The backgrounds and outdoor areas looked very natural and realistic. However, the biggest surprise was the character models themselves. The engine was running characters with 6 million polygons. Yes, you read that right, 6 million polygons. The characters were extremely detailed, lit, the works.That's a fair number of polys.
Update: GameSpot has a story, too, and it puts things a little differently than that other report. For instance:
We saw goblinlike creatures rendered in amazing detail, one of which was a gigantic, heavyset humanoid creature with long teeth that was composed of some 6 million polygons, then reduced to a version consisting of a comparatively meager 6,500 polygons that looked almost as good, thanks to the normal-mapped textures.So there's your six million polys. Also, apparently next-gen ATI hardware was floating around, as well:
Epic ran the demonstration on a system with a 2GHz CPU from AMD using next-generation hardware from Nvidia (a system in another room ran the demonstration using next-generation ATI hardware). Even with that powerful silicon, the demonstration struggled at times.Oh, and it's Unreal Engine 3.0, not "the Unreal 3 engine." I believe GameSpot is correct on all counts where the reports differ.