3DMark05 tech FAQ posted

Futuremark has attempted to answer the most common technical questions about 3DMark05 in a new technical FAQ just released. Topics include rationales for many of the choices Futuremark made during the development process, such as the decision to include two code paths for different shadowing techniques. If you're unfamiliar with 3DMark05, you may want to have a look at our little write-up about it.
Tip: You can use the A/Z keys to walk threads.
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