Notice, especially, the split-screen shots, which show the differences between standard and 128-bit normal (bump) maps, between 128-bit FP color and 32 bits, or the various components that go into making a final, composite image. These shots illustrate things quite well.
Perhaps some of you who were skeptical of what I wrote about real-time cinematic rendering will begin to understand now. (Yes, all these demos run smoothly in real time.) Anyhow, on with the show...
|TR's 2017 Christmas giveaway: goodies from MSI, Antec, and OCZ||15|
|VESA DisplayHDR attempts to demystify HDR-capable monitors||16|
|BenQ EW277HDR brings HDR10 in reach of mere mortals||5|
|Intel Pentium Gold chips now have Silver siblings||31|
|Acer ProDesigner PE320QK is big on size and color accuracy||2|
|Thermaltake's Nemesis Switch has enough buttons for all your macros||17|
|Zotac Gaming MEK1 PCs have the requisite pieces of flair||9|
|Toshiba's latest hard drives store 14 TB without shingles||66|
|Friday deals: a motherboard trio, a cheap CLC, and a rodent||11|
|I liked it better when they called these chips "Atom". It was a more clear distinction. "Pentium Gold" is Kaby Lake. "Pentium Silver" is Gemini Lake (...||+11|