney making a very unhappy call to an EA exec. EA may be used to bad internet PR, but Disney is intolerant to such things, especially right before a Star Wars movie release.

        • derFunkenstein
        • 2 years ago

        They were probably all for the microaggressions until gamers expressed displeasure. They’re all about monetizing something until it hurts.

        • NovusBogus
        • 2 years ago

        Maybe they’ll fight back. Wouldn’t be smart to do so, but as a troll sitting in the peanut gallery I would argue that an EA vs. Disney catfight would be absolutely legendary.

      • derFunkenstein
      • 2 years ago

      I hope it forces publishers to reconsider what’s acceptable in a $60+ game.

      This might be unpopular, but maybe the base price of the game needs to go up a little bit (since the common base price hasn’t changed in 15 years) so that microaggressions go away. I’m happy buying bigger expansions if they give some meaningful improvement to the game and don’t break it for everyone else (Diablo 3 Necromancer, for example), but I just refuse to buy games that hide every little trinket, weapon, and skin behind a paywall like this. The most recent Forza game is another example.

      It used to be all that stuff was included in the base price and acted as rewards for unlocking stuff (or cheat codes to forfeit achievements) but now it can only be unlocked with your wallet. That’s not acceptable.

        • superjawes
        • 2 years ago

        I would accept more “a la carte” pricing if publishers would [i<]drop[/i<] the base price of a game. At least then it's less expensive to get in the door and figure out whether I like the game enough to spend more money on it. But none of these decisions are made with gameplay or player experience in mind. It's all about what drives the highest flow of cash, and publishers will continue to push until either the bubble bursts or a government brings down the hammer. Until then...I guess there's the indie market?

          • derFunkenstein
          • 2 years ago

          I would also consider more games going that route but like you said, it just seems so unlikely. For the moment I’m boycotting modern games entirely. I have “enough” to play that I don’t feel too bad about missing out on the latest, I have more money in my pocket, and it’s been a great excuse to go back and rediscover some old titles.

            • superjawes
            • 2 years ago

            Can’t blame you at all. The only safe and “fair” modern options are AA’s (games like Sniper Elite and Hellblade), Nintendo, or Bethesda (although they do have some bad marks on their record, too).

            • strangerguy
            • 2 years ago

            It’s the same reason why slot machines dominate in casinos despite the fact that they have far and away the worst payout/time of any casino game to anybody that can grasp simple math: Most people are just *terrible* at managing their gratifications, and the video gaming industry is learning from the best.

          • RAGEPRO
          • 2 years ago

          Plenty of games do this just fine. Warframe is making bank hand over fist and it is completely free to play. You can get all gameplay and most cosmetic content in the game for free. I don’t know why EA and Acti-Blizzard insist on being greedy about it.

            • superjawes
            • 2 years ago

            It’s simple. Having A LOT of money is never enough. They will only be satisfied when they have ALL the money.

            • ermo
            • 2 years ago

            One word: Shareholders.

        • Ninjitsu
        • 2 years ago

        Distribution costs have fallen though, probably even marketing and support costs. Refunds don’t involve a physical medium too, at least on the PC.

        So no, if they’re going to add “microaggressions” (lol) then the game needs to be F2P – and certainly not $60.

          • derFunkenstein
          • 2 years ago

          I don’t think you can say distribution costs have truly fallen. Steam, Xbox, and PSN all get 30% of the sale price. On $60 that’s $18.

            • Ninjitsu
            • 2 years ago

            Yeah but first party stores exist too (Uplay, Origin, direct purchase, GoG, Humble). And I don’t know how $18 compares to the cost of manufacturing disks and boxes, burning data on to them and the logistics chain – not to mention the retailer’s cut.

            • derFunkenstein
            • 2 years ago

            Nothing about GoG or Humble is first-party, and I think most gamers are happy to just buy all they can on steam.

            • Ninjitsu
            • 2 years ago

            CDPR (The Witcher folks) own GoG so I assume sales are direct for them? And well, with Humble Bundles you can decide how much goes where. These two examples were admittedly a bit of a stretch 😛

            GoG isn’t that unpopular though, since many people prefer DRM free games. I would too, it’s just that GoG doesn’t use my local currency – Steam has a major advantage there.

            • NovusBogus
            • 2 years ago

            Cutting CDs and packaging are dirt cheap, or at least used to be. Where digital distribution does burn hard is that release prices now have a very short shelf life, with residual revenue mostly being of the $5 seasonal sale variety. This is undeniably a major motivator for DLC: sell the base game cheap and make up for it with addons. But as I alluded to in my rant about the state of the industry, plenty of companies are doing just fine under this model without resorting to shenanigans. And plenty more stick to doing only respectable DLC, and are also doing fine.

          • freebird
          • 2 years ago

          They are just following the bankers…

          Once upon a time, in a land far away in a time long ago, banks used to have employees called: “Bank Tellers” where you went and interfaced to carry on a bank transaction, but then along came ATMs. We were told that this would save banking clients money and time by reducing the number of Bank Tellers. But later, once ATMs had taken over nearly all of the Bank Teller jobs, banks told us we have to charge you a service fee for using the ATMs, because they have a cost associated with them.

          ATM Fees -> Micro-transactions. Surprised the banks don’t charge fees for Online or mobile access, but then they are probably tracking everything you do online or mobile app and using it for additional marketing, so they call it a draw…

        • NovusBogus
        • 2 years ago

        It should, but it won’t. Old-guard publishers, like their counterparts in other areas of the entertainment industry, are too corrupt and stupid to change their dysfunctional habits. I read an article a while back with a very telling quote from an industry analyst, he called the $60 plus microtransactions thing a distress call from an industry that can’t sustain its [s<]development[/s<] marketing costs. It's a very interesting thing to say because there's a horde of smaller companies, some crowdfunded, some not, that have done quite well for themselves by just making games that customers might like to play and not engaging in shenanigans. So it's not really 'the industry' in trouble so much as it is a handful of corporate monoliths whose bureaucracy, hubris, and bad decisions are finally catching up to them in the face of actual competition. Personally, I haven't bought anything from one of the big 5-6 publishers in years. Why would I? Even setting aside my well known DRM zealotry, their stuff just isn't very interesting. For Honor is really the only case I can think of where the Log Cabin Policy actively got in the way of something I otherwise wanted to get. I have however bought things from Larian, inXile, Little Green Men, Logic Artists, CDPR, Hello Games, Egosoft, Crate, Harebrained Schemes, and numerous others. All of them have no problem making good quality games on their own terms for $60 or less, in fact most of them are categorically opposed to DLC in general and some have even mocked the concept in their games and PR statements.

          • GrimDanfango
          • 2 years ago

          Yeah, at this point, they’re in full swing attempting to keep their audience on-side entirely through the weight of mass-marketing to try and drown out all the smaller players… but that will only work for so long, as more and more of those smaller players slip the net and hit it big… it’s going to continue slowly but surely crumbling around them, as they desperately try to buy out any threats.

          I’d feel a deep sense of schadenfreude watching it unfold, if it didn’t come with wave after wave of employee layoffs. I hope if/when it happens, good people find better work.

      • superjawes
      • 2 years ago

      Standard practice is to walk back the terrible thing to something moderately less terrible. [i<]Battlefront 2[/i<] might get a full and permanent cleaning, but the NEXT game from EA will brag about how its microtransactions "aren't as bad as last time!"

      • Krogoth
      • 2 years ago

      It is a bunch of raving from entitled kiddies who were okay with micro transactions with freedium smartphone games and MMORPGs but suddenly having on mediocre online shooters somehow crosses the line.

      This is nothing more then a “free” PR stunt from EA.

        • superjawes
        • 2 years ago

        Two things:

        1. Plenty of people made a fuss about the exploitative microtransactions of smartphone games.

        2. Microtransactions in free to play (free to access) games are fundamentally different from full-priced, $60 releases.

        EA got blasted for this because they released one of the worst examples of exploitative microtransactions, and their PR response has probably hurt more than helped.

        • kamikaziechameleon
        • 2 years ago

        Consumers have the right to provide feedback to companies. And if your in the business of selling to consumers you’d do well to listen.

        Not that the raging nerds of the internet aren’t annoying cause they are. Just that in general companies like EA make the decisions without getting a sense of how they alter the average player experience. At least they seem interested in trying to please the player base this time.

      • DPete27
      • 2 years ago

      Just a bunch of cry-babies complaining they actually have to PLAY THE GAME for something like 40 hours (or so I’ve heard) just to unlock the strongest characters in the game, or pay “too much” money to get it immediately. Grow up and learn some patience. You all know you’re going to sink 40+ hours a week into this game.

        • Demetri
        • 2 years ago

        It takes a lot longer than that to get all the unlocks, and they give you a huge competitive advantage. There’s no reason why a new player should be at a competitive disadvantage because other players either purchased or spent hours in the game grinding out loot boxes that give you random items. If they want to do loot boxes with cosmetic items, like Overwatch, I can accept that. Once it starts getting into stat booster, I’m calling BS.

        [url<]https://www.youtube.com/watch?v=r7TmXpCJI8s&t=331s[/url<]

        • Chrispy_
        • 2 years ago

        Uh, what?

        Not 40 hours. [b<]IT'S OVER 9000![/b<] Sorry, got carried away - it's more like 6000-7500 hours to unlock everything. That's still 2.5 years of 8 hours a day, 365 days a year, no weekends or days off. That's still 3.5 years of employment at 40h/week What's 3.5x your salary, before tax?

          • DPete27
          • 2 years ago

          If that’s true, then yes, it’s outrageously excessive to the point of forcing the only other option being real money payment. I was only commenting on some article I’d read about the matter (which was apparently false)

            • RAGEPRO
            • 2 years ago

            It’s around 40 hours to unlock one character of many. And that’s actually just a guess because the progression is somewhat random based on what you get out of the loot crates. Could be faster, could be slower.

            Additionally, you have to play online for the majority of it because attemping to play the offline “Arcade” mode to earn progression for more than one hour per day penalizes you by locking you out of that mode for progressively longer periods. That’s right — the game soft-bans you from an offline game mode for playing it too much.

            • NTMBK
            • 2 years ago

            Good lord. As an antisocial schmuck who detests online play, that’s absolutely terrible.

          • titan
          • 2 years ago

          So, what you’re saying is…just buy the extra stuff because it’s cheaper?

          So…it’s actually a good deal.

          I was on the fence about that. Thanks man!

            • Chrispy_
            • 2 years ago

            I will assume you’re joking 😉

          • DragonDaddyBear
          • 2 years ago

          That’s as bad as WoW!

      • GrimDanfango
      • 2 years ago

      One more small step on the way to triple-A publishers’ ultimate dream game – the game that you pay to buy, then pay more to skip past the grind straight to the end.
      People deriving pleasure from actually playing a game just isn’t good business.

      • mcarson09
      • 2 years ago

      It’s in the game.

      That was their slogan. I fault the people for feeding them money. One must vote with their wallet.

    • TwistedKestrel
    • 2 years ago

    It has been 129 days since an Overwatch compatible driver release

      • Chrispy_
      • 2 years ago

      What?

      I know Nvidia drivers are shockingly bad these days, but I’ve been playing Overwatch just fine on mine. What’s the issue?

        • TwistedKestrel
        • 2 years ago

        This is a good summary from Blizzard (though I feel it’s not 100% accurate):

        [url<]https://us.battle.net/forums/en/overwatch/topic/20758607000[/url<] I am on the FCU of W10, and the update will partially update components of Catalyst. If you completely uninstall & reinstall it, it works fine (worked for me). Users of all generations of GCN cards report having the issue, though many also say they don't have it. Nobody really seems to know what the common factor is, but for those that do experience it, rolling back to 17.7.1 fixes it. Some nVidia users report the same problem. It could be Overwatch, it could be drivers, it could be Windows, who knows. I feel like four months was enough time to narrow it down, though

          • Concupiscence
          • 2 years ago

          Yep, the FCU screwed up my GTX 1050 Ti’s driver install too. I didn’t perform a deep dive to figure out exactly what went wrong, but running BOINC an hour after reboot and realizing CUDA was broken was the tipoff for me. A clean install with latest drivers should set things right.

            • Chrispy_
            • 2 years ago

            Problems do appear to be vendor agnostic; The common factor here is FCU.

            For what it’s worth, my Vega system is not on FCU, the GTX970 is….

            • TwistedKestrel
            • 2 years ago

            This bug definitely pre-dates FCU though – e.g. here’s AMD reaching out in August:

            [url<]https://www.reddit.com/r/Amd/comments/6vzm38/lets_talk_about_overwatch_crashing_need_your_help/[/url<]

            • Chrispy_
            • 2 years ago

            In that thread is a comment saying that the exact same thing is happening on Nvidia GPUs too.

            I’d put it down to something in Version 1709 (Fall Creators Update) which was on the FCU in September (when that AMD reddit thread was started) but shares other components with the normal releases. Could it have been a DX12 update that’s broken Overwatch?

          • Ninjitsu
          • 2 years ago

          Got to love SaaS operating systems…

        • mcarson09
        • 2 years ago

        Geforce Experience.

        A lot of people just won’t do a custom install and not bork their system with GE.

        Oh did you mean AMD drivers? Well they pay those guys peanuts and they don’t even support windows 8.1 anymore.

    • chuckula
    • 2 years ago

    Good: When drivers optimize to improve the graphics performance of games.

    Great: When drivers hack EA’s microstransaction setup to let you actually play the game you paid for.

      • mcarson09
      • 2 years ago

      STOP GIVING EA MONEY.

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