GeForce 388.43 drivers battle Doom VFR’s demons

The work of a driver software programmer is never done. New driver packages are needed for game releases or to lift performance that doesn't match expectations. Nowadays, VR versions of existing titles are another reason for driver devs to put their noses to the grindstone. Nvidia's team has done just that and released the GeForce 388.43 drivers with support for id Software's Doom VFR. The game is exclusively for HTC's Vive headset and lists a GeForce GTX 1070 as part of its minimum system requirements.

The second-biggest piece of news in the updated drivers probably concerns a larger swath of the Nvidia-card-owning population—the NV Tray utility has been added back into the software. The 384.33 release also adds 3D Vision profiles for Escape from Tarkov and Claybook. Some game crashes in Wolfenstein on Optimus laptops have been corrected, as has an issue with the Nvidia control panel crashing when cross-adapter screen clone mode is enabled.

Graphics drivers are complicated and perfection is impossible, so some issues remain. GeForce GTX 780 Ti cards in SLI have no screen output when connecting screens to two DVI and one DisplayPort connector. Kepler-based GeForce GTX Titan cards have OS installation problems with AMD Threadripper motherboards. Flickering may occur on notebook 120 Hz G-Sync panels when the adaptive refresh rate technology is enabled. As for application-specific bugs, Star Wars: Battlefront II hangs on Kepler cards when using the DirectX 12 renderer, and Unigine Heaven can crash when running in windowed mode.

Gerbils who like to read the fine print can check out the driver release notes here. The bold can let Nvidia's GeForce Experience tool install the drivers automagically. Alternatively,  head to Nvidia's GeForce driver download page to download them by hand.

Comments closed
    • Durante
    • 2 years ago

    “The game is built for Oculus’ Rift”
    It’s very explicitly [i<]not[/i<]. Which his not surprising given Bethesda's history with Oculus. It only officially supports the Vive.

      • Jeff Kampman
      • 2 years ago

      You’re correct, we regret the error.

    • Ultracer
    • 2 years ago


      • nerdrage
      • 2 years ago


    • JosiahBradley
    • 2 years ago

    The article mentions Oculus but the steam page clearly states HTC Vive only. Which is it?

      • DancinJack
      • 2 years ago

      It’s definitely the Vive.

      • Jeff Kampman
      • 2 years ago

      It’s Vive-only. We regret the error.

        • psuedonymous
        • 2 years ago

        Technically it’s cross platform due to SteamVR, however:

        – Bethesda didn’t bother to implement controls for Touch, so it;s awkward to use (silly things like needing to push the analog stick then click it in to move, then release and repeat for each movement)

        – Bethesda didn’t bother to implement the Touch handmodel available in SteamVR, though they did for the Vive wands and Windows MR controllers

        – Bethesda also clearly didn’t test with a Rift. At launch, it crashed during loading becuase tey didn’t implement SteamVR correctly, though about 12 hours after launch Valve pushed a SteamVR update with a workaround so as of now it currently works.

    • Voldenuit
    • 2 years ago

    Calling something DOOM is just plain silly in today’s overly-sensitive world. And even as someone who’s not offended, it’s just childish.

      • auxy
      • 2 years ago

      The perfect comment!

      • ColeLT1
      • 2 years ago

      Please make this a thing.

      • Ninjitsu
      • 2 years ago


      (for everyone who didn’t get it, it’s a reference to [url<][/url<] )

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