In wading through the interviews and a plethora of previews and playing impressions, I've come across a couple of interesting details:
- John Carmack sees himself writing at least one more rendering engine after the Doom 3 is finished.
- Doom 3 will have more significant multiplayer content than originally planned; Splash Damage will be creating multiplayer maps that will ship with the game.
- The number of polygons per scene is actually comparable between Quake III and Doom 3; shaders, bump maps, and lighting are largely responsible for Doom's jaw-dropping visuals.
- Doom 3's release date may be as late as Spring 2004!