the.produkkt FPS weighs in at under 100KB
Slashdot has the goods
on a beta first-person shooter developed by the.produkkt
that's only 96KBsmaller than the Unreal Tournament 2004 readme! Despite its small footprint, the game's visuals
are actually pretty stunning. What's their secret? Here's a snip from the game's readme:
We do .not. have some kind of magical data compression machine that is able to squeeze hundreds of megabytes of mesh/texture and sound data into 96k. We merely store the individual steps employed by the artists to produce their textures and meshes, in a very compact way. This allows us to get .much. higher data density than is achievable with normal data compression techniques, at some expense in artistic freedom and loading times.
For the record, the readme weighs in at 3KB.