Radeon Software 18.9.3 gets ready for October’s AAAs

AMD's driver team has had a busy September, and the company isn't letting off the gas as we close the month. Radeon Software Adrenalin Edition 18.9.3 girds the red team's cards for Assassin's Creed Odyssey and Forza Horizon 4. AMD says gamers looking to step into ancient Greece by way of Odyssey will enjoy a 3% performance boost over its 18.9.1 drivers on RX 580 cards at 1920×1080, and as much as 5% better performance versus older drivers with the RX Vega 64 at 2560×1440.

Forza Horizon 4

The red team also highlights a couple of bug fixes in this release. If you noticed games stuttering on FreeSync monitors when frame rates exceeded refresh rates in high-frame-rate gaming, 18.9.3 might be the fix you need. On the off chance you have a 16-core CPU and are trying to upgrade from a Radeon Software version older than 18.8.1, your system should no longer randomly reboot during that process.

Some issues persist from earlier Radeon Software releases. You'll still want to try performing a clean install when downgrading Radeon Software versions on Ryzen APUs, and RX Vega cards may still exhibit elevated memory clocks at idle. If you're willing to brave those issues, you can download the 18.9.3 release through the Radeon Settings app or at AMD's support site.

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    • auxy
    • 1 year ago

    Still doesn’t fix the multi-monitor HDCP bug… (・へ・)

    • auxy
    • 1 year ago

    Still doesn’t fix the multi-monitor HDCP bug… (・へ・)

    • sweatshopking
    • 1 year ago

    Forza Horizon 4 is outstanding, and it’s currently untouchable as the best racing game in the world. I’m buying game pass, and I didn’t think that would ever happen.

      • pot
      • 1 year ago

      It really is an amazing game.

      • Vaughn
      • 1 year ago

      Really the demo was a broken mess I couldn’t even play it.

    • DPete27
    • 1 year ago

    [quote<]stuttering on FreeSync monitors when frame rates exceeded refresh rates in high-frame-rate gaming[/quote<] Then you should enable Frame Rate Target Control

      • Krogoth
      • 1 year ago

      Freesync/Gsync require framerate caps set just below on what your monitor can handle in work correctly.

        • Airmantharp
        • 1 year ago

        They do not.

        They require framerates above the minimum, which is 30FPS (really faster than 1/30th of a second, or <33ms) for G-Sync and whatever a particular FreeSync monitor supports (good luck finding out).

          • Krogoth
          • 1 year ago

          VRR does not work correctly if the application is running at a framerate that is beyond the range of the mointor in question. (Shuddering, hic-ups and screen tearing)

          You have set the framerate ceiling just below on what your monitor can handle and hope that your GPU can keep above the mointor’s framerate floor in order for VRR to work correctly.

          VRR and power management on modern GPUs is so bloody awesome.

          Finding out the ranges of a VRR-capable monitor isn’t really that hard these days. It isn’t anything like in the beginning where you have to really dig the internet to find out. Yes, even Gsync-branded monitors had this problem, but it is more the fault of the monitor vendor(s) if anything else.

            • DoomGuy64
            • 1 year ago

            Both AMD and Nvidia support LFC and enhanced sync, making all of the old issues non-existent. FRTC/chill might work better than enhanced sync on AMD, but I don’t know if Nvidia offers a similar mode so I just mentioned enhanced sync as a general purpose fix that both can use.

      • derFunkenstein
      • 1 year ago

      The driver should do it automatically. If FreeSync is on, just cap it.

      • Jeff Kampman
      • 1 year ago

      Ideally you should enable Enhanced Sync.

        • DPete27
        • 1 year ago

        That’s another solution, but Enhanced Sync (Vsync) just throws away the extra frames right? At least if I cap frame rates with something like Chill or FRTC, the driver throttles the GPU back, saving power.

    • Krogoth
    • 1 year ago

    I wonder if they fix the OpenGL driver bugs that been persistent since 18.6.x

      • Krogoth
      • 1 year ago

      It is still broken. 🙁

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