The BBC is running an interesting story on an Ultima Online player's bid to make a real living from buying, selling, and trading goods within the game world. Ultima Online has been around for a while and boasts nearly a quarter of a million active players, a handful of which make in excess of six figures annually peddling virtual goods.
While massive multiplayer games like EverQuest have tried to quash the buying and selling of in-game items with real money, Ultima Online seems to have embraced the practice and has apparently ended up with a more stable economy. Personally, I've never had the time or patience to really get into massive multiplayer RPGs, but I can't help but be just a little bit intrigued by the potential for real world profits. Thanks to Slashdot for the tip.
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