In the lab: AMD’s Radeon RX 5700 and RX 5700 XT Graphics Cards

Today is launch day for a whole salvo of AMD hardware. There’s the new third-generation Ryzen CPUs, of course—go read our review, if you haven’t already—but today also marks the release of the Navi-based Radeon RX 5700 and RX 5700 XT. As it happens, our review kit included both CPUs and GPUs. Check ’em out:

MD's Radeon RX 5700 and RX 5700 XT Graphics Cards

The Radeon RX 5700 is in the back, and the RX 5700 XT is up front.

You can probably find a fair few reviews of these cards on the web today, if you go looking. We had initially hoped to have both reviews up today, but there simply wasn’t time to do proper, TR-quality reviews of brand-new CPUs and GPUs at the same time.

Moreover, even if we did have time, we don’t really have the resources to do a proper review of these cards at this time, anyway. It would be foolish, nay, I daresay downright irresponsible to do a video card review right now and leave out Nvidia’s new GeForce RTX Super cards. It’s worth noting that AMD has cut suggested prices for the RX 5700 XT to $399 and the RX 5700 to $349 in the wake of the Super cards’ arrival, so that competition could be very heated indeed.

I’m not willing to commit to a date, but I’m working on pulling together the supporting cast to make it happen. Stay tuned.

14 Comments
    • Voldenuit
    • 1 week ago

    So. Much. White. Space.
    Guess I won’t be reading TR before bed, then.

    11
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    Reply
    • A.Bundy
    • 1 week ago

    is there any way to get the old layout back? asking for a friend.

    18
    Reply
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    • Willyolio
    • 1 week ago

    I wonder if any of the Vega developments made it into Navi, or if Vega was basically entirely abandoned. Things like the high-bandwidth cache controller and primitive shaders.

    I think they were neat ideas though poorly implemented.

    Reply
      • Krogoth
      • 1 week ago

      It looks like AMD RTG scrapped good chunks of GPGPU logic in these Navi chips.

      Reply
    • Starfalcon
    • 1 week ago

    Test to make sure this works

    Reply
    • DancinJack
    • 1 week ago

    testing getting all mah comments so ignore this beep boop

    Reply
    • Bensam123
    • 1 week ago

    To be perfectly honest here it might’ve been for the best this didn’t happen on launch, there are numerous small issues that are popping up with other peoples reviews. In addition to basically no one testing frame time or input delay, there seems to be almost no one noticing that the 5700XT gets faster when it goes to a lower resolution in some games. I’m not talking particularly more FPS, all cards get more FPS at lower resolutions, but rather they’re accelerating relative to Nvidia offerings. So instead of scaling up and down appropriately, the 5700XT sometimes meets or beats the 2700S at 1080p.

    Adding to this it seems almost no one puts emphasis on this despite almost everyone either playing at 1080p due to them having that resolution of a screen and having no choice, or choosing that screen for more FPS. I would like to add that almost no one tests under competitive circumstances. Cranking up the eye candy is great, but a lot of people turn it down to get as many frames as possible for reduced input delay, more responsive game play, better hit detection, and of course to take advantage of high refresh monitors.

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    • Bensam123
    • 1 week ago

    Something definitely worth looking at is AMDs new delay reduction technology, anti-lag, seems absolutely no one else benchmarks input delay despite it definitely being something gamers are interested in. I asked Anand to look at it and they don’t seem to care unless other people are doing it.

    Monitors are just part of the chain and people go out of their way to find monitors with low input delay, hence why AMD even took a look at doing something like anti-lag.

    Very interested, something else that seems to be glossed over is 5700XT doing much better in some benchmarks then a 2070S at 1080p, not scaling to match results in 4k. Given most competitive gamers (and gamers in general) play at 1080p for as many frames as possible that’s a pretty big deal.

    Reply
      • jihadjoe
      • 1 week ago

      It seems like many sites and reviewers aren’t yet ready to test input delay. It requires considerable setup and equipment, including video capture to detect motion on the screen, as well as timers for the input and detection stages.

      Some researchers have done it with just video, but at the very least you’ll be needing a high-framerate camera, and the input device tied to a visual cue (like a light).

      Reply
        • Bensam123
        • 1 week ago

        Yeah they aren’t, but they should be, it’s just as important as FPS and frame time is, there are almost no websites that test frame time either.

        It would definitely be nice if AMD released a howto on how to setup their testing they used on stage with what looked like a camera attached to a pi and some rudimentary software. That would go a long way to making it become more standardized and improved on, in addition to adding value to their cards (if what they said was true).

        Reply
        • Bensam123
        • 1 week ago

        Very very cool, also shows this isn’t just pre-rendered frames or if it is it’s much more noticeable then whatever Nvidia is doing.

        Reply
    • Jigar
    • 1 week ago

    Can’t wait.

    Reply
    • ptsant
    • 2 weeks ago

    Waiting for this review to decide whether I need a CPU or GPU upgrade most 🙂

    Reply
    • tipoo
    • 2 weeks ago

    Looks like that completely outsized Particle Physics subscore was real, from multiple results coming in. Interesting. Given AMD seems to be going for a hybrid RT approach for RDNA 2.0 in 2020, I wonder if this was a half step towards building out this portion of the chip for it.

    [url<]https://browser.geekbench.com/v4/compute/4259036[/url<] Over 200,000FPS in particle physics on Navi and that's under OpenCL with its overheads, even under CUDA the 2080TI does 80K.

    Reply
    • willyolioleo
    • 2 weeks ago

    One thing I’m really wondering is if any of the Vega developments made it into Navi, or if it was just completely tossed aside. None of the other reviews I’m seeing mention it at all.

    Things like the High-bandwidth cache controller, primitive shaders, draw-stream binning rasterizer, etc.

    Yes, I know that Vega had a hard time implementing them, probably due to difficulty with drivers and getting devs to put in the effort to take advantage of them. Just wondering if any of these ideas were reused/recycled, because I think they were good ideas, even if the execution was subpar.

    Reply
    • not@home
    • 2 weeks ago

    Looking forward to the review. I have been waiting for theses reviews to do some upgrades from my 7870 and failing Samsung monitors from 2003. I do not mind waiting longer so that they are done right. That is the whole reason I come to TR. I think it is pretty sad that Nvidia did not send TR any review samples. I am not a fanboy of any of the big three companies, I have had AMD, Intel , and Nvidia hardware over the years, but this really makes me not want to buy anything from Nvidia right now.

    Reply
    • NTMBK
    • 2 weeks ago

    Happy to wait for a top-quality TR review!

    Reply

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